Return-Path: Received: from spike.lmi.net ([66.117.140.17] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4950260 for AE-List@media-motion.tv; Mon, 14 Jan 2013 19:21:24 +0100 Received: from [192.168.1.132] (c-71-198-249-239.hsd1.ca.comcast.net [71.198.249.239]) by spike.lmi.net (Postfix) with ESMTP id 589F8154029 for ; Mon, 14 Jan 2013 10:26:35 -0800 (PST) Content-Type: text/plain; charset=us-ascii Mime-Version: 1.0 (Apple Message framework v1084) Subject: Re: [AE] UVW from cinema 4d to AE From: Brendan Bolles In-Reply-To: Date: Mon, 14 Jan 2013 10:26:34 -0800 Content-Transfer-Encoding: quoted-printable Message-Id: References: To: "After Effects Mail List" X-Mailer: Apple Mail (2.1084) On Jan 13, 2013, at 1:58 PM, Richard Green wrote: > I did a lot of work with ReMap UV recently, and my UV pass came from = Cinema. I'll check my settings at work tomorrow but I think maybe you = don't want to preserve RGB as a first point. I don't have any experience with this, but my guess is you do want = Preserve RGB checked if your UV source is an EXR and you're not using = EXtractoR to pull channels out of a multi-channel file. With no project working space set, AE defaults to performing a = gamma-like operation on EXRs. The test would be to look for the center = of your UV map where you expect the value to be (0.5, 0.5). If it's = higher than that, try Preserve RGB. AE's default makes sense for image channels but not for data channels = like UV. Brendan