Return-Path: Received: from mail-ob0-f181.google.com ([209.85.214.181] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4951399 for AE-List@media-motion.tv; Tue, 15 Jan 2013 22:46:42 +0100 Received: by mail-ob0-f181.google.com with SMTP id oi10so677200obb.26 for ; Tue, 15 Jan 2013 13:51:55 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=15VzAxTGhAnugJm3UnUfqClc7y7K4nwPp42cV+ajehI=; b=YQwUxc9315ws9Ke3eC9UmTgeajQm1pxslD568ZWbLvMORciR8hclYXaXAjQpE1x8uq drzcQfjxCwxODapDQlu2qoYb52Ni2frmN5iFp2LbdASnfosA5ohuiTOy5OK5QKW8LDWq H9pMJlK8J16nGr8+CUtAeL7i/TISPXadg+etEzDwiRDFOyjkGlTGdVT4d5HdifN3byaY yfLI91AfldolRIKbGjvOcuzzf2iL7mSQ3nk/vJlkgP9i6WovkV8AfgTGcNxOZ67remv8 jUzSqQtL3s5DXv+/HrnFlYmQiC+CiWRuxNh9ix8tYi5KrDPDXFU3DZ9owidrosRRKe85 uvig== MIME-Version: 1.0 Received: by 10.182.192.68 with SMTP id he4mr65183740obc.99.1358286715049; Tue, 15 Jan 2013 13:51:55 -0800 (PST) Received: by 10.76.94.174 with HTTP; Tue, 15 Jan 2013 13:51:54 -0800 (PST) In-Reply-To: References: Date: Tue, 15 Jan 2013 16:51:54 -0500 Message-ID: Subject: Re: [AE] Animate object to path/Object flexes and bends as it follows path From: rendernyc To: After Effects Mail List Content-Type: multipart/alternative; boundary=14dae9340b332754ca04d35ac5b0 --14dae9340b332754ca04d35ac5b0 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable you can get some really nice results with roughen edges... one of my favs as well for getting realistice text on paper On Tue, Jan 15, 2013 at 4:33 PM, John Morgan wrote: > Ah. Great tip (sort of pun intended). Something I=92ve never yet done, bu= t > understand the steps=85.having set objects as track mattes and having use= d > write on effect. Thanks Byron.**** > > ** ** > > John**** > > ** ** > > *From:* After Effects Mail List [mailto:AE-List@media-motion.tv] *On > Behalf Of *Byron Nash > *Sent:* Tuesday, January 15, 2013 2:26 PM > > *To:* After Effects Mail List > *Subject:* Re: [AE] Animate object to path/Object flexes and bends as it > follows path**** > > ** ** > > There is no chalk type brush for Write-On. I would use a chalk texture as > a Track Matte and some Roughen Edges(love me some roughen edges). **** > > ** ** > > On Tue, Jan 15, 2013 at 4:06 PM, John Morgan wrote= : > **** > > I do have Stroke and Particular. Would take a bit of work to further lear= n > to use them in this way. At this point, just knowing how things came > together is the goal. Once a project gets put in motion, I can usually sl= ug > through it and figure out how to set up the effect. Probably takes me 3 > times longer than you pros. J**** > > **** > > Since you mention the =91write on=92 effect, if a person wanted to create= the > effect of writing handwritten chalk text on a chalkboard, would you creat= e > the entire drawing using some sort of chalk-like brush style in photoshop= , > then bring that layer into Ae and animate mask points to reveal the chalk > layer? Or is there an actual chalk-like brush available within the write-= on > effect itself?**** > > **** > > **** > > John**** > > **** > > *From:* After Effects Mail List [mailto:AE-List@media-motion.tv] *On > Behalf Of *Byron Nash > *Sent:* Tuesday, January 15, 2013 1:58 PM**** > > > *To:* After Effects Mail List > *Subject:* Re: [AE] Animate object to path/Object flexes and bends as it > follows path**** > > **** > > Yes, you are correct on the 3D stroke taper. Although, 3D Stroke needs > masks to work and sometimes that can be trick getting it to line up with > the arrow. I normally use the Write on effect since I can link it to a > null. Also, for a thin tapering line, you could use a dense stream of > particles from Particular. **** > > **** > > On Tue, Jan 15, 2013 at 3:16 PM, John Morgan wrote= : > **** > > Wouldn=92t Trapcode 3D stroke allow a taper on the back end? Thanks for t= he > tip.**** > > John**** > > **** > > *From:* After Effects Mail List [mailto:AE-List@media-motion.tv] *On > Behalf Of *Byron Nash > *Sent:* Tuesday, January 15, 2013 1:03 PM**** > > > *To:* After Effects Mail List > *Subject:* Re: [AE] Animate object to path/Object flexes and bends as it > follows path**** > > **** > > You may need more than this, but here is a quick tip. For arrows you can > usually combine an arrowhead attached to a null with a stroke of some kin= d > hooked to the same null. This only works with uniform width shapes that y= ou > can separate the tip into a different layer. When combined they appear as > one element. **** > > **** > > On Tue, Jan 15, 2013 at 2:07 PM, John Morgan wrote= : > **** > > Teddy that response was priceless! Fwded to boss...who is somewhat savy > but sorta thinks that stuff looks easy.**** > > J**** > > **** > > *Sent from my Verizon Wireless 4G LTE DROID***** > > > > Teddy Gage wrote:**** > > Definitely a good piece, but obviously not easy to emulate. It's like > learning how to cook by eating an 11 course meal. Difficult, unless you > have the recipes. I have a hard time believing it was "only" $10k and two > weeks for that piece.They must have paid their team of animators and > editors next to nothing. And I say team because there's no way one or two > people pulled that off in two weeks. I've seen 30 second pieces with less > involved graphics and no video footage for double that budget produced in > twice the time. > > - the text could easily be AE, with a solid and some precomp mask / matte > layers, the circle / gear stuff moves like it's controlled with some nice > expressions, the motion and flow is nice overall. lots of easing (ease an= d > whizz script maybe? or hand-drawn animation curves more likely). The > hand-drawn stuff looks - hand drawn with a tablet in illustrator, paths > animated and moved on and off with shape layers controls. Much of it look= s > like it's a combination of shape layers from AI and AE > > - the "3D" stuff may be faked using AE planes and well drawn vectors. > You'd be surprised what you can do with some tricks. The train may be > completely 2D but moving in 3d space with some hand drawn warps, like you > thought > > - I see some possible use of plexus plugin and / or trapcode particular, > for the triangle breakdown, small explosions and orbiting planetoids > > - definitely use of some stock vectors I recognize, like houses and > buildings etc. good to save time > > good luck. **** > > On Tue, Jan 15, 2013 at 1:15 PM, John Morgan wrote= : > **** > > Brian, Scott and Jim, Thank You.**** > > I=92m in an in-house college marketing shop, wearing many hats as > videographer and all things related including motion graphics. Am not an = Ae > power user=85.yet. Still, I have 9 years of Ae use under my belt. A short > stint with Combustion before that. And a brief amount of Softimage 3D > before that.**** > > **** > > http://www.youtube.com/watch?v=3DfqoJEtM4jX0**** > > **** > > My boss had seen the above clip from Simon Faser University and had read = a > report about it in some college-related national magazine. She wants me t= o > push my envelope and incorporate more motion graphics such as those used = in > the clip. The story in the magazine was a write-up about how SFU had > =93pulled off this incredible thing in just two weeks.=94 Ha! I thought. = She > handed me the article and I read between the lines and interpreted the > language of the article. A marketing director and the college pres had > written the script, but =93a Toronto-based graphics facilitator=94 had he= lped. > Likely a boutique post house, unnamed in the article. Cost $10,000.00. > Right. I informed my boss that the project hadn=92t been done in house at > all!....other than script. $10k for 4-mins of finished video is obviously > heavy with AE and 3D animator time, not to mention the creative conceptin= g > and story boarding time. Possible ad agency involvement, but not mentione= d > in the article.**** > > **** > > Motion graphics interspersed throughout the project.**** > > **** > > That very first scene where the SFU logo follows a spline is what I was > trying to achieve in Ae. Much of the other red-white animation looked lik= e > it could be done inside Ae, except for some of the objects that are 3D > (maybe models imported to Ae.) Towards the end, there=92s a train that=92= s > obviously not 2D.**** > > **** > > I pulled the video off youtube and have been going through the animations > a frame at a time to see their progression=85..as learning experience. Th= e > text animations seem like they came from somewhere else, or 3rd party > plugin. Or, they=92re complex multi-comp projects with stroke animated. N= ot > sure how the cross-hatching was applied. Complex. Not that I=92m trying t= o > duplicate, but I=92d like to learn some of the steps so as to have the > ability.**** > > **** > > Any thoughts about how some of these motion effects were created, or > whether within Ae or plugin would be appreciated.**** > > **** > > John**** > > **** > > *From:* After Effects Mail List [mailto:AE-List@media-motion.tv] *On > Behalf Of *Brian Maffitt > *Sent:* Tuesday, January 15, 2013 10:42 AM > *To:* After Effects Mail List > *Subject:* Re: [AE] Animate object to path/Object flexes and bends as it > follows path**** > > **** > > If you use Freeform Pro applied to a large precomp, you should be able to > Distort the layer/comp in any way you like, for example, following an > s-shaped path. Then if you animate your layer inside the precomp, it will > follow the distortions contained in the parent comp. Does this make sense= ? > **** > > **** > > Brian**** > > **** > > **** > > 16 years ago I messed a bit with Softimage 3D. Animating objects to path > and having their orientation follow the path was pretty easy. Applying a > lattice so the object could bend and flex as it follows the path was not > too difficult either.**** > > **** > > Now in Ae I=92m trying to relearn that technique. I have a solid layer (a > rectangle box) following a path with =91auto-orient=92 turned on, so the = path > animation is done. What is the trick to making the layer flex as it roun= ds > the corners? The path is an s-curve shape where the S elongates on Z axis= . > Can Mesh Warp be applied in a way that it will interact with the curves i= n > a path?**** > > **** > > Trying to expand my knowledge. Any links to tutorials are appreciated.***= * > > **** > > John**** > > > This message, and any attachments, is intended only for the use of the > addressee and may contain information that is privileged and confidential > or otherwise exempt from disclosure under applicable law. If the reader o= f > this e-mail is not the intended recipient, you are hereby notified that a= ny > unauthorized use, dissemination, distribution or reproduction of this > message is prohibited. If you have received this communication in error, > please notify the sender by return e-mail and delete this e-mail and any > attachments from your system. =AD=AD **** > > **** > > > > > -- > Animator & Editor > www.teddygage.com > Brooklyn**** > > > This message, and any attachments, is intended only for the use of the > addressee and may contain information that is privileged and confidential > or otherwise exempt from disclosure under applicable law. If the reader o= f > this e-mail is not the intended recipient, you are hereby notified that a= ny > unauthorized use, dissemination, distribution or reproduction of this > message is prohibited. If you have received this communication in error, > please notify the sender by return e-mail and delete this e-mail and any > attachments from your system. =AD=AD **** > > **** > > **** > > ** ** > --=20 danny princz exposedideas.com --14dae9340b332754ca04d35ac5b0 Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable
you can get some really nice results with roughen edges...= one of my favs as well for getting realistice text on paper


On Tue, Jan 15, 2013 a= t 4:33 PM, John Morgan <John.Morgan@slcc.edu> wrote:

Ah. Great tip= (sort of pun intended). Something I=92ve never yet done, but understand th= e steps=85.having set objects as track mattes and having used write on effe= ct. Thanks Byron.

=A0<= /p>

John

=A0<= /p>

From: After= Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Byron Nash Sent: Tuesday, January 15, 2013 2:26 PM

=
To: After Effects Mail List
Subject: Re: [AE] Animate = object to path/Object flexes and bends as it follows path

=A0

There is no chalk type brush for Write-On. I would use a chalk texture = as a Track Matte and some Roughen Edges(love me some roughen edges).=A0<= /u>

=A0

On Tue, Jan 1= 5, 2013 at 4:06 PM, John Morgan <John.Morgan@slcc.edu> wrote:

I do have Strok= e and Particular. Would take a bit of work to further learn to use them in = this way. At this point, just knowing how things came together is the goal.= Once a project gets put in motion, I can usually slug through it and figur= e out how to set up the effect. Probably takes me 3 times longer than you p= ros. J

=A0<= /p>

Since you mention the = =91write on=92 effect, if a person wanted to create the effect of writing h= andwritten chalk text on a chalkboard, would you create the entire drawing = using some sort of chalk-like brush style in photoshop, then bring that lay= er into Ae and animate mask points to reveal the chalk layer? Or is there a= n actual chalk-like brush available within the write-on effect itself?

=A0<= /p>

=A0

John=

=A0<= /u>

From: After Ef= fects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Byron Nash
Sent: Tuesday, January 15, 2013 1:58 PM


To: After Effects Mail List
S= ubject: Re: [AE] Animate object to path/Object flexes and bends as it f= ollows path

=A0

Yes, you are correct on the 3D stroke taper. Although, 3= D Stroke needs masks to work and sometimes that can be trick getting it to = line up with the arrow. I normally use the Write on effect since I can link= it to a null. Also, for a thin tapering line, you could use a dense stream= of particles from Particular.=A0

=A0

On Tue, Jan 15, 2013 at 3:16 PM, John Morg= an <John.Morga= n@slcc.edu> wrote:

Wouldn=92t Trap= code 3D stroke allow a taper on the back end? Thanks for the tip.=

John=

=A0<= /u>

From: After Ef= fects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Byron Nash
Sent: Tuesday, January 15, 2013 1:03 PM


To: After Effects Mail List
S= ubject: Re: [AE] Animate object to path/Object flexes and bends as it f= ollows path

=A0

You may need more than this, but here is a quick tip. Fo= r arrows you can usually combine an arrowhead attached to a null with a str= oke of some kind hooked to the same null. This only works with uniform widt= h shapes that you can separate the tip into a different layer. When combine= d they appear as one element.=A0

=A0=

On Tue, Jan 15, 2013 at 2:07 PM, Joh= n Morgan <John= .Morgan@slcc.edu> wrote:

Teddy that response was priceless! Fw= ded to boss...who is somewhat savy but sorta thinks that stuff looks easy.<= u>

J

=A0

Sent from my Verizon Wireless 4G L= TE DROID



Teddy Gage <teddygage@gmail.com> wrote:

=A0=A0=A0 Definitely a good piece,= but obviously not easy to emulate. It's like learning how to cook by e= ating an 11 course meal. Difficult, unless you have the recipes. I have a h= ard time believing it was "only" $10k and two weeks for that piec= e.They must have paid their team of animators and editors next to nothing. = And I say team because there's no way one or two people pulled that off= in two weeks. I've seen 30 second pieces with less involved graphics a= nd no video footage for double that budget produced in twice the time.

- the text could easily be AE, with a solid and some precomp mask / mat= te layers, the circle / gear stuff moves like it's controlled with some= nice expressions, the motion and flow is nice overall. lots of easing (eas= e and whizz script maybe? or hand-drawn animation curves more likely). The = hand-drawn stuff looks - hand drawn with a tablet in illustrator, paths ani= mated and moved on and off with shape layers controls. Much of it looks lik= e it's a combination of shape layers from AI and AE

- the "3D" stuff may be faked using AE planes and well drawn = vectors. You'd be surprised what you can do with some tricks. The train= may be completely 2D but moving in 3d space with some hand drawn warps, li= ke you thought

- I see some possible use of plexus plugin and / or trapcode particular= , for the triangle breakdown, small explosions and orbiting planetoids
<= br>- definitely use of some stock vectors I recognize, like houses and buil= dings etc. good to save time

good luck.

On Tue, Jan 15= , 2013 at 1:15 PM, John Morgan <John.Morgan@slcc.edu> wrote:

Brian, Scott and Jim, Tha= nk You.

I=92m in an in-house college marketing shop, wearing many hats as vi= deographer and all things related including motion graphics. Am not an Ae p= ower user=85.yet. Still, I have 9 years of Ae use under my belt. A short st= int with Combustion before that. And a brief amount of Softimage 3D before = that.

=A0<= /p>

http://www.youtube.com/watch?v=3DfqoJEtM4jX0

=A0<= /p>

My boss had seen the a= bove clip from Simon Faser University and had read a report about it in som= e college-related national magazine. She wants me to push my envelope and i= ncorporate more motion graphics such as those used in the clip. The story i= n the magazine was a write-up about how SFU had =93pulled off this incredib= le thing in just two weeks.=94 Ha! I thought. She handed me the article and= I read between the lines and interpreted the language of the article. A ma= rketing director and the college pres had written the script, but =93a Toro= nto-based graphics facilitator=94 had helped. Likely a boutique post house,= unnamed in the article. Cost $10,000.00. Right. I informed my boss that th= e project hadn=92t been done in house at all!....other than script. $10k fo= r 4-mins of finished video is obviously heavy with AE and 3D animator time,= not to mention the creative concepting and story boarding time. Possible a= d agency involvement, but not mentioned in the article.

=A0<= /p>

Motion graphics inters= persed throughout the project.

=A0<= /p>

That very first scene = where the SFU logo follows a spline is what I was trying to achieve in Ae. = Much of the other red-white animation looked like it could be done inside A= e, except for some of the objects that are 3D (maybe models imported to Ae.= ) Towards the end, there=92s a train that=92s obviously not 2D.

=A0<= /p>

I pulled the video off= youtube and have been going through the animations a frame at a time to se= e their progression=85..as learning experience. The text animations seem li= ke they came from somewhere else, or 3rd party plugin. Or, they= =92re complex multi-comp projects with stroke animated. Not sure how the cr= oss-hatching was applied. Complex. Not that I=92m trying to duplicate, but = I=92d like to learn some of the steps so as to have the ability.<= /u>

=A0<= /p>

Any thoughts about how= some of these motion effects were created, or whether within Ae or plugin = would be appreciated.

=A0<= /p>

John<= /u>

=A0<= /p>

From: After Ef= fects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Brian Maffitt<= br> Sent: Tuesday, January 15, 2013 10:42 AM
To: After Effects= Mail List
Subject: Re: [AE] Animate object to path/Object flexes= and bends as it follows path

=A0

If = you use Freeform Pro applied to a large precomp, you should be able to Dist= ort the layer/comp in any way you like, for example, following an s-shaped = path. Then if you animate your layer inside the precomp, it will follow the= distortions contained in the parent comp. Does this make sense?<= /u>

=A0

Brian

=A0=

=

=A0<= /p>

16 yea= rs ago I messed a bit with Softimage 3D. Animating objects to path and havi= ng their orientation follow the path was pretty easy. Applying a lattice so= the object could bend and flex as it follows the path was not too difficul= t either.

=A0<= /u>

= Now in Ae I=92m trying to relearn that technique. I have a solid layer (a r= ectangle box) following a path with =91auto-orient=92 turned on, so the pat= h animation is done.=A0 What is the trick to making the layer flex as it ro= unds the corners? The path is an s-curve shape where the S elongates on Z a= xis.=A0 Can Mesh Warp be applied in a way that it will interact with the cu= rves in a path?

=A0<= /u>

= Trying to expand my knowledge. Any links to tutorials are appreciated.

=A0<= /u>

= John


This message, and any= attachments, is intended only for the use of the addressee and may contain= information that is privileged and confidential or otherwise exempt from d= isclosure under applicable law. If the reader of this e-mail is not the int= ended recipient, you are hereby notified that any unauthorized use, dissemi= nation, distribution or reproduction of this message is prohibited. If you = have received this communication in error, please notify the sender by retu= rn e-mail and delete this e-mail and any attachments from your system.=A0= =A0=AD=AD=A0=A0

=A0

=



=
--
Animator & Editor
www.teddygage.com
Brooklyn


This message, an= d any attachments, is intended only for the use of the addressee and may co= ntain information that is privileged and confidential or otherwise exempt f= rom disclosure under applicable law. If the reader of this e-mail is not th= e intended recipient, you are hereby notified that any unauthorized use, di= ssemination, distribution or reproduction of this message is prohibited. If= you have received this communication in error, please notify the sender by= return e-mail and delete this e-mail and any attachments from your system.= =A0=A0=AD=AD=A0=A0

=A0

<= /div>

=A0

=A0




--
danny princz

e= xposedideas.com --14dae9340b332754ca04d35ac5b0--