Return-Path: Received: from outmail146037.authsmtp.co.uk ([62.13.146.37] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4950273 for AE-List@media-motion.tv; Mon, 14 Jan 2013 19:41:53 +0100 Received: from punt14.authsmtp.com (punt14.authsmtp.com [62.13.128.228]) by punt12.authsmtp.com (8.14.2/8.14.2/Kp) with ESMTP id r0EIkqPf053963 for ; Mon, 14 Jan 2013 18:46:52 GMT Received: from mail-c232.authsmtp.com (mail-c232.authsmtp.com [62.13.128.232]) by punt14.authsmtp.com (8.14.2/8.14.2/) with ESMTP id r0EIkpgl098259 for ; Mon, 14 Jan 2013 18:46:51 GMT Received: from [192.168.1.100] (c-67-169-45-154.hsd1.ca.comcast.net [67.169.45.154]) (authenticated bits=0) by mail.authsmtp.com (8.14.2/8.14.2/) with ESMTP id r0EIkhXp094488 for ; Mon, 14 Jan 2013 18:46:45 GMT User-Agent: Microsoft-MacOutlook/14.2.5.121010 Date: Mon, 14 Jan 2013 10:46:42 -0800 Subject: Re: [AE] UVW from cinema 4d to AE From: Peter Litwinowicz To: After Effects Mail List Message-ID: Thread-Topic: [AE] UVW from cinema 4d to AE In-Reply-To: Mime-version: 1.0 Content-type: multipart/alternative; boundary="B_3441005205_26348539" X-Server-Quench: bf64b8c7-5e7a-11e2-b10b-0025903375e2 X-AuthReport-Spam: If SPAM / abuse - report it at: http://www.authsmtp.com/abuse X-AuthRoute: OCdyYwEUBFZNQRgX IjkJEi5bSAIjKA0K ChgGOyJ3ZX4IThh5 N0tWL1MWNVoARFZf HSJNFVVQTycgB3x3 awtSfQRVaE5IVQFs Hk5OXFNUHRtsBAIA AxoBUBxwchpGNjxw ED85BhgbXE1+cU51 DEtRHW1INzFmbDIX A0dFclZTIR5Lf0pH dwJ+VCEQYWUFY3Ng RFRsYj1rKw9Semxm ayw4ZW8sfg4FBDk5 DxsDGzgqFAVZS20v KFQPBzb9 X-Authentic-SMTP: 61633133393137.1019:706 X-AuthFastPath: 0 (Was 255) X-AuthVirus-Status: No virus detected - but ensure you scan with your own anti-virus system. > This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. --B_3441005205_26348539 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit Hey all, You definitely want to to import the UV footage without any color management (that is, turn ON Preserve RGB). Make sure your exported UVW files are 16 bit or floating point, and that your AE project is 8 bit or floating point. (Perhaps I'm stating the obvious here?) This is all explained in our tutorial that we did with the help of Maxon: http://help.revisionfx.com/tutorial/150/ Pete Litwinowicz RE:Vision Effects, Inc. From: Brendan Bolles Reply-To: After Effects Mail List Date: Monday, January 14, 2013 10:26 AM To: After Effects Mail List Subject: Re: [AE] UVW from cinema 4d to AE On Jan 13, 2013, at 1:58 PM, Richard Green wrote: > I did a lot of work with ReMap UV recently, and my UV pass came from Cinema. > I'll check my settings at work tomorrow but I think maybe you don't want to > preserve RGB as a first point. I don't have any experience with this, but my guess is you do want Preserve RGB checked if your UV source is an EXR and you're not using EXtractoR to pull channels out of a multi-channel file. With no project working space set, AE defaults to performing a gamma-like operation on EXRs. The test would be to look for the center of your UV map where you expect the value to be (0.5, 0.5). If it's higher than that, try Preserve RGB. AE's default makes sense for image channels but not for data channels like UV. Brendan +---End of message---+ To unsubscribe send any message to --B_3441005205_26348539 Content-type: text/html; charset="US-ASCII" Content-transfer-encoding: quoted-printable
Hey all,

<= div>You definitely want to to import the UV footage without any color manage= ment (that is, turn ON Preserve RGB).
Make sure your exported UVW = files are 16 bit or floating point, and that your AE project is 8 bit or flo= ating point.  (Perhaps I'm stating the obvious here?)

This is all explained in our tutorial that  we did with the hel= p of Maxon: http://he= lp.revisionfx.com/tutorial/150/

Pete Litwinowic= z
RE:Vision Effects, Inc.


From: Brendan Bolles <brendan@fnordware.com>
Reply-To: After Effects Mail List <AE-List@media-motion.tv>
Date: Monday, January 14, 2013 10:26 AM
To: After Effects Mail List <AE-List@media-motion.tv>
Subject: Re: [AE] UVW from cinema 4d to AE

=
On Jan 13, 2013, at 1:58 PM, Richard Green wrote:
=

I did a = lot of work with ReMap UV recently, and my UV pass came from Cinema. I'll ch= eck my settings at work tomorrow but I think maybe you don't want to preserv= e RGB as a first point.


I don't have any experience with this, but my guess is you do want Preserve= RGB checked if your UV source is an EXR and you're not using EXtractoR to p= ull channels out of a multi-channel file.

With no p= roject working space set, AE defaults to performing a gamma-like operation o= n EXRs.  The test would be to look for the center of your UV map w= here you expect the value to be (0.5, 0.5).  If it's higher than t= hat, try Preserve RGB.

AE's default makes sense for= image channels but not for data channels like UV.

=
Brendan


+---End of me= ssage---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>
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