Return-Path: Received: from gateway09.websitewelcome.com ([69.93.35.26] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4951135 for AE-List@media-motion.tv; Tue, 15 Jan 2013 18:36:56 +0100 Received: by gateway09.websitewelcome.com (Postfix, from userid 507) id CD77815EEE785; Tue, 15 Jan 2013 11:41:55 -0600 (CST) Received: from gator1184.hostgator.com (gator1184.hostgator.com [174.121.151.98]) by gateway09.websitewelcome.com (Postfix) with ESMTP id BE03515EEE764 for ; Tue, 15 Jan 2013 11:41:55 -0600 (CST) Received: from [24.163.5.74] (port=53900 helo=Neptune) by gator1184.hostgator.com with esmtpa (Exim 4.80) (envelope-from ) id 1TvAWX-0005od-Gi for AE-List@media-motion.tv; Tue, 15 Jan 2013 11:42:09 -0600 Reply-To: From: "Stephen van Vuuren" To: "'After Effects Mail List'" References: In-Reply-To: Subject: RE: [AE] looping player Date: Tue, 15 Jan 2013 12:42:10 -0500 Organization: SV2 Studios Message-ID: <010c01cdf347$a5c8f2d0$f15ad870$@sv2studios.com> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_010D_01CDF31D.BCF44A60" X-Mailer: Microsoft Outlook 14.0 Thread-Index: AQIzd4pIw/BVtnB1hoFWL2TKx5ShHpd/oCQQ Content-Language: en-us X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - gator1184.hostgator.com X-AntiAbuse: Original Domain - media-motion.tv X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - sv2studios.com X-BWhitelist: yes X-Source: X-Source-Args: X-Source-Dir: X-Source-Sender: (Neptune) [24.163.5.74]:53900 X-Source-Auth: stephen@sv2studios.com X-Email-Count: 25 X-Source-Cap: c3RlcGhlbnY7c3RlcGhlbnY7Z2F0b3IxMTg0Lmhvc3RnYXRvci5jb20= This is a multipart message in MIME format. ------=_NextPart_000_010D_01CDF31D.BCF44A60 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit KMPlayer is another one to try. stephen van vuuren 336.202.4777 http://www.insaturnsrings.com/ http://www.sv2dcp.com/ http://www.sv2studios.com/ A film is - or should be - more like music than like fiction. It should be a progression of moods and feelings. The theme, what's behind the emotion, the meaning, all that comes later. -Stanley Kubrick From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Jim Curtis Sent: Tuesday, January 15, 2013 12:37 PM To: After Effects Mail List Subject: Re: [AE] looping player The problem I'm seeing is with the players, not the suggestions. I can get seamless loops in Premiere. There's a lag when the file loops back around in the players I tried (VLC and QT Player). On Jan 15, 2013, at 11:29 AM, Enrique Gamez wrote: That's a work-around and may be acceptable in this case, but it's disconcerting that you couldn't loop smoothly w/one of the other suggestions. :( -e From: Jim Curtis Reply-To: After Effects Mail List Date: Tuesday, January 15, 2013 9:25 AM To: After Effects Mail List Subject: Re: [AE] looping player Hey gang, this turned out to be the best solution (I tried all your suggestions): I made the loop 1 minute long (6 iterations), with an even number of frames at 30 FPS. My H264 still appears to repeat a frame or stutter at the loop point, but you'd have to be really focused on it to spot it. Thanks for all your valuable input. Jim Curtis On Jan 15, 2013, at 9:25 AM, Walter Soyka wrote: In my experience, players are more likely to hiccup when they loop (seek) than when they are playing. To reduce the chance of seeing this hiccup, you deliver a longer stringout of back-to-back 10s loops. This was necessary in the olden days of DVD (to accommodate the drive's seek time), but it may still be a reasonable method today (depending on your player). Since you have an odd number of frames, you could also implement Rick's interesting suggestion of matching your number of frames to the compression cadence by adding to a stringout, instead of going back to the drawing board. Walter Soyka ------=_NextPart_000_010D_01CDF31D.BCF44A60 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

KMPlayer is another one to try.

 

stephen van vuuren

336.202.4777

 

http://www.insaturnsrings.com/=

http://www.sv2dcp.com/<= /b>

http://www.sv2studios.com/<= /span>

 

A film is – or should be – more like music than like = fiction. It should be a progression of moods and feelings. The theme, = what’s behind the emotion, the meaning, all that comes = later.

Stanley Kubrick

 

From:= = After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of = Jim Curtis
Sent: Tuesday, January 15, 2013 12:37 = PM
To: After Effects Mail List
Subject: Re: [AE] = looping player

 

The problem = I'm seeing is with the players, not the suggestions.  I can get = seamless loops in Premiere.  There's a lag when the file loops back = around in the players I tried (VLC and QT Player).

 

 

On Jan 15, 2013, at 11:29 AM, Enrique Gamez = wrote:



That's a work-around and may be acceptable in this case, but it's = disconcerting that you couldn't loop smoothly w/one of the other = suggestions. :(

-e

 

From: Jim Curtis <jpcurtis@me.com>
Reply-To: = After Effects Mail List <AE-List@media-motion.tv>Date: Tuesday, January 15, 2013 9:25 AM
To: After = Effects Mail List <AE-List@media-motion.tv>Subject: Re: [AE] looping = player

 

Hey gang, this turned out to be the best solution (I tried all your = suggestions): I made the loop 1 minute long (6 iterations), with an even = number of frames at 30 FPS.  My H264 still appears to repeat a = frame or stutter at the loop point, but you'd have to be really focused = on it to spot it.

 

Thanks for all your valuable input.

 

Jim Curtis

 

 

On Jan 15, 2013, at 9:25 AM, Walter Soyka = wrote:



In my experience, players are more likely to hiccup when they loop = (seek) than when they are playing. To reduce the chance of seeing this = hiccup, you deliver a longer stringout of back-to-back 10s loops. This = was necessary in the olden days of DVD (to accommodate the drive's seek = time), but it may still be a reasonable method today (depending on your = player).

 

Since you have an odd number of frames, you could also implement Rick's = interesting suggestion of matching your number of frames to the = compression cadence by adding to a stringout, instead of going back to = the drawing board.


Walter Soyka

 

 

 

------=_NextPart_000_010D_01CDF31D.BCF44A60--