Return-Path: Received: from moutng.kundenserver.de ([212.227.126.171] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4955724 for AE-List@media-motion.tv; Mon, 21 Jan 2013 20:18:50 +0100 Received: from oxbaltgw09.schlund.de (oxbaltgw09.schlund.de [172.19.246.15]) by mrelayeu.kundenserver.de (node=mreu3) with ESMTP (Nemesis) id 0LrDs8-1SuRWd0QlY-0139ny; Mon, 21 Jan 2013 20:24:15 +0100 Date: Mon, 21 Jan 2013 20:24:15 +0100 (CET) From: "mylenium@mylenium.de" Reply-To: "mylenium@mylenium.de" To: After Effects Mail List Message-ID: <1488900152.1485733.1358796255083.JavaMail.open-xchange@email.1und1.de> In-Reply-To: References: Subject: Re: [AE] creating a disco/mirror ball with trapcode form or other particle system? MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_1485732_1626529855.1358796255024" X-Priority: 3 Importance: Medium X-Mailer: Open-Xchange Mailer v6.20.7-Rev4 X-Provags-ID: V02:K0:mDlspM5WEcqCrxWv12O7NeAXK4Y+fgkx7dWpRuW1ouY At025NNm+E4AwqXaPzKyS81q4V620KqCSTwfIVeIA72ctNftJr Yyvd7pf6M44uDAsnU0pzCtD+cYyAH4IXieYeQf4zoZnP49U3Ss a8h3NiXEzPczkjjaDaWojl1BltbbZRT8wcv0vE6AGQbjgwzoAY gxTVKhPf9ncX5yZ+2bHUNgqv/acNwmdsqhwYqW4ZNcUYB3lp/p A4XQ/3uWabrlLp4KYD+v9iZMEqYYFnUdV8bfFfSppaZJZ5zk5w R2wUMBjhtpQVeH1Sp9pnUygyqtXzAgfksaKuysnHSuiE3VLkAf UhagwOGPJ/Q1edXJml0UyQbn6/4Vo41+2oPB6p3LG7HrMjEzZm c0BveQp7mrz+lNytFd7OPjdsl0lv47GBrbheJGQU7ZHUPaby9h equsJ ------=_Part_1485732_1626529855.1358796255024 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable It's perfectly possible to use layer maps, it's just one helluva bitch to g= et them to align properly. Doing it in plexus would indeed be a lot quicker an= d more painless. Also of course consider Element 3D. Would be easy enough to = blend between two groups there or animating a few parameters for offset and randomization... Mylenium [Pour Myl=C3=A8ne, ange sur terre] ----------------------------------------- www.mylenium.de "scott.aelist" hat am 21. Januar 2013 um 20:11 geschrieben: > I need to animate a bunch of rectangular particles that converge to form = a > globe, sort of like a disco ball. I thought I might be able to use trapco= de > form or particular to do this. I've got something started with trapcode f= orm, > but currently all the particles (facets) are facing the camera, and I nee= d > them to lay flat against my sphere shape. I don't see much control over t= he > rotation/orientation, nor do the layer maps seem to give any control over > this. Is this possible? Perhaps with Plexus or another plugin? > This is where i'm currently at: http://i.imgur.com/mWb0x2G.png > >=20 ------=_Part_1485732_1626529855.1358796255024 MIME-Version: 1.0 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: 7bit
It's perfectly possible to use layer maps, it's just one helluva bitch to get them to align properly. Doing it in plexus would indeed be a lot quicker and more painless. Also of course consider Element 3D. Would be easy enough to blend between two groups there or animating a few parameters for offset and randomization...
 
Mylenium
 
[Pour Mylène, ange sur terre]
-----------------------------------------
www.mylenium.de

"scott.aelist" <scott.aelist@gmail.com> hat am 21. Januar 2013 um 20:11 geschrieben:
I need to animate a bunch of rectangular particles that converge to form a globe, sort of like a disco ball. I thought I might be able to use trapcode form or particular to do this. I've got something started with trapcode form, but currently all the particles (facets) are facing the camera, and I need them to lay flat against my sphere shape. I don't see much control over the rotation/orientation, nor do the layer maps seem to give any control over this. Is this possible? Perhaps with Plexus or another plugin?
This is where i'm currently at: http://i.imgur.com/mWb0x2G.png

 
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