Return-Path: Received: from mail-ye0-f169.google.com ([209.85.213.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4926338 for AE-List@media-motion.tv; Fri, 14 Dec 2012 17:01:06 +0100 Received: by mail-ye0-f169.google.com with SMTP id l13so744648yen.28 for ; Fri, 14 Dec 2012 08:05:18 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=dXIpfYC4NER4EBgBWt14b7z+fQrdvwSQXCE1r3+2z6A=; b=DAQU4ITVTVf45NU+dR/+GtXqguW3dAjpSJWolWuNRp5Y1ZLnmqD+f/ewWVj4xQ46hB yuc5LYK2gqY+gUdV2tSmDmHsEkFOod9QZbRT/3wXwk36SKgwC9ovN3oKlFlVjpo2vc14 Q6YuVn93fWJNlbTS21xMuA8xAQ8Itpsob8rumMTAQs8fsQc9xqPeIVEr8HP/6QCdZC88 i/2IYp7gWuNj/bojiYrStk/VD4CRupnsP5mdHOjOMyHYzIwHEa0BqgBdDJqSGB/vsJNA 7Bpi4jrwsNAmhzqDcARQTDpcOtMAawrA+FzMjrs5y06pROLRUiM9KtPq2o0bblRLZ1wM LpSQ== MIME-Version: 1.0 Received: by 10.236.125.133 with SMTP id z5mr6191344yhh.121.1355501118746; Fri, 14 Dec 2012 08:05:18 -0800 (PST) Received: by 10.146.228.22 with HTTP; Fri, 14 Dec 2012 08:05:18 -0800 (PST) In-Reply-To: References: Date: Fri, 14 Dec 2012 16:05:18 +0000 Message-ID: Subject: Re: [AE] Animating footsteps From: D To: After Effects Mail List Content-Type: multipart/alternative; boundary=20cf303bf896acf0e304d0d232c5 --20cf303bf896acf0e304d0d232c5 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Just draw a mask path along the direction you'd like the feet to follow. Make a 'mask shape' keyframe, copy the keyframe then select the position property of your footstep comp and paste the mask path keyframe in. The footstep comp will then follow your path. On Friday, December 14, 2012, B=C5=82a=C5=BCej Pieczonka wrote: > Hi! > > I am animating something like footsteps on Marauder's map from Harry > Potter movie. I am wondering if there is any trick to multiply compositio= n > (one 2D footstep cycle) over a 2d path and control time offset of all of > them? > > Regards > Blazej > +---End of message---+ > To unsubscribe send any message to > > > --20cf303bf896acf0e304d0d232c5 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Just draw a mask path along the direction you'd like the feet to follow= . Make a 'mask shape'=C2=A0keyframe, copy the keyframe= then select the=C2=A0position property of your footstep comp and paste the= mask path keyframe in. The footstep comp will then=C2=A0follow your path.= =C2=A0

On Friday, December 14, 2012, B=C5=82a=C5=BCej Pieczonka wrote:
Hi!

I am animating something like footsteps on Marauder's map from Harry Po= tter movie. I am wondering if there is any trick to multiply composition (o= ne 2D footstep cycle) over a 2d path and control time offset of all of them= ?

Regards
Blazej
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