Return-Path: Received: from mail-ob0-f169.google.com ([209.85.214.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4897185 for AE-List@media-motion.tv; Mon, 12 Nov 2012 21:24:56 +0100 Received: by mail-ob0-f169.google.com with SMTP id lz20so2149402obb.28 for ; Mon, 12 Nov 2012 12:28:08 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=SisStHEwd5zgAkze+yPxKzr91lSHKZ0pVozqk8Qis20=; b=POuQBzizQL03pXJfqvVcn/txZ9lGI6X/XmiiX2BrQi6nhfeE24EF8jTetsq2PGm7h1 0IGqCbXW57Vjk9hb6YytocfFO7vKX8yulWEU3EdJhr+0tFa8RqbzAGs5/nvTB2MWGOD9 iGbvPaQYSLm0gj4u8e/whK36LxBjh1eVx8lqQxAtT1ugYqNFOFoJqHWbzh4lyrpNs+xc 4an+vVetReXfL80TqiLVHP8DDYZpBsB/x9vFZXe1XI0HkFoHYPXybGyFGG0Kq2SELkb/ 2qfxUred9XP7W/eh3Vjr6bsOuCQWiGo2gArVq7Z11fA4Rt+oPp8ySGch9kXf58aaNfd/ v2Bg== MIME-Version: 1.0 Received: by 10.182.177.100 with SMTP id cp4mr16522259obc.71.1352752087885; Mon, 12 Nov 2012 12:28:07 -0800 (PST) Received: by 10.182.12.1 with HTTP; Mon, 12 Nov 2012 12:28:07 -0800 (PST) In-Reply-To: References: Date: Mon, 12 Nov 2012 15:28:07 -0500 Message-ID: Subject: Re: [AE] Semi OT: Yet another mac mini render farm thread From: rendernyc To: After Effects Mail List Content-Type: multipart/alternative; boundary=e89a8f838d9faae85f04ce5223a6 --e89a8f838d9faae85f04ce5223a6 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable for a mac based render manager check http://www.braverabbit.de/playground/?page_id=3D716 i was at a place that set up Qube and the main netwokring problmem was that it wanted NFS mounts. for a neat render farm using hackintoshes check out the solution they built here http://www.braverabbit.de/playground/?page_id=3D630 On Mon, Nov 12, 2012 at 3:19 PM, Tony Romain wrote: > I think where I'm at is trying to figure out what the main limiting facto= r > is here versus building something from the ground up, piece by piece > (probably PC based for cost). > > Do you have a sense of specifically what the networking issues were? For > cinema rendering, my understanding is that once the net render files have > been distributed amongst the nodes, their really isn't a ton of network > traffic, except for the rendered frames being copied back over to the > server. However, I may be wrong on this=85 I don't know a ton of what go= es > on under the hood of these farms=85 > > Have been exchanging emails with the owner of this company: > > http://h-sq.com/products/minirack/index.html > > to see if he's heard any anecdotal info from any of his clients. He > hand't heard anything specific other than describing one server set-up he= 'd > heard of that utilized 160 mac minis for some type of test automation (no= t > sure what that is), but they were all being taxed 100% of the time and > seemed to run fine=85 > > > -- > *tony romain* *|* *principal/creative director* > > *trance* > *motion graphic animation and design* > 323 651 1114 > www.trancedesigns.com > > From: Teddy Gage > Reply-To: AE list > Date: Monday, November 12, 2012 12:05 PM > To: AE list > Subject: Re: [AE] Semi OT: Yet another mac mini render farm thread > > My main concern would be the networking back end. Unless you have an > applescript wizard on hand you may run into some problems, even with a > networked rendering package like deadline. We tried to do something like > this at a place I was working a few years ago and it was rage-inducing. T= he > frustrating thing was "it should have worked" but it just didn't. There > were always problems. maybe if you installed win 7 pro in bootcamp on all > of them. but I guess that would defeat the purpose. Things have probably > come along since then however > --=20 danny princz exposedideas.com --e89a8f838d9faae85f04ce5223a6 Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable for a mac based render manager check=A0http://www.braverabbit.de/playground/?page_id= =3D716

i was at a place that set up Qube and the mai= n netwokring problmem was that it wanted NFS mounts.

for a neat render farm using hackintoshes check out the= solution they built here



On Mon,= Nov 12, 2012 at 3:19 PM, Tony Romain <tonyr-aelist@trancedes= igns.com> wrote:
I think where I'm = at is trying to figure out what the main limiting factor is here versus bui= lding something from the ground up, piece by piece (probably PC based for c= ost).

Do you have a sense of specifically what the networking= issues were? =A0For cinema rendering, my understanding is that once the ne= t render files have been distributed amongst the nodes, their really isn= 9;t a ton of network traffic, except for the rendered frames being copied b= ack over to the server. =A0However, I may be wrong on this=85 I don't k= now a ton of what goes on under the hood of these farms=85

Have been exchanging emails with the owner of this comp= any:


to see if he's heard any anecdotal info from any of= his clients. =A0He hand't heard anything specific other than describin= g one server set-up he'd heard of that utilized 160 mac minis for some = type of test automation (not sure what that is), but they were all being ta= xed 100% of the time and seemed to run fine=85

From: Teddy Gage <teddygage@gmail.com>
= Reply-To: AE list <AE-List@media-motion.tv>
Date: Monday, November 12, 2012 12= :05 PM
To: AE list <
AE-List@media-motion.= tv>
Subject: Re: [AE] Semi OT: Yet ano= ther mac mini render farm thread

= My main concern would = be the networking back end. Unless you have an applescript wizard on hand y= ou may run into some problems, even with a networked rendering package like= deadline. We tried to do something like this at a place I was working a fe= w years ago and it was rage-inducing. The frustrating thing was "it sh= ould have worked" but it just didn't. There were always problems. = maybe if you installed win 7 pro in bootcamp on all of them. but I guess th= at would defeat the purpose. Things have probably come along since then how= ever



--
danny princz=

exposedideas.com
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