Mailing List AE-List@media-motion.tv ? Message #46479
From: adam mercado <adam@influxx.com>
Subject: Re: [AE] Puppet Tool Starch settings
Date: Wed, 7 Nov 2012 16:21:58 -0800
To: After Effects Mail List <AE-List@media-motion.tv>
Hi Darren, cheers for the resources. Great help. I am indeed slicing arms and facial features onto their own layers. 

It would be nice if AE had IK and bones built into the puppet tool. So it acted more like a 3D program that we would be more used to, and more like Toon Boom that has had this for years. Also, for complex character rigs that have all kinds of overlap issues, there is an opportunity for a plug in to really help character animation in 2D. Linking objects to hands, characters interacting with each other, creates some real brain-hurting layer juggling. The actual animating is fairly easy, its the layer structure thats been really hard.

But for the IK, the Duik scripts look very interesting.

thanks again


Adam Mercado
Influxx Media Production
Fullerton, CA






On Nov 7, 2012, at 1:30 PM, Darren H wrote:

Go here:


...and watch parts 3 and 4 where he deals directly with deform pins and starch pins. They're quick and easy to watch and I'm pretty sure they'll help you out. 

How are you tackling the character? Are you chopping limbs up onto separate layers? If so, look at the free DuIK tools to use in combination with the puppet tool:




On Wednesday, 7 November 2012, Chris Meyer wrote:
The Starch tool does resists the tendency for selected polygons to deform, but it does not completely set them in place (i.e. it's starch, but not concrete).

I assume you've been playing with the Extent number to grab all the polygons around your Starch pin that you need to stiffen, and the Amount to decide how stiff those polygons are?

 - Chris


On Nov 7, 2012, at 12:42 PM, adam mercado wrote:

I'm having a hell of a time getting the puppet tool to work as expected. To my understanding the starch tool should act as means to set selected polys in place, so they do not react to the pin animation. No matter what I do I cannot get the starch to stop all polys from stretching and morphing. 

Is there a secret or a particular technique? Or  should i give up and use another tool. I have a 30 sec character animation to pull off for Friday and so far I've gotten nowhere with this.



 
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