Return-Path: Received: from moutng.kundenserver.de ([212.227.17.9] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4955998 for AE-List@media-motion.tv; Tue, 22 Jan 2013 06:26:47 +0100 Received: from oxbaltgw55.schlund.de (oxbaltgw55.schlund.de [172.19.246.179]) by mrelayeu.kundenserver.de (node=mreu2) with ESMTP (Nemesis) id 0MMaaI-1TpISR0hIM-008krp; Tue, 22 Jan 2013 06:32:13 +0100 Date: Tue, 22 Jan 2013 06:32:12 +0100 (CET) From: "mylenium@mylenium.de" Reply-To: "mylenium@mylenium.de" To: After Effects Mail List Message-ID: <1622036073.1520920.1358832733032.JavaMail.open-xchange@email.1und1.de> In-Reply-To: References: Subject: Re: [AE] creating a disco/mirror ball with trapcode form or other particle system? MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_1520919_1920713268.1358832732984" X-Priority: 3 Importance: Medium X-Mailer: Open-Xchange Mailer v- X-Provags-ID: V02:K0:WbarIaB66WYSgyYQVVHx+Ag+ikn6pMgYzI+5RpjE8o0 bQajJH4MM17TF5l1zNNndGSXN2U38bQ7Tqdi5W+YSd8ExWvk9R saKuTJYI7XTCKZE0d7YTZ7apklX5GitnL4iHOJBbQ5TqaXBNgS FZ8IssrqRODsFOK7Mqsq3ZTgurFzwWzqO7JFyfGnIwldZ2syx4 SeBdipGp1zEfBKbPpGmXj18iweDewO0Fo8VhjjLh7mnUEjC0Cx AyIK6fYUnth9R34znH+uM6xiPtLHBlAjAwSkNbPrT2/ui8v3uX +uD/5b1q7wUUp+clIaewWm0xExMUJFLxdcA6suV4jDuiSaR52k ciMvRxngtWvHspm7Mey3OBln/tsorpqg1XcewxPJFJGsk0skIP ynhW/utkCjgEJqxON8OWvo92akejQv5sBprABNlV7TOOVvDZVQ R3Ue5 ------=_Part_1520919_1920713268.1358832732984 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Set your particle type to textured polygon. And of course we're talking For= m 2, not the original Form, if that's what you mean. Examples for use of rotatio= n maps: http://myleniumstuff.com/2012/10/07/flowers-2/ http://myleniumstuff.com/2012/10/07/force-field/ http://myleniumstuff.com/2012/10/07/zipperiffic/ Mylenium [Pour Myl=C3=A8ne, ange sur terre] ----------------------------------------- www.mylenium.de "scott.aelist" hat am 21. Januar 2013 um 20:37 geschrieben: > I don't see any control for rotation in Form. Am i missing something? > http://i.imgur.com/5uwgi3A.png >=20 > I think I may have to try plexus or element 3d. >=20 > On Mon, Jan 21, 2013 at 11:24 AM, mylenium@mylenium.de > > wrote: > > > It's perfectly possible to use layer maps, it's just one helluv= a > > > bitch to get them to align properly. Doing it in plexus would inde= ed be > > > a lot quicker and more painless. Also of course consider Element 3= D. > > > Would be easy enough to blend between two groups there or animatin= g a > > > few parameters for offset and randomization... > > >=20 ------=_Part_1520919_1920713268.1358832732984 MIME-Version: 1.0 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: 7bit
Set your particle type to textured polygon. And of course we're talking Form 2, not the original Form, if that's what you mean. Examples for use of rotation maps:
 
http://myleniumstuff.com/2012/10/07/flowers-2/
http://myleniumstuff.com/2012/10/07/force-field/
http://myleniumstuff.com/2012/10/07/zipperiffic/
 
Mylenium
 
[Pour Mylène, ange sur terre]
-----------------------------------------
www.mylenium.de

"scott.aelist" <scott.aelist@gmail.com> hat am 21. Januar 2013 um 20:37 geschrieben:
I don't see any control for rotation in Form. Am i missing something?
http://i.imgur.com/5uwgi3A.png

I think I may have to try plexus or element 3d.

On Mon, Jan 21, 2013 at 11:24 AM, mylenium@mylenium.de <mylenium@mylenium.de> wrote:
It's perfectly possible to use layer maps, it's just one helluva bitch to get them to align properly. Doing it in plexus would indeed be a lot quicker and more painless. Also of course consider Element 3D. Would be easy enough to blend between two groups there or animating a few parameters for offset and randomization...

 
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