Return-Path: Received: from exprod6og118.obsmtp.com ([64.18.1.233] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4912109 for AE-List@media-motion.tv; Fri, 30 Nov 2012 02:14:42 +0100 Received: from outbound-smtp-1.corp.adobe.com ([192.150.11.134]) by exprod6ob118.postini.com ([64.18.5.12]) with SMTP ID DSNKULgJYtLbxtGeAPaz3WQUVJXOlu1n7mtp@postini.com; Thu, 29 Nov 2012 17:18:29 PST Received: from inner-relay-1.corp.adobe.com ([153.32.1.51]) by outbound-smtp-1.corp.adobe.com (8.12.10/8.12.10) with ESMTP id qAU1FZ1v004093 for ; Thu, 29 Nov 2012 17:15:35 -0800 (PST) Received: from nacas03.corp.adobe.com (nacas03.corp.adobe.com [10.8.189.121]) by inner-relay-1.corp.adobe.com (8.12.10/8.12.10) with ESMTP id qAU1IQNc005965 for ; Thu, 29 Nov 2012 17:18:26 -0800 (PST) Received: from SJ1SWM219.corp.adobe.com (10.5.77.61) by nacas03.corp.adobe.com (10.8.189.121) with Microsoft SMTP Server (TLS) id 8.3.279.1; Thu, 29 Nov 2012 17:18:26 -0800 Received: from nambx09.corp.adobe.com ([10.8.189.47]) by SJ1SWM219.corp.adobe.com ([fe80::d55c:7209:7a34:fcf7%11]) with mapi; Thu, 29 Nov 2012 17:18:25 -0800 From: Todd Kopriva To: After Effects Mail List Date: Thu, 29 Nov 2012 17:18:26 -0800 Subject: RE: [AE] 32core AMD build Thread-Topic: [AE] 32core AMD build Thread-Index: Ac3MvDtauBDQFy2uQ6KX5ZNBR5ON0AB23BiB Message-ID: References: In-Reply-To: Accept-Language: en-US Content-Language: en-US X-MS-Has-Attach: X-MS-TNEF-Correlator: acceptlanguage: en-US Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable MIME-Version: 1.0 I think that people are confusing a couple of things on this thread, so her= e are two statements of fact: - After Effects has an internal limit of 2GB for a single image frame held = in memory. - The ray-traced 3D renderer will use all of the VRAM on a graphics card (e= ven more than 2BG, e.g., 6GB). A detail about that second fact is that the renderer will treat multiple ca= rds as if they each have the lesser amount of VRAM (e.g., both treated as 2= GB if one has 2GB and the other has 4GB). Having large amounts of VRAM can help when you are dealing with large numbe= rs of textures (such as when using an animated environment map), since all = of them can be held in VRAM and not have to be swapped in and out. ________________________________________ From: After Effects Mail List [AE-List@media-motion.tv] On Behalf Of render= nyc [rendernyc@gmail.com] im pretty sure that even if you have just a 4gb card the raytracer will onl= y be able to use 2GB