Mailing List AE-List@media-motion.tv ? Message #47390
From: Walter Soyka <walter@keenlive.com>
Subject: Re: [AE] looping player
Date: Tue, 15 Jan 2013 10:25:12 -0500
To: After Effects Mail List <AE-List@media-motion.tv>
In my experience, players are more likely to hiccup when they loop (seek) than when they are playing. To reduce the chance of seeing this hiccup, you deliver a longer stringout of back-to-back 10s loops. This was necessary in the olden days of DVD (to accommodate the drive's seek time), but it may still be a reasonable method today (depending on your player).

Since you have an odd number of frames, you could also implement Rick's interesting suggestion of matching your number of frames to the compression cadence by adding to a stringout, instead of going back to the drawing board.

Walter Soyka


On Tue, Jan 15, 2013 at 10:10 AM, Jim Curtis <jpcurtis@me.com> wrote:
You are correct about the uneven number of frames.  I animated a logo on a flag using Zaxwerks Flag 3.0.1.  They introduced a "seamless loop" function in version 3. It doesn't work as advertised.  Not for me so far, anyway.

I spent about 5 hours trying to get my animation to loop perfectly, trying various loop points and durations.

I didn't get a seamless loop when I had my duration set to 10 sec. exactly, but I did have success making it 10:01 (at 29.97 fps).

So… back to the drawing board.  I'll try again making it 10:00 exactly.  Maybe I'll have better luck at a non-fractional frame rate, too.

Rick, thank you very much for the insight.


Jim
 
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