Return-Path: Received: from mail-bk0-f41.google.com ([209.85.214.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4894257 for AE-List@media-motion.tv; Thu, 08 Nov 2012 14:56:16 +0100 Received: by mail-bk0-f41.google.com with SMTP id jm1so1145361bkc.28 for ; Thu, 08 Nov 2012 05:59:22 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=subject:references:from:content-type:x-mailer:in-reply-to :message-id:date:to:content-transfer-encoding:mime-version; bh=6EkrfJDYkyPIVeIutyISKcTKz6g7KfGE0sqcU8dhqq4=; b=AHRIbIPSOOfIuuhNbd2yUxntkwgJ5wc45AGTUJE2ShfCwaZGnzM0s89Ybq81Ga6TT5 CsT4XdUznsH8u8ThePf4KYKc56QGVf3Xhu323g0X8/eWCHCKPRIobLZJv0xn6psMLgS/ sQSgwGfVTxGtwLthzW6Du41R2tNfaCLkhr07q1LCFfhkyAmcZQD6Huf5UD+CDh67r5iz SkTCLu60PEkebuG2kueYPAZkVPUn1MPmva6WaOhazlYAEofmqI7cUVbwpnuzD+O/0CAT njJU9UAtPKnBIvoYqNdjDHJPT6rWw1aq4V6dpVXKtILwtGc59+v4sQe7Jj1LqgIZ+t2Y FCog== Received: by 10.204.13.9 with SMTP id z9mr2070837bkz.132.1352383161835; Thu, 08 Nov 2012 05:59:21 -0800 (PST) Return-Path: Received: from [10.13.72.126] (smwoki-lupubpool-1-814.wifi.virginmedia.com. [82.13.99.46]) by mx.google.com with ESMTPS id ia2sm16934130bkc.11.2012.11.08.05.59.20 (version=SSLv3 cipher=OTHER); Thu, 08 Nov 2012 05:59:20 -0800 (PST) Subject: Re: [AE] Puppet Tool Starch settings References: From: Darren Hanson Content-Type: multipart/alternative; boundary=Apple-Mail-69DAF46F-230A-429A-889F-9DDCF9E8DDB9 X-Mailer: iPhone Mail (10A523) In-Reply-To: Message-Id: <5AADFD6F-A69E-47B9-96EB-519AC4D55F51@gmail.com> Date: Thu, 8 Nov 2012 13:59:16 +0000 To: After Effects Mail List Content-Transfer-Encoding: 7bit Mime-Version: 1.0 (1.0) --Apple-Mail-69DAF46F-230A-429A-889F-9DDCF9E8DDB9 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable DuIK is well worth looking into. Also, are you remembering that you can only= place starch pins within the original outline of your mesh, not onto the de= formed pixels? This rule stands for all pins.=20 On 8 Nov 2012, at 00:21, adam mercado wrote: Hi Darren, cheers for the resources. Great help. I am indeed slicing arms an= d facial features onto their own layers.=20 It would be nice if AE had IK and bones built into the puppet tool. So it ac= ted more like a 3D program that we would be more used to, and more like Toon= Boom that has had this for years. Also, for complex character rigs that hav= e all kinds of overlap issues, there is an opportunity for a plug in to real= ly help character animation in 2D. Linking objects to hands, characters inte= racting with each other, creates some real brain-hurting layer juggling. The= actual animating is fairly easy, its the layer structure thats been really h= ard. But for the IK, the Duik scripts look very interesting. thanks again Adam Mercado Influxx Media Production Fullerton, CA On Nov 7, 2012, at 1:30 PM, Darren H wrote: > Go here: >=20 > http://ae.tutsplus.com/tutorials/workflow/how-to-create-and-rig-a-realisti= c-puppet-day-4/ >=20 > ...and watch parts 3 and 4 where he deals directly with deform pins and st= arch pins. They're quick and easy to watch and I'm pretty sure they'll help y= ou out.=20 >=20 > How are you tackling the character? Are you chopping limbs up onto separat= e layers? If so, look at the free DuIK tools to use in combination with the p= uppet tool: >=20 > http://www.duduf.com/ressources/duik/en/tutos.html >=20 >=20 >=20 > On Wednesday, 7 November 2012, Chris Meyer wrote: >> The Starch tool does resists the tendency for selected polygons to deform= , but it does not completely set them in place (i.e. it's starch, but not co= ncrete). >>=20 >> I assume you've been playing with the Extent number to grab all the polyg= ons around your Starch pin that you need to stiffen, and the Amount to decid= e how stiff those polygons are? >>=20 >> - Chris >>=20 >>=20 >> On Nov 7, 2012, at 12:42 PM, adam mercado wrote: >>=20 >>> I'm having a hell of a time getting the puppet tool to work as expected.= To my understanding the starch tool should act as means to set selected pol= ys in place, so they do not react to the pin animation. No matter what I do I= cannot get the starch to stop all polys from stretching and morphing.=20 >>>=20 >>> Is there a secret or a particular technique? Or should i give up and us= e another tool. I have a 30 sec character animation to pull off for Friday a= nd so far I've gotten nowhere with this. >>>=20 >>> cheers >>>=20 >>> Adam Mercado >>> Influxx Media Production >>> Fullerton, CA >>>=20 >>> Moving Images. For Business >>> 714=C2=B0928=C2=B09896 >>> http://www.influxx.com >>> http://www.twitter.com/influxx >>> http://www.linkedin.com/in/influxx >>> http://influxx.tumblr.com/archive >>> http://www.flickr.com/photos/influxx --Apple-Mail-69DAF46F-230A-429A-889F-9DDCF9E8DDB9 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
DuIK is well worth looking into. Also,= are you remembering that you can only place starch pins within the original= outline of your mesh, not onto the deformed pixels? This rule stands for al= l pins. 

On 8 Nov 2012, at 00:21, adam mercado <adam@influxx.com> wrote:

Hi Darren, cheers for the resources. Great help. I am indeed slicing arms an= d facial features onto their own layers. 

It would b= e nice if AE had IK and bones built into the puppet tool. So it acted more l= ike a 3D program that we would be more used to, and more like Toon Boom that= has had this for years. Also, for complex character rigs that have all kind= s of overlap issues, there is an opportunity for a plug in to really help ch= aracter animation in 2D. Linking objects to hands, characters interacting wi= th each other, creates some real brain-hurting layer juggling. The actual an= imating is fairly easy, its the layer structure thats been really hard.

But for the IK, the Duik scripts look very interesting.=

thanks again


=
Adam M= ercado
Influxx Media Production
Fullerton, CA
<= div>



=
<= /span>

On Nov 7, 2012, at 1:30 PM, Darren H wrote:
=
Go here:
...and watch parts 3 and 4 where he deals directly with deform p= ins and starch pins. They're quick and easy to watch and I'm pretty sure the= y'll help you out. 

How are you t= ackling the character? Are you chopping limbs up onto separate layers? If so= , look at the free DuIK tools to use in combination with the puppet tool:

=


On Wednesday, 7 November 2012, Chris Meye= r wrote:
The Starch tool does resists the tendency for selected polygons to defor= m, but it does not completely set them in place (i.e. it's starch, but not c= oncrete).

I assume you've been playing with the Extent nu= mber to grab all the polygons around your Starch pin that you need to stiffe= n, and the Amount to decide how stiff those polygons are?

 - Chris


On Nov 7, 2012, a= t 12:42 PM, adam mercado wrote:

I'm having a hell of a time getting the puppet t= ool to work as expected. To my understanding the starch tool should act as m= eans to set selected polys in place, so they do not react to the pin animati= on. No matter what I do I cannot get the starch to stop all polys from stret= ching and morphing. 

Is there a secret or a particu= lar technique? Or  should i give up and use another tool. I have a 30 s= ec character animation to pull off for Friday and so far I've gotten nowhere= with this.

cheers

Adam Mercado
Influxx Media P= roduction
Fullerton, CA

Moving Images. Fo= r Business
714=C2=B0928=C2=B09896
<= div>http://i= nfluxx.tumblr.com/archive



= --Apple-Mail-69DAF46F-230A-429A-889F-9DDCF9E8DDB9--