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Yes, I don't have it in front of me so forgive any errors in the fine detail, but basically make your particles white, 100% opacity, and then set the visibility controls so they begin fading immediately from the camera- I think you set the 'far fade start' to 1, and the 'far vanish' to whatever value you need, eg 10000.
Once again you need two versions of the comp - your 'main' comp and the depth version.
-Chris
-----Original Message-----
From: jarret langmeire [mailto:langmeire@gmail.com]
Sent: Tuesday, December 4, 2012 12:48 PM
To: 'After Effects Mail List'
Subject: Re: [AE] Generate Z-depth pass in AE
Have you ever come across a solution that will generate a depth map for
particles generated in Particular?
On 4 December 2012 12:27, Chris Zwar <chris@chriszwar.com> wrote:
>
>> Particular can obscure particles based on a Z depth map. It can only
>> obscure 1 3D After Effects layer.
>
>
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