Return-Path: Received: from mail-vc0-f178.google.com ([209.85.220.178] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4951025 for AE-List@media-motion.tv; Tue, 15 Jan 2013 17:18:23 +0100 Received: by mail-vc0-f178.google.com with SMTP id l6so296222vcl.37 for ; Tue, 15 Jan 2013 08:23:36 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=x-received:subject:references:from:content-type:x-mailer :in-reply-to:message-id:date:to:content-transfer-encoding :mime-version; bh=C83LcFI+phyy9sVNmY4GWm7vqiQ4ff2CWcp8eAaKNCk=; b=pTRHGRvDe6/svV+qrpKJrfGfh2/jbApGYI9ztma5EvenPewvErX3zxkXzF/SVkRZzq ppN7FmiJInUacOwYU2bcs2ffzWNHV0Cmkc0qzRA1JN+o4ElNcvRHBiRHdcZMcjn+LteR Y8F9OV0m91ulSm03XIdBCoKgwIkwLd3ZaLmzOPikP/9SIrCYkK3NAsvyjzKRm4wGvF17 ekfcgAnmhpGc6VA4NzWrLespvBlOfBWYCwFRnvagR+iSOjJr17ol3IwBmeeL2LqfAM9D TBwmUv6CroFQqTnhw8Ljgb9/X6wI8EW7XZJvrqTAget7uTDczGPdp9VKo16271h15OuC I/nA== X-Received: by 10.52.97.104 with SMTP id dz8mr93180237vdb.21.1358267015967; Tue, 15 Jan 2013 08:23:35 -0800 (PST) Return-Path: Received: from [10.110.42.152] ([184.151.114.24]) by mx.google.com with ESMTPS id mj8sm6573541veb.8.2013.01.15.08.23.34 (version=TLSv1 cipher=ECDHE-RSA-RC4-SHA bits=128/128); Tue, 15 Jan 2013 08:23:35 -0800 (PST) Subject: Re: [AE] UVW from cinema 4d to AE References: From: Geoffroy Lauzon Content-Type: multipart/alternative; boundary=Apple-Mail-2AFEA0B1-653A-4B84-84E7-7D39F8DFEFF8 X-Mailer: iPhone Mail (10A523) In-Reply-To: Message-Id: Date: Tue, 15 Jan 2013 11:23:27 -0500 To: After Effects Mail List Content-Transfer-Encoding: 7bit Mime-Version: 1.0 (1.0) --Apple-Mail-2AFEA0B1-653A-4B84-84E7-7D39F8DFEFF8 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable You guy rocks thank you very much. The problem seems to be in the 3D uv mesh= . And yes preserve RGB is a good Thing Again thanks guy Geoffroy=20 Envoy=C3=A9 de mon iPhone Le 2013-01-14 =C3=A0 13:49, Peter Litwinowicz a =C3=A9= crit : > Oops., make that=20 > "Make sure your exported UVW files are 16 bit or floating point, and that y= our AE project is 16 bit or floating point. " >=20 > Pete >=20 >=20 > From: Peter Litwinowicz > Reply-To: After Effects Mail List > Date: Monday, January 14, 2013 10:46 AM > To: After Effects Mail List > Subject: Re: [AE] UVW from cinema 4d to AE >=20 > Hey all, >=20 > You definitely want to to import the UV footage without any color manageme= nt (that is, turn ON Preserve RGB). > Make sure your exported UVW files are 16 bit or floating point, and that y= our AE project is 8 bit or floating point. (Perhaps I'm stating the obvious= here?) >=20 > This is all explained in our tutorial that we did with the help of Maxon:= http://help.revisionfx.com/tutorial/150/ >=20 > Pete Litwinowicz > RE:Vision Effects, Inc. >=20 >=20 > From: Brendan Bolles > Reply-To: After Effects Mail List > Date: Monday, January 14, 2013 10:26 AM > To: After Effects Mail List > Subject: Re: [AE] UVW from cinema 4d to AE >=20 > On Jan 13, 2013, at 1:58 PM, Richard Green wrote: >=20 > I did a lot of work with ReMap UV recently, and my UV pass came from Cinem= a. I'll check my settings at work tomorrow but I think maybe you don't want t= o preserve RGB as a first point. >=20 >=20 > I don't have any experience with this, but my guess is you do want Preserv= e RGB checked if your UV source is an EXR and you're not using EXtractoR to p= ull channels out of a multi-channel file. >=20 > With no project working space set, AE defaults to performing a gamma-like o= peration on EXRs. The test would be to look for the center of your UV map w= here you expect the value to be (0.5, 0.5). If it's higher than that, try P= reserve RGB. >=20 > AE's default makes sense for image channels but not for data channels like= UV. >=20 >=20 > Brendan >=20 >=20 > +---End of message---+ > To unsubscribe send any message to >=20 --Apple-Mail-2AFEA0B1-653A-4B84-84E7-7D39F8DFEFF8 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
You guy rocks thank you very much. The= problem seems to be in the 3D uv mesh. And yes preserve RGB is a good Thing=

Again thanks guy

Geoffroy 
Envoy=C3= =A9 de mon iPhone

Le 2013-01-14 =C3=A0 13:49, Peter Litwinowic= z <pete@revisionfx.com> a =C3= =A9crit :

Oops., make t= hat 
"Make sure your exported UVW files are 16 bit or floatin= g point, and that your AE project is 16 bit or floating point. "

Pete


From: Peter Litwinowicz <pete@revisionfx.com>
Reply-To: After Effects Mail List <AE-List@media-motion.tv>
Date: Monday, January 14, 2013 10:46 AM
To: After Effects Mail List <AE-List@media-motion.tv>
Subject: Re: [AE] UVW from cinema 4d to AE
<= div>
Hey all,

<= div>You definitely want to to import the UV footage without any color manage= ment (that is, turn ON Preserve RGB).
Make sure your exported UVW f= iles are 16 bit or floating point, and that your AE project is 8 bit or floa= ting point.  (Perhaps I'm stating the obvious here?)

This is all explained in our tutorial that  we did with the help= of Maxon: http://h= elp.revisionfx.com/tutorial/150/

Pete Litwinowi= cz
RE:Vision Effects, Inc.


From: Brendan Bolles <brendan@fnordware.com>
Reply-To: After Effects Mail List <AE-List@media-motion.tv>
Date: Monday, January 14, 2013 10:26 AM
To: After Effects Mail List <AE-List@media-motion.tv>
Subject: Re: [AE] UVW from cinema 4d to AE<= br>

On Jan 13, 2013, at 1:58 PM, Richard G= reen wrote:

I did a lot of work with ReMap UV recently, and my UV pass came= from Cinema. I'll check my settings at work tomorrow but I think maybe you d= on't want to preserve RGB as a first point.


I don't have any experience with this, but my guess is y= ou do want Preserve RGB checked if your UV source is an EXR and you're not u= sing EXtractoR to pull channels out of a multi-channel file.

<= /div>
With no project working space set, AE defaults to performing a gam= ma-like operation on EXRs.  The test would be to look for the cent= er of your UV map where you expect the value to be (0.5, 0.5).  If= it's higher than that, try Preserve RGB.

AE's defa= ult makes sense for image channels but not for data channels like UV.
<= div>

Brendan


+---End of message---+
To unsubscribe send any message to &l= t;ae-list-off@media-motion.tv= >

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