Return-Path: Received: from imr-ma04.mx.aol.com ([64.12.206.42] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4914807 for AE-List@media-motion.tv; Tue, 04 Dec 2012 01:16:35 +0100 Received: from mtaout-db03.r1000.mx.aol.com (mtaout-db03.r1000.mx.aol.com [172.29.51.195]) by imr-ma04.mx.aol.com (Outbound Mail Relay) with ESMTP id 1E8E31C0000FC for ; Mon, 3 Dec 2012 19:20:28 -0500 (EST) Received: from lunette.home (pool-71-118-69-127.lsanca.fios.verizon.net [71.118.69.127]) (using TLSv1 with cipher AES128-SHA (128/128 bits)) (No client certificate requested) by mtaout-db03.r1000.mx.aol.com (MUA/Third Party Client Interface) with ESMTPSA id 78D1BE0000BE; Mon, 3 Dec 2012 19:20:27 -0500 (EST) Content-Type: multipart/alternative; boundary="Apple-Mail=_ADE59D0E-B10D-4536-B426-AC0916E614E0" Mime-Version: 1.0 (Mac OS X Mail 6.2 \(1499\)) Subject: Re: [AE] top feature requests for After Effects in 2012 From: Tim Sassoon In-Reply-To: Date: Mon, 3 Dec 2012 16:20:23 -0800 Cc: Tim Sassoon Message-Id: <594A1A1B-F97C-4093-A325-AB3AEB30CE4A@aol.com> References: To: "After Effects Mail List" X-Mailer: Apple Mail (2.1499) x-aol-global-disposition: G DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=mx.aol.com; s=20121107; t=1354580428; bh=tcGJwdSbSOcNVy9VdT1kI4Pp792i8kB8f3wIosjdncA=; h=From:To:Subject:Message-Id:Date:Mime-Version:Content-Type; b=KmUvJhcnrZS/4J/f+M0g49UsDY90zQZz3/lzxIvgtuhzeoLFHfQVn9oL2QRWrzivR RG8Xzx+cWTXc1aTF3M3JsRGKPgkCtmnKqOrhREE1PHVdkHyQoeJ9+x7WkxoKHxN24t VBxQsSXzLXcykIfhkc6j1e988zJ7uImuCiXbYIz8= X-AOL-SCOLL-SCORE: 0:2:314931808:93952408 X-AOL-SCOLL-URL_COUNT: 0 x-aol-sid: 3039ac1d33c350bd41c94c6e X-AOL-IP: 71.118.69.127 --Apple-Mail=_ADE59D0E-B10D-4536-B426-AC0916E614E0 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=iso-8859-1 That's what I mean by competition (Nuke). Though I don't think there's = more than maybe a 30% functional overlap between them. AE will never be = the hardcore nodal 3D compositor that Nuke is, and Nuke probably isn't = anyone's first choice for text animation. Chris, you took off on a tear = without actually reading what I wrote, which is pretty much the opposite = of what your rant assumed. I say, strengthen the things which make AE = unique, which is as a CREATIVE platform. Which is why I said brushes and = fonts. How many other apps can one create really beautiful work quickly, = often without any external sources? Make it so that a generalist needs = to know BOTH. Tim Sassoon SFD Santa Monica, CA On Dec 3, 2012, at 3:02 PM, rendernyc wrote: > i have seen several of these companies that were using AE for comping = slowly switching completely away from AE on many projects --Apple-Mail=_ADE59D0E-B10D-4536-B426-AC0916E614E0 Content-Transfer-Encoding: 7bit Content-Type: text/html; charset=iso-8859-1 That's what I mean by competition (Nuke). Though I don't think there's more than maybe a 30% functional overlap between them. AE will never be the hardcore nodal 3D compositor that Nuke is, and Nuke probably isn't anyone's first choice for text animation. Chris, you took off on a tear without actually reading what I wrote, which is pretty much the opposite of what your rant assumed. I say, strengthen the things which make AE unique, which is as a CREATIVE platform. Which is why I said brushes and fonts. How many other apps can one create really beautiful work quickly, often without any external sources? Make it so that a generalist needs to know BOTH.


Tim Sassoon
SFD
Santa Monica, CA



On Dec 3, 2012, at 3:02 PM, rendernyc <rendernyc@gmail.com> wrote:

i have seen several of these companies that were using AE for comping slowly switching completely away from AE on many projects

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