Return-Path: Received: from nm6.access.bullet.mail.mud.yahoo.com ([66.94.237.207] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4951100 for AE-List@media-motion.tv; Tue, 15 Jan 2013 18:24:57 +0100 Received: from [66.94.237.199] by nm6.access.bullet.mail.mud.yahoo.com with NNFMP; 15 Jan 2013 17:30:02 -0000 Received: from [98.138.84.212] by tm10.access.bullet.mail.mud.yahoo.com with NNFMP; 15 Jan 2013 17:30:02 -0000 Received: from [127.0.0.1] by smtp101.sbc.mail.ne1.yahoo.com with NNFMP; 15 Jan 2013 17:30:02 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=sbcglobal.net; s=s1024; t=1358271002; bh=cm+Wi6JkjNfgiqwjriOQ8yG5H1KT4nJVpUrWGi4/rXw=; h=X-Yahoo-Newman-Id:X-Yahoo-Newman-Property:X-YMail-OSG:X-Yahoo-SMTP:Received:User-Agent:Date:Subject:From:To:Message-ID:Thread-Topic:In-Reply-To:Mime-version:Content-type; b=fKq4p2fRQhaNj86z+lPpCDNQgIWR9fCKvyO54HEuB8fnriE3Z+l6HQ1c1eMioGhXtxIgK8BdlEUEDBMzljt8eOC3BNFs2fGBXH052OxS9DPD1vDWjMeYazEEvtBIqX3q8JG6VAFydikME9TiSwdfoVHl10v8A1TJ27VPikaWnVY= X-Yahoo-Newman-Id: 98262.81009.bm@smtp101.sbc.mail.ne1.yahoo.com X-Yahoo-Newman-Property: ymail-3 X-YMail-OSG: DFAnb30VM1nr8_JvshHK87nYn7wORYEWoUJruSJOjZqVcaW k6.FgIKT8d.aQaNCQhbhTRLTdzlM694zfigZxzJLbt_JoE5K3b8qLgO54FK8 nl9KBNz5.yM1q8hcqwuARwEGyPg2O7vNeocMwdBqo2lzaURQvX92G4gH3KAe _AyBges5om1sjkAjuRZSzTWBXdC0RawPaHhWPt9Y2fBC9HTUQaHEFB35m6Lk 9i8qxzfSbfGhSS9SY2LRTkb4_cttusInZbFZdA_2VpBKPnqqyzX8wp8QEuSD NfhFTO2HBpPUIAnjzOg2kXGeIQ5LqlsehzFo.r.Qs_EVxlwushUHvuX5obiJ qd7nuO6xS.zS0Y31FJVhZbpIrf41.3ATyfPRAOPQBdxz8vkq_3m1ONo8fq81 3Ies8yLNZViIHD_3xSK2kOK_7GnPvgz0yAqzCcGSjB69WBe1v6xtim_9KCKf IVlxJdZvn04e0XB5gQUlfeIaGGQ-- X-Yahoo-SMTP: oDRl5YCswBBBAF2CmVHEIgXNa1rzfIV.sTBdVEGK6LOFehL6Acs- Received: from [192.168.1.70] (enrique0210@99.38.133.8 with login) by smtp101.sbc.mail.ne1.yahoo.com with SMTP; 15 Jan 2013 09:30:01 -0800 PST User-Agent: Microsoft-MacOutlook/14.2.5.121010 Date: Tue, 15 Jan 2013 09:29:58 -0800 Subject: Re: [AE] looping player From: Enrique Gamez To: After Effects Mail List Message-ID: Thread-Topic: [AE] looping player In-Reply-To: Mime-version: 1.0 Content-type: multipart/alternative; boundary="B_3441087001_4470568" > This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. --B_3441087001_4470568 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit That's a work-around and may be acceptable in this case, but it's disconcerting that you couldn't loop smoothly w/one of the other suggestions. :( -e From: Jim Curtis Reply-To: After Effects Mail List Date: Tuesday, January 15, 2013 9:25 AM To: After Effects Mail List Subject: Re: [AE] looping player Hey gang, this turned out to be the best solution (I tried all your suggestions): I made the loop 1 minute long (6 iterations), with an even number of frames at 30 FPS. My H264 still appears to repeat a frame or stutter at the loop point, but you'd have to be really focused on it to spot it. Thanks for all your valuable input. Jim Curtis On Jan 15, 2013, at 9:25 AM, Walter Soyka wrote: > In my experience, players are more likely to hiccup when they loop (seek) than > when they are playing. To reduce the chance of seeing this hiccup, you deliver > a longer stringout of back-to-back 10s loops. This was necessary in the olden > days of DVD (to accommodate the drive's seek time), but it may still be a > reasonable method today (depending on your player). > > Since you have an odd number of frames, you could also implement Rick's > interesting suggestion of matching your number of frames to the compression > cadence by adding to a stringout, instead of going back to the drawing board. > > Walter Soyka > --B_3441087001_4470568 Content-type: text/html; charset="US-ASCII" Content-transfer-encoding: quoted-printable
That's a work-around and may= be acceptable in this case, but it's disconcerting that you couldn't loop s= moothly w/one of the other suggestions. :(
-e

=
From: Jim Curtis <jpcurtis@me.com>
Repl= y-To: After Effects Mail List <AE-List@media-motion.tv>
Dat= e: Tuesday, January 15, 2013 9:25 AM
To: After Effects Mail List <AE-List@media-motion.tv>
Su= bject: Re: [AE] looping player

Hey gang, this turned out to be the best solution (I tried= all your suggestions): I made the loop 1 minute long (6 iterations), with a= n even number of frames at 30 FPS.  My H264 still appears to repeat a f= rame or stutter at the loop point, but you'd have to be really focused on it= to spot it.

Thanks for all your valuable input.

Jim Curtis


On J= an 15, 2013, at 9:25 AM, Walter Soyka wrote:

In my experience, players= are more likely to hiccup when they loop (seek) than when they are playing.= To reduce the chance of seeing this hiccup, you deliver a longer stringout = of back-to-back 10s loops. This was necessary in the olden days of DVD (to a= ccommodate the drive's seek time), but it may still be a reasonable method t= oday (depending on your player).

Since you have an odd nu= mber of frames, you could also implement Rick's interesting suggestion of ma= tching your number of frames to the compression cadence by adding to a strin= gout, instead of going back to the drawing board.

Walter Soyka

<= /div>

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