Return-Path: Received: from nk11p03mm-asmtp001.mac.com ([17.158.232.236] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4951097 for AE-List@media-motion.tv; Tue, 15 Jan 2013 18:20:55 +0100 MIME-version: 1.0 Content-type: multipart/alternative; boundary="Boundary_(ID_403cuZ40oDB1/EP2vUWDmw)" Received: from [192.168.1.68] ([99.152.153.100]) by nk11p03mm-asmtp001.mac.com (Oracle Communications Messaging Server 7u4-26.01(7.0.4.26.0) 64bit (built Jul 13 2012)) with ESMTPSA id <0MGO004ELGF1DL30@nk11p03mm-asmtp001.mac.com> for AE-List@media-motion.tv; Tue, 15 Jan 2013 17:25:50 +0000 (GMT) X-Proofpoint-Virus-Version: vendor=fsecure engine=2.50.10432:5.9.8327,1.0.431,0.0.0000 definitions=2013-01-15_05:2013-01-15,2013-01-15,1970-01-01 signatures=0 X-Proofpoint-Spam-Details: rule=notspam policy=default score=0 spamscore=0 ipscore=0 suspectscore=0 phishscore=0 bulkscore=0 adultscore=0 classifier=spam adjust=0 reason=mlx scancount=1 engine=6.0.2-1203120001 definitions=main-1301150137 From: Jim Curtis Subject: Re: [AE] looping player Date: Tue, 15 Jan 2013 11:25:48 -0600 In-reply-to: To: After Effects Mail List References: Message-id: X-Mailer: Apple Mail (2.1283) --Boundary_(ID_403cuZ40oDB1/EP2vUWDmw) Content-type: text/plain; CHARSET=US-ASCII Content-transfer-encoding: 7BIT Hey gang, this turned out to be the best solution (I tried all your suggestions): I made the loop 1 minute long (6 iterations), with an even number of frames at 30 FPS. My H264 still appears to repeat a frame or stutter at the loop point, but you'd have to be really focused on it to spot it. Thanks for all your valuable input. Jim Curtis On Jan 15, 2013, at 9:25 AM, Walter Soyka wrote: > In my experience, players are more likely to hiccup when they loop (seek) than when they are playing. To reduce the chance of seeing this hiccup, you deliver a longer stringout of back-to-back 10s loops. This was necessary in the olden days of DVD (to accommodate the drive's seek time), but it may still be a reasonable method today (depending on your player). > > Since you have an odd number of frames, you could also implement Rick's interesting suggestion of matching your number of frames to the compression cadence by adding to a stringout, instead of going back to the drawing board. > > Walter Soyka > --Boundary_(ID_403cuZ40oDB1/EP2vUWDmw) Content-type: text/html; CHARSET=US-ASCII Content-transfer-encoding: quoted-printable Hey = gang, this turned out to be the best solution (I tried all your = suggestions): I made the loop 1 minute long (6 iterations), with an even = number of frames at 30 FPS.  My H264 still appears to repeat a = frame or stutter at the loop point, but you'd have to be really focused = on it to spot it.

Thanks for all your valuable = input.

Jim = Curtis


On Jan 15, 2013, at = 9:25 AM, Walter Soyka wrote:

In my experience, players are more likely to hiccup when = they loop (seek) than when they are playing. To reduce the chance of = seeing this hiccup, you deliver a longer stringout of back-to-back 10s = loops. This was necessary in the olden days of DVD (to accommodate the = drive's seek time), but it may still be a reasonable method today = (depending on your player).

Since you have an odd number of frames, you could also = implement Rick's interesting suggestion of matching your number of = frames to the compression cadence by adding to a stringout, instead of = going back to the drawing board.

Walter = Soyka


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