Mailing List AE-List@media-motion.tv — Message #47402
From: Chris Meyer <chris@crishdesign.com>
Subject: Re: [AE] looping player
Date: Tue, 15 Jan 2013 10:55:27 -0700
To: After Effects Mail List <AE-List@media-motion.tv>
If you  have QuickTime Player Pro, try going into the video settings and enable pre-load. In the old days, this means it gets pre-loaded into RAM, which aids seamless playback compared to seeking from the disk.

- Chris



On Jan 15, 2013, at 10:42 AM, "Stephen van Vuuren" <stephen@sv2studios.com> wrote:

KMPlayer is another one to try.

 

stephen van vuuren

336.202.4777

 

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–Stanley Kubrick

 

From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Jim Curtis
Sent: Tuesday, January 15, 2013 12:37 PM
To: After Effects Mail List
Subject: Re: [AE] looping player

 

The problem I'm seeing is with the players, not the suggestions.  I can get seamless loops in Premiere.  There's a lag when the file loops back around in the players I tried (VLC and QT Player).

 

 

On Jan 15, 2013, at 11:29 AM, Enrique Gamez wrote:



That's a work-around and may be acceptable in this case, but it's disconcerting that you couldn't loop smoothly w/one of the other suggestions. :(

-e

 

From: Jim Curtis <jpcurtis@me.com>
Reply-To: After Effects Mail List <AE-List@media-motion.tv>
Date: Tuesday, January 15, 2013 9:25 AM
To: After Effects Mail List <AE-List@media-motion.tv>
Subject: Re: [AE] looping player

 

Hey gang, this turned out to be the best solution (I tried all your suggestions): I made the loop 1 minute long (6 iterations), with an even number of frames at 30 FPS.  My H264 still appears to repeat a frame or stutter at the loop point, but you'd have to be really focused on it to spot it.

 

Thanks for all your valuable input.

 

Jim Curtis

 

 

On Jan 15, 2013, at 9:25 AM, Walter Soyka wrote:



In my experience, players are more likely to hiccup when they loop (seek) than when they are playing. To reduce the chance of seeing this hiccup, you deliver a longer stringout of back-to-back 10s loops. This was necessary in the olden days of DVD (to accommodate the drive's seek time), but it may still be a reasonable method today (depending on your player).

 

Since you have an odd number of frames, you could also implement Rick's interesting suggestion of matching your number of frames to the compression cadence by adding to a stringout, instead of going back to the drawing board.


Walter Soyka

 

 

 

 
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