Return-Path: Received: from mail-ie0-f173.google.com ([209.85.223.173] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4945073 for AE-List@media-motion.tv; Wed, 09 Jan 2013 09:50:27 +0100 Received: by mail-ie0-f173.google.com with SMTP id e13so1722350iej.4 for ; Wed, 09 Jan 2013 00:55:28 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=kPsJI0BHlm+njzlm1WTEKXeYmtjdz2sHGIOv6IVNoLQ=; b=ZW35fQv8xbhHjicTwLcFeUPC6KqukQLmHijukm+YLbUyWhDlHq0dKq5OIbiL548eYH w0W4pC9+zOYq49GWhpqWe/Wd9F+PjPn6XnXSRFdZsdZSQWBiolfzNanVx3Pi/Ghn6x6q rClDJhNE4OuQALG7DqKRgz4pIFPUY2zcB+UnvygQ3KJtHavgTY4mNGIS+39w2M1FFBRG 0MKN8/6RIagSU/nC5t/RiTc5+DXeFMVOqEF7Ari4ptAuBViJJVJR6cXtOVyvUrEGmQ0x QXOV4v3ycZ76yPsvW1Fs4lQ0T2MWd4cFvdYxL4DKPPSR/ZyfDu2U3jZdw/P/O8ruMtOq Go9w== MIME-Version: 1.0 Received: by 10.50.237.103 with SMTP id vb7mr803922igc.29.1357721728331; Wed, 09 Jan 2013 00:55:28 -0800 (PST) Received: by 10.64.33.207 with HTTP; Wed, 9 Jan 2013 00:55:28 -0800 (PST) In-Reply-To: References: Date: Wed, 9 Jan 2013 00:55:28 -0800 Message-ID: Subject: Re: [AE] Question about flares on transparent layers From: Darby Edelen To: After Effects Mail List Content-Type: multipart/alternative; boundary=14dae93412055230b004d2d739ac --14dae93412055230b004d2d739ac Content-Type: text/plain; charset=ISO-8859-1 While light is additive I don't think that can be used as a blanket statement to justify using an additive blend mode anytime light is involved :) In fact I'm pretty sure that real lens flares aren't additive but a weighted blend very much like the 'normal' blend mode in AE. UnMult would be the 'correct' way to go but I'll be the first to admit that I'll use 'Add' when I think it looks better! UnMult is available free (with registration) from Red Giant: http://www.redgiantsoftware.com/products/all/knoll-unmult-free/ Also as an alternative to UnMult you can apply Shift Channels, set "Take Alpha From" to Luminance and either change the layer's blend mode to Luminescent Premultiply (works in all bpc settings) or apply Remove Color Matting and disable Clip HDR Results (only works in 32bpc). Screen is also a decent approximation in 8 or 16bpc. On Fri, Jan 4, 2013 at 10:12 AM, Brendan Bolles wrote: > On Jan 4, 2013, at 8:17 AM, Steve Oakley wrote: > > > FWIW I have no idea with lens flare filters don't generate their own > alpha.... > > > > > Because in nature light is purely additive thing and never covers up the > background so much as obscures it by blowing out to white. So keeping the > opaque AE layer on top of the comp and using Add or Screen is the proper > way to simulate that. > > In a compositor that uses premultiplied pixels internally, you could > create a layer that had a flare and no alpha, which mathematically results > in the same thing as AE's straight-pixel opaque layers set to Add. > > The UnMult effect is best for situations where you're rendering out an > element for a program doesn't have Add or Screen transfer modes (are there > any more like that?). Since the Normal transfer mode involves a multiply > by alpha, UnMult creates an alpha and divides by it to try to get the > result to come out the same. > > > Brendan > > > +---End of message---+ > To unsubscribe send any message to > --14dae93412055230b004d2d739ac Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
While light is additive I don't think that can be= used as a blanket statement to justify using an additive blend mode anytim= e light is involved :)=A0 In fact I'm pretty sure that real lens flares= aren't additive but a weighted blend very much like the 'normal= 9; blend mode in AE.

UnMult would be the 'correct' way to go but I'll= be the first to admit that I'll use 'Add' when I think it look= s better!

UnMult is available free (with registration) from Red Gian= t:

http://www.redgiantsoftware.com/products/all/knoll-unmult-free/
Also as an alternative to UnMult you can apply Shift Channe= ls, set "Take Alpha From" to Luminance and either change the lay= er's blend mode to Luminescent Premultiply (works in all bpc settings) = or apply Remove Color Matting and disable Clip HDR Results (only works in 3= 2bpc).=A0 Screen is also a decent approximation in 8 or 16bpc.
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