Hi Scott,
another option is to use Layer Placement iExpressions.
There are two of them to distribute layers on a sphere surface
(evenly and randomly).
The main disadvantage is that you have one layer per particle. The
main advantage of this approach is that you have full control over
each layer separately. At any time you can convert the expressions
into keyframes and then tweak the animation of individual layers.
The iExpressions also come with easy controls to add randomness to
the position, e.g. for moving the layers into and out of their
position on the sphere.
Here are tutorials about the sphere and other Layer Placement
iExpressions:
http://www.mamoworld.com/index.php?option=com_content&view=article&id=285%3A13-layer-placement-tips&catid=35%3Atutorials&Itemid=85
Cheers,
Mathias
--
mamoworld.com
tools & tutorials for After Effects
dr. mathias möhl
kapellenweg 36, 79100 freiburg, germany
phone +49 (0)761 - 4774 584
info@mamoworld.com
Am 22.01.2013 00:00, schrieb After Effects Mail List:
From: "scott.aelist" <scott.aelist@gmail.com>
Date: Mon, 21 Jan 2013 11:11:21 -0800
Message-ID: <CAOoNOO3SwMob-TxyRwpW8_W3soEjj-3C0KSxaTi-1Jfd0BgjbQ@mail.gmail.com>
Subject: creating a disco/mirror ball with trapcode form or other particle system?
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I need to animate a bunch of rectangular particles that converge to form a
globe, sort of like a disco ball. I thought I might be able to use trapcode
form or particular to do this. I've got something started with trapcode
form, but currently all the particles (facets) are facing the camera, and I
need them to lay flat against my sphere shape. I don't see much control
over the rotation/orientation, nor do the layer maps seem to give any
control over this. Is this possible? Perhaps with Plexus or another plugin?
This is where i'm currently at: http://i.imgur.com/mWb0x2G.png