Mailing List AE-List@media-motion.tv ? Message #47006
From:
Lloyd Alvarez <lists@aescripts.com>
Subject:
Re: [AE] Re opening Plexus 1 project in Plexus 2
Date:
Wed, 12 Dec 2012 10:20:31 -0500
To:
After Effects Mail List <AE-List@media-motion.tv>
Hi Brian,
Not really sure I am following but have you tried having all your light layer start at time 0? You can also contact support http://aescripts.com/contact and we can take a look at your project file if necessary.
So I have to revisit a scene that was originally comped in AE5 with Plexus 1, using CS6 with Plexus 2. Fairly simple use of Plexus, applied to a solid, creating points and lines between several lights that I’ve positioned and sequenced in the timeline. What I’m finding now that Plexus is using the newer 3D Layer-Light object is as each light layer is hit in the timeline it translates the rendered point away from the light on the layer below. Put another way, Plexus renders a point right on light 1. When light 2”s layer in the timeline is hit, THAT light’s point is rendered at the position of the light 2, but the point below is translated away from Light 1 . This continues in some cumulative fashion as each light’s layer is encountered.
I tried camera settings, and every switch in Plexus, to no avail.
It’s not a bug, it seems to be transposing all layers below along the Z axis. If someone more adept at using Plexus could ‘splain this behavior to me I’d appreciate it. Then hopefully I could correct it. TIA, Brian
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