Return-Path: Received: from mail-lb0-f177.google.com ([209.85.217.177] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4951342 for AE-List@media-motion.tv; Tue, 15 Jan 2013 21:52:51 +0100 Received: by mail-lb0-f177.google.com with SMTP id n10so496625lbo.36 for ; Tue, 15 Jan 2013 12:58:06 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=AkWYKD5BKllqvGfLJSoPz/01RC8F+JXmY8UV//6G9HY=; b=JFwH+/QtmIy5AV+QpSQNCGrlKz8Dt1zJHuJRf5YxuMRIUR4FHayF829OMT25qqzFjg rtVkBCSQxyyHb/oDNo2rAn017cvneS7lB6NvvatTQR3UdQx6TwpHhpCcZ2VdjgkaGTiC om68poXwoi1goIt/ZEk+EkK//g0pVKcu8x/mTQVkODpYqhF0hlg6uDdawxXmMT+od3F7 T45yONJiKEcrlbIFbvSKZK5PMpRI0rpK2iuofaCvdNph55erjqOFmta5YI970MaVs10s gwDhqUzYVcI5E6YelYKBljtkHS6fYPadANZF2+CoQF2qlpFzpw03AOTadRX47agkDG+a i6TA== Received: by 10.152.109.238 with SMTP id hv14mr28790971lab.30.1358283485977; Tue, 15 Jan 2013 12:58:05 -0800 (PST) MIME-Version: 1.0 Received: by 10.152.9.103 with HTTP; Tue, 15 Jan 2013 12:57:45 -0800 (PST) In-Reply-To: References: From: Byron Nash Date: Tue, 15 Jan 2013 15:57:45 -0500 Message-ID: Subject: Re: [AE] Animate object to path/Object flexes and bends as it follows path To: After Effects Mail List Content-Type: multipart/alternative; boundary=bcaec54d46bcaf9c8704d35a04ca --bcaec54d46bcaf9c8704d35a04ca Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable Yes, you are correct on the 3D stroke taper. Although, 3D Stroke needs masks to work and sometimes that can be trick getting it to line up with the arrow. I normally use the Write on effect since I can link it to a null. Also, for a thin tapering line, you could use a dense stream of particles from Particular. On Tue, Jan 15, 2013 at 3:16 PM, John Morgan wrote: > Wouldn=92t Trapcode 3D stroke allow a taper on the back end? Thanks for t= he > tip.**** > > John**** > > ** ** > > *From:* After Effects Mail List [mailto:AE-List@media-motion.tv] *On > Behalf Of *Byron Nash > *Sent:* Tuesday, January 15, 2013 1:03 PM > > *To:* After Effects Mail List > *Subject:* Re: [AE] Animate object to path/Object flexes and bends as it > follows path**** > > ** ** > > You may need more than this, but here is a quick tip. For arrows you can > usually combine an arrowhead attached to a null with a stroke of some kin= d > hooked to the same null. This only works with uniform width shapes that y= ou > can separate the tip into a different layer. When combined they appear as > one element. **** > > ** ** > > On Tue, Jan 15, 2013 at 2:07 PM, John Morgan wrote= : > **** > > Teddy that response was priceless! Fwded to boss...who is somewhat savy > but sorta thinks that stuff looks easy.**** > > J**** > > ** ** > > *Sent from my Verizon Wireless 4G LTE DROID***** > > > > Teddy Gage wrote:**** > > Definitely a good piece, but obviously not easy to emulate. It's like > learning how to cook by eating an 11 course meal. Difficult, unless you > have the recipes. I have a hard time believing it was "only" $10k and two > weeks for that piece.They must have paid their team of animators and > editors next to nothing. And I say team because there's no way one or two > people pulled that off in two weeks. I've seen 30 second pieces with less > involved graphics and no video footage for double that budget produced in > twice the time. > > - the text could easily be AE, with a solid and some precomp mask / matte > layers, the circle / gear stuff moves like it's controlled with some nice > expressions, the motion and flow is nice overall. lots of easing (ease an= d > whizz script maybe? or hand-drawn animation curves more likely). The > hand-drawn stuff looks - hand drawn with a tablet in illustrator, paths > animated and moved on and off with shape layers controls. Much of it look= s > like it's a combination of shape layers from AI and AE > > - the "3D" stuff may be faked using AE planes and well drawn vectors. > You'd be surprised what you can do with some tricks. The train may be > completely 2D but moving in 3d space with some hand drawn warps, like you > thought > > - I see some possible use of plexus plugin and / or trapcode particular, > for the triangle breakdown, small explosions and orbiting planetoids > > - definitely use of some stock vectors I recognize, like houses and > buildings etc. good to save time > > good luck. > > **** > > On Tue, Jan 15, 2013 at 1:15 PM, John Morgan wrote= : > **** > > Brian, Scott and Jim, Thank You.**** > > I=92m in an in-house college marketing shop, wearing many hats as > videographer and all things related including motion graphics. Am not an = Ae > power user=85.yet. Still, I have 9 years of Ae use under my belt. A short > stint with Combustion before that. And a brief amount of Softimage 3D > before that.**** > > **** > > http://www.youtube.com/watch?v=3DfqoJEtM4jX0**** > > **** > > My boss had seen the above clip from Simon Faser University and had read = a > report about it in some college-related national magazine. She wants me t= o > push my envelope and incorporate more motion graphics such as those used = in > the clip. The story in the magazine was a write-up about how SFU had > =93pulled off this incredible thing in just two weeks.=94 Ha! I thought. = She > handed me the article and I read between the lines and interpreted the > language of the article. A marketing director and the college pres had > written the script, but =93a Toronto-based graphics facilitator=94 had he= lped. > Likely a boutique post house, unnamed in the article. Cost $10,000.00. > Right. I informed my boss that the project hadn=92t been done in house at > all!....other than script. $10k for 4-mins of finished video is obviously > heavy with AE and 3D animator time, not to mention the creative conceptin= g > and story boarding time. Possible ad agency involvement, but not mentione= d > in the article.**** > > **** > > Motion graphics interspersed throughout the project.**** > > **** > > That very first scene where the SFU logo follows a spline is what I was > trying to achieve in Ae. Much of the other red-white animation looked lik= e > it could be done inside Ae, except for some of the objects that are 3D > (maybe models imported to Ae.) Towards the end, there=92s a train that=92= s > obviously not 2D.**** > > **** > > I pulled the video off youtube and have been going through the animations > a frame at a time to see their progression=85..as learning experience. Th= e > text animations seem like they came from somewhere else, or 3rd party > plugin. Or, they=92re complex multi-comp projects with stroke animated. N= ot > sure how the cross-hatching was applied. Complex. Not that I=92m trying t= o > duplicate, but I=92d like to learn some of the steps so as to have the > ability.**** > > **** > > Any thoughts about how some of these motion effects were created, or > whether within Ae or plugin would be appreciated.**** > > **** > > John**** > > **** > > *From:* After Effects Mail List [mailto:AE-List@media-motion.tv] *On > Behalf Of *Brian Maffitt > *Sent:* Tuesday, January 15, 2013 10:42 AM > *To:* After Effects Mail List > *Subject:* Re: [AE] Animate object to path/Object flexes and bends as it > follows path**** > > **** > > If you use Freeform Pro applied to a large precomp, you should be able to > Distort the layer/comp in any way you like, for example, following an > s-shaped path. Then if you animate your layer inside the precomp, it will > follow the distortions contained in the parent comp. Does this make sense= ? > **** > > **** > > Brian**** > > **** > > **** > > 16 years ago I messed a bit with Softimage 3D. Animating objects to path > and having their orientation follow the path was pretty easy. Applying a > lattice so the object could bend and flex as it follows the path was not > too difficult either.**** > > **** > > Now in Ae I=92m trying to relearn that technique. I have a solid layer (a > rectangle box) following a path with =91auto-orient=92 turned on, so the = path > animation is done. What is the trick to making the layer flex as it roun= ds > the corners? The path is an s-curve shape where the S elongates on Z axis= . > Can Mesh Warp be applied in a way that it will interact with the curves i= n > a path?**** > > **** > > Trying to expand my knowledge. Any links to tutorials are appreciated.***= * > > **** > > John**** > > > This message, and any attachments, is intended only for the use of the > addressee and may contain information that is privileged and confidential > or otherwise exempt from disclosure under applicable law. If the reader o= f > this e-mail is not the intended recipient, you are hereby notified that a= ny > unauthorized use, dissemination, distribution or reproduction of this > message is prohibited. If you have received this communication in error, > please notify the sender by return e-mail and delete this e-mail and any > attachments from your system. =AD=AD **** > > **** > > > > > -- > Animator & Editor > www.teddygage.com > Brooklyn**** > > > This message, and any attachments, is intended only for the use of the > addressee and may contain information that is privileged and confidential > or otherwise exempt from disclosure under applicable law. If the reader o= f > this e-mail is not the intended recipient, you are hereby notified that a= ny > unauthorized use, dissemination, distribution or reproduction of this > message is prohibited. If you have received this communication in error, > please notify the sender by return e-mail and delete this e-mail and any > attachments from your system. =AD=AD **** > > ** ** > --bcaec54d46bcaf9c8704d35a04ca Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable
Yes, you are correct on the 3D stroke taper. Although, 3D = Stroke needs masks to work and sometimes that can be trick getting it to li= ne up with the arrow. I normally use the Write on effect since I can link i= t to a null. Also, for a thin tapering line, you could use a dense stream o= f particles from Particular.=A0


On Tue, Jan 15, 2013 at 3:16 PM, John Mo= rgan <John.Morgan@slcc.edu> wrote:

Wouldn=92t Tr= apcode 3D stroke allow a taper on the back end? Thanks for the tip.<= u>

John=

=A0

From: After Ef= fects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Byron Nash
Sent: Tuesday, January 15, 2013 1:03 PM


T= o: After Effects Mail List
Subject: Re: [AE] Animate object t= o path/Object flexes and bends as it follows path

=A0

You may need more than this, but here is a quick tip. F= or arrows you can usually combine an arrowhead attached to a null with a st= roke of some kind hooked to the same null. This only works with uniform wid= th shapes that you can separate the tip into a different layer. When combin= ed they appear as one element.=A0

=A0=

On Tue, Jan 15, 2013 at 2:07 PM, Joh= n Morgan <John= .Morgan@slcc.edu> wrote:

Teddy that response was priceless! Fw= ded to boss...who is somewhat savy but sorta thinks that stuff looks easy.<= u>

J

=A0

Sent from my Verizon Wireless 4G L= TE DROID



Teddy Gage <teddygage@gmail.com> wrote:

=A0=A0=A0 Definitely a good piece,= but obviously not easy to emulate. It's like learning how to cook by e= ating an 11 course meal. Difficult, unless you have the recipes. I have a h= ard time believing it was "only" $10k and two weeks for that piec= e.They must have paid their team of animators and editors next to nothing. = And I say team because there's no way one or two people pulled that off= in two weeks. I've seen 30 second pieces with less involved graphics a= nd no video footage for double that budget produced in twice the time.

- the text could easily be AE, with a solid and some precomp mask / mat= te layers, the circle / gear stuff moves like it's controlled with some= nice expressions, the motion and flow is nice overall. lots of easing (eas= e and whizz script maybe? or hand-drawn animation curves more likely). The = hand-drawn stuff looks - hand drawn with a tablet in illustrator, paths ani= mated and moved on and off with shape layers controls. Much of it looks lik= e it's a combination of shape layers from AI and AE

- the "3D" stuff may be faked using AE planes and well drawn = vectors. You'd be surprised what you can do with some tricks. The train= may be completely 2D but moving in 3d space with some hand drawn warps, li= ke you thought

- I see some possible use of plexus plugin and / or trapcode particular= , for the triangle breakdown, small explosions and orbiting planetoids
<= br>- definitely use of some stock vectors I recognize, like houses and buil= dings etc. good to save time

good luck.

On Tue= , Jan 15, 2013 at 1:15 PM, John Morgan <John.Morgan@slcc.edu> wrote:=

Brian, Scott an= d Jim, Thank You.

I=92m in an in-house college marketing shop, wearing many = hats as videographer and all things related including motion graphics. Am n= ot an Ae power user=85.yet. Still, I have 9 years of Ae use under my belt. = A short stint with Combustion before that. And a brief amount of Softimage = 3D before that.

=A0<= /p>

http://www.youtube.com/watch?v=3DfqoJEtM4jX0

=A0<= /p>

My boss had seen the a= bove clip from Simon Faser University and had read a report about it in som= e college-related national magazine. She wants me to push my envelope and i= ncorporate more motion graphics such as those used in the clip. The story i= n the magazine was a write-up about how SFU had =93pulled off this incredib= le thing in just two weeks.=94 Ha! I thought. She handed me the article and= I read between the lines and interpreted the language of the article. A ma= rketing director and the college pres had written the script, but =93a Toro= nto-based graphics facilitator=94 had helped. Likely a boutique post house,= unnamed in the article. Cost $10,000.00. Right. I informed my boss that th= e project hadn=92t been done in house at all!....other than script. $10k fo= r 4-mins of finished video is obviously heavy with AE and 3D animator time,= not to mention the creative concepting and story boarding time. Possible a= d agency involvement, but not mentioned in the article.

=A0<= /p>

Motion graphics inters= persed throughout the project.

=A0<= /p>

That very first scene = where the SFU logo follows a spline is what I was trying to achieve in Ae. = Much of the other red-white animation looked like it could be done inside A= e, except for some of the objects that are 3D (maybe models imported to Ae.= ) Towards the end, there=92s a train that=92s obviously not 2D.

=A0<= /p>

I pulled the video off= youtube and have been going through the animations a frame at a time to se= e their progression=85..as learning experience. The text animations seem li= ke they came from somewhere else, or 3rd party plugin. Or, they= =92re complex multi-comp projects with stroke animated. Not sure how the cr= oss-hatching was applied. Complex. Not that I=92m trying to duplicate, but = I=92d like to learn some of the steps so as to have the ability.<= /u>

=A0<= /p>

Any thoughts about how= some of these motion effects were created, or whether within Ae or plugin = would be appreciated.

=A0<= /p>

John<= /u>

=A0<= /p>

From: After Ef= fects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Brian Maffitt<= br> Sent: Tuesday, January 15, 2013 10:42 AM
To: After Effects= Mail List
Subject: Re: [AE] Animate object to path/Object flexes= and bends as it follows path

=A0

If = you use Freeform Pro applied to a large precomp, you should be able to Dist= ort the layer/comp in any way you like, for example, following an s-shaped = path. Then if you animate your layer inside the precomp, it will follow the= distortions contained in the parent comp. Does this make sense?<= /u>

=A0

Brian

=A0=

=

=A0<= /p>

16 yea= rs ago I messed a bit with Softimage 3D. Animating objects to path and havi= ng their orientation follow the path was pretty easy. Applying a lattice so= the object could bend and flex as it follows the path was not too difficul= t either.

=A0<= /u>

= Now in Ae I=92m trying to relearn that technique. I have a solid layer (a r= ectangle box) following a path with =91auto-orient=92 turned on, so the pat= h animation is done.=A0 What is the trick to making the layer flex as it ro= unds the corners? The path is an s-curve shape where the S elongates on Z a= xis.=A0 Can Mesh Warp be applied in a way that it will interact with the cu= rves in a path?

=A0<= /u>

= Trying to expand my knowledge. Any links to tutorials are appreciated.

=A0<= /u>

= John


This message, and any= attachments, is intended only for the use of the addressee and may contain= information that is privileged and confidential or otherwise exempt from d= isclosure under applicable law. If the reader of this e-mail is not the int= ended recipient, you are hereby notified that any unauthorized use, dissemi= nation, distribution or reproduction of this message is prohibited. If you = have received this communication in error, please notify the sender by retu= rn e-mail and delete this e-mail and any attachments from your system.=A0= =A0=AD=AD=A0=A0

=A0

=



=
--
Animator & Editor
www.teddygage.com
Brooklyn


This message, an= d any attachments, is intended only for the use of the addressee and may co= ntain information that is privileged and confidential or otherwise exempt f= rom disclosure under applicable law. If the reader of this e-mail is not th= e intended recipient, you are hereby notified that any unauthorized use, di= ssemination, distribution or reproduction of this message is prohibited. If= you have received this communication in error, please notify the sender by= return e-mail and delete this e-mail and any attachments from your system.= =A0=A0=AD=AD=A0=A0

=A0

<= /div>

--bcaec54d46bcaf9c8704d35a04ca--