While light is additive I don't think that can be used as a blanket statement to justify using an additive blend mode anytime light is involved :) In fact I'm pretty sure that real lens flares aren't additive but a weighted blend very much like the 'normal' blend mode in AE.
Also as an alternative to UnMult you can apply Shift Channels, set "Take Alpha From" to Luminance and either change the layer's blend mode to Luminescent Premultiply (works in all bpc settings) or apply Remove Color Matting and disable Clip HDR Results (only works in 32bpc). Screen is also a decent approximation in 8 or 16bpc.