Return-Path: Received: from mail-ob0-f179.google.com ([209.85.214.179] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4950971 for AE-List@media-motion.tv; Tue, 15 Jan 2013 16:20:20 +0100 Received: by mail-ob0-f179.google.com with SMTP id x4so224733obh.24 for ; Tue, 15 Jan 2013 07:25:32 -0800 (PST) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=google.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type:x-gm-message-state; bh=6vmh36YthXl9p6crBS3cUqcaBN91k6bqXBvx6wpftZo=; b=SqcKtxaLAGSzwx/gWwV/+aAdRaSxsRpi5G/WmU4R10RXXblyXB3BYCxGGhhn8gri95 IAhAUpUR33cPeRu4V2ZxC37cyGxpo1KFQNJdRA5cUkSD0XUVFJYVvPg6Ybts5O9XmMlH oUGrs4nJyR80K+RVK9N80XJuIlZDOabI1TzsJRlwJ1oG4SoNvw7cqjQ6G02J7n5rJYvu 3CCDdYSe7z67HmMTj11JsCUrBAi+BXXsTdClEQT7Oq1PeN2seMdBU1UiHMqp43LClisO jlMmZ4CkT7FTOd8Xm33YD2hIKFK05ArtBqhr0f7B5dr3OctIGLOviX1qISKRwZ80ziNc 49jg== Received: by 10.60.32.69 with SMTP id g5mr56577277oei.21.1358263532588; Tue, 15 Jan 2013 07:25:32 -0800 (PST) MIME-Version: 1.0 Received: by 10.76.171.137 with HTTP; Tue, 15 Jan 2013 07:25:12 -0800 (PST) In-Reply-To: References: From: Walter Soyka Date: Tue, 15 Jan 2013 10:25:12 -0500 Message-ID: Subject: Re: [AE] looping player To: After Effects Mail List Content-Type: multipart/alternative; boundary=e89a8fb1fe545f0f3104d3555fcb X-Gm-Message-State: ALoCoQnGAwehuq395Bvp6H2rwYlZHkkujMUAlI/M5LcU38CfA6jfzkVf/jlxCTJ1yGByKJ01wm1+ --e89a8fb1fe545f0f3104d3555fcb Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable In my experience, players are more likely to hiccup when they loop (seek) than when they are playing. To reduce the chance of seeing this hiccup, you deliver a longer stringout of back-to-back 10s loops. This was necessary in the olden days of DVD (to accommodate the drive's seek time), but it may still be a reasonable method today (depending on your player). Since you have an odd number of frames, you could also implement Rick's interesting suggestion of matching your number of frames to the compression cadence by adding to a stringout, instead of going back to the drawing board. *Walter Soyka* On Tue, Jan 15, 2013 at 10:10 AM, Jim Curtis wrote: > You are correct about the uneven number of frames. I animated a logo on = a > flag using Zaxwerks Flag 3.0.1. They introduced a "seamless loop" functi= on > in version 3. It doesn't work as advertised. Not for me so far, anyway. > > I spent about 5 hours trying to get my animation to loop perfectly, tryin= g > various loop points and durations. > > I didn't get a seamless loop when I had my duration set to 10 sec. > exactly, but I did have success making it 10:01 (at 29.97 fps). > > So=85 back to the drawing board. I'll try again making it 10:00 exactly. > Maybe I'll have better luck at a non-fractional frame rate, too. > > Rick, thank you very much for the insight. > > > Jim --e89a8fb1fe545f0f3104d3555fcb Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable
In my experience, players are more likely to hiccup when t= hey loop (seek) than when they are playing. To reduce the chance of seeing = this hiccup, you deliver a longer stringout of back-to-back 10s loops. This= was necessary in the olden days of DVD (to accommodate the drive's see= k time), but it may still be a reasonable method today (depending on your p= layer).

Since you have an odd number of frames, you could also imple= ment Rick's interesting suggestion of matching your number of frames to= the compression cadence by adding to a stringout, instead of going back to= the drawing board.

Walter Soyka<= /div>


On Tue, Jan 15, 2013 at 10:10 AM, Jim Cu= rtis <jpcurtis@me.com= > wrote:
You are correct about the uneven number of f= rames. =A0I animated a logo on a flag using Zaxwerks Flag 3.0.1. =A0They in= troduced a "seamless loop" function in version 3. It doesn't = work as advertised. =A0Not for me so far, anyway.

I spent about 5 hours trying to get my animation to loop perfectly, trying = various loop points and durations.

I didn't get a seamless loop when I had my duration set to 10 sec. exac= tly, but I did have success making it 10:01 (at 29.97 fps).

So=85 back to the drawing board. =A0I'll try again making it 10:00 exac= tly. =A0Maybe I'll have better luck at a non-fractional frame rate, too= .

Rick, thank you very much for the insight.


Jim
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