Return-Path: Received: from mail-lb0-f169.google.com ([209.85.217.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4914887 for AE-List@media-motion.tv; Tue, 04 Dec 2012 02:29:18 +0100 Received: by mail-lb0-f169.google.com with SMTP id gk1so2480874lbb.28 for ; Mon, 03 Dec 2012 17:33:12 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=GOTru9n6wTI42KjpyXAks4hm5lOdBkw4yfwosGK5yg4=; b=A666uzInPfjiqvbWCsvr59scODER8o8NQqm/p0t0gE18uuSLCaZJmCDK4SwiQ8qqTq ETgu7Sgf8RLwIeBSmrqM8lDT1FWCIMQB9K5/k5G5l10+usvWJPyFMEJEq4z1BUbavlVH MZlSVq+th+7J4NeGDL5heHr4vp6GeL8bJGF34vGdp2x0H+AlchkZV4XybXrKLApBHd7o sn0xQdZhm4gd3Fe5iwWqAtkNidkKZ/9o5X7cxjk8PgrRDMiUSX8oJcBTGLPk7Rw/Aj0u t87OLBOXiTzsEcQc1dmeFdNBbve3BneueC/H1edRUISc96yi5I3aokEMuaX9e/0f8EWs 7F4w== MIME-Version: 1.0 Received: by 10.152.105.173 with SMTP id gn13mr11359845lab.41.1354584792374; Mon, 03 Dec 2012 17:33:12 -0800 (PST) Received: by 10.112.136.131 with HTTP; Mon, 3 Dec 2012 17:33:12 -0800 (PST) In-Reply-To: References: Date: Tue, 4 Dec 2012 12:33:12 +1100 Message-ID: Subject: Re: [AE] Generate Z-depth pass in AE From: jarret langmeire To: After Effects Mail List Content-Type: multipart/alternative; boundary=f46d040714c55e1de904cffcd9f6 --f46d040714c55e1de904cffcd9f6 Content-Type: text/plain; charset=ISO-8859-1 Great stuff. Thanks for that Chris. Looking forward to the tutorials!! On 4 December 2012 12:27, Chris Zwar wrote: > Particular can obscure particles based on a Z depth map. It can only > obscure 1 3D After Effects layer. > > If you have a composition made up of multiple 3D layers then the only way > to get Particular to obscure particles correctly is to use a z depth map. > Once the particles made by particular react to the 3D layers in your comp > everything looks much more integrated. > > It can be a bit of a pain, but basically you duplicate the comp, apply the > fill effect / expression, and then use that as a z depth map with > particular in your main comp. > > As I said it isn't perfect but usually good enough for particle and > atmosphere effects. > > Unlike some other plugins which let you choose, in Particular white is > always close and black is always far. The expression might need to be > adjusted to do that. > > I have been living out of a suitcase for a while, and this won't change > soon, but I have a backlog of tutorials planned for the ProVideo Coalition. > One of them will demonstrate this approach... > > -Chris > > (BTW I don't think Form has the same functionality, I might be wrong there) > > -----Original Message----- > From: jarret langmeire [mailto:langmeire@gmail.com] > Sent: Tuesday, December 4, 2012 12:16 PM > To: 'After Effects Mail List' > Subject: Re: [AE] Generate Z-depth pass in AE > > Just wondering what you mean by "integrating Particular / Form" as this is > something I will probably need to look at as well? > > > > On 4 December 2012 09:50, Chris Zwar wrote: > > > >> I do this a lot so I can integrate Particular / Form with the rest of my > >> comp. > > > > > > > > > +---End of message---+ > To unsubscribe send any message to > -- -- Jarret --f46d040714c55e1de904cffcd9f6 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Great stuff. Thanks for that Chris. Looking forward to the tutorials!!
<= br>
On 4 December 2012 12:27, Chris Zwar <chri= s@chriszwar.com> wrote:
Particular can obscure particles based on a = Z depth map. =A0It can only obscure 1 3D After Effects layer.

If you have a composition made up of multiple 3D layers then the only way t= o get Particular to obscure particles correctly is to use a z depth map. = =A0Once the particles made by particular react to the 3D layers in your com= p everything looks much more integrated.

It can be a bit of a pain, but basically you duplicate the comp, apply the = fill effect / expression, and then use that as a z depth map with particula= r in your main comp.

As I said it isn't perfect but usually good enough for particle and atm= osphere effects.

Unlike some other plugins which let you choose, in Particular white is alwa= ys close and black is always far. =A0The expression might need to be adjust= ed to do that.

I have been living out of a suitcase for a while, and this won't change= soon, but I have a backlog of tutorials planned for the ProVideo Coalition= . =A0One of them will demonstrate this approach...

-Chris

(BTW I don't think Form has the same functionality, I might be wrong th= ere)

-----Original Message-----
From: jarret langmeire [mailto:langm= eire@gmail.com]
Sent: Tuesday, December 4, 2012 12:16 PM
To: 'After Effects Mail List'
Subject: Re: [AE] Generate Z-depth pass in AE

Just wondering what you mean = by "integrating Particular / Form" as this is
something I will probably need to look at as well?


> On 4 December 2012 09:50, Chris Zwar <chris@chriszwar.com> wrote:
>
>> I do this a lot so I can integrate Particular / Form with the rest= of my
>> comp.
>
>




+---End of message---+<= br> To unsubscribe send any message to <ae-list-off@media-motion.tv>



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Jarret

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