Return-Path: Received: from moutng.kundenserver.de ([212.227.126.171] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4964315 for AE-List@media-motion.tv; Fri, 01 Feb 2013 16:31:32 +0100 Received: from oxbaltgw10.schlund.de (oxbaltgw10.schlund.de [172.19.246.16]) by mrelayeu.kundenserver.de (node=mreu2) with ESMTP (Nemesis) id 0MBo1b-1UALU23TBX-00AHon; Fri, 01 Feb 2013 16:37:17 +0100 Date: Fri, 1 Feb 2013 16:37:17 +0100 (CET) From: "mylenium@mylenium.de" Reply-To: "mylenium@mylenium.de" To: After Effects Mail List Message-ID: <1817571797.59848.1359733037801.JavaMail.open-xchange@email.1und1.de> In-Reply-To: References: Subject: Re: [AE] The History of Adobe After Effects MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_59847_1515589482.1359733037729" X-Priority: 3 Importance: Medium X-Mailer: Open-Xchange Mailer v- X-Provags-ID: V02:K0:mDkT4stJ2qnDKjSkEaJW1vsYUR2GNAIa5vADJxa2JZQ p7QXCknXKY/hVN6Je0Bm9oZnf3cEExlcejq4+LiggjdqRM9lD7 Erp8vMVuo4akWFkcs2EIMu6gw965kDyHH5GcVVSO2DlqRG5UzQ Zd+TMKPQieNtUz9okMsbDd8wxUw4RER/s+6sYQZ1hVZZBmogxr bMcQ/nEXYMo/0f34toBmtxdQH02TygYnDwfZmHcwtis/+mCl+Q 05by5/9bD+mbB62cX2KEAcu+wPA56sWXXBfR5jIor6BZ7BeJbm 5khcNnx7tC63E4eYWqptaomtDk+gfP+Y1uHmkGvvTKs7NFOwhl L0VqyOf+Nuw3nXk92MpIJhDyRmnBX/goafJGMgBrG2Tvp4mWYm 6SS87SFFPo/Rk+UQYR4TVDZT4VXqbvMQw0= ------=_Part_59847_1515589482.1359733037729 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable I tend to see it from a different angle, coming from a 3D graphics backgrou= nd. I don't think anyone was actually excluded in the past. People just take affordable equipment or things like discounted education versions for grant= ed these days, luxuries we never had. There wasn't even something like Blender around when I started out as an 3D artist 19 years ago. And still, if you o= nly wanted hard enough you could somehow manage to buy your tools no matter how expensive they may have been (not talking about a 50000 bucks SGI workstati= on and another 70000 bucks Power Animator license, obviously; more like a 3000 bucks Lightwave license). And instead of the annual upgrade death spiral we= have now, they got an update every 2 years and you actually had time to learn th= em and hone your skills and save the money. It works in many ways, if you get = my meaning.... And seeing how many people struggle with even the simplest tutorials, I'm not sure if it's just a "literacy" people can pick up or it produces more talent in any way... To me, it still comes down to this: Peop= le, who can't draw a straight line with a pencil probably shouldn't call themse= lves "motiongraphics artist". Or in other words: I consider a classical training= / education just as important or even more important than just hacking around= on the computer or doing odd things with your digital camera.... Mylenium [Pour Myl=C3=A8ne, ange sur terre] ----------------------------------------- www.mylenium.de James Culbertson hat am 1. Februar 2013 um 08:37 geschrieben: > You are describing film/video Production in general. And film/video > production is now just another literacy, like writing, that people grow u= p > with. So, yes, there are a lot of folks who just start doing it, and we a= re > awash in competition. There is a tremendous amount of incompetence. But a= t the > same time if you have the potential for talent you are not excluded by > inaccessibility to tools. I'll take the trade off. I find today to be jus= t as > exciting a time as the 90's were. >=20 > James >=20 >=20 > On Jan 31, 2013, at 11:03 PM, mylenium@mylenium.de > wrote: >=20 >=20 > > > You're talking like people at the retirement home getting a= ll > > > sentimental... ;-) Things will never be the same. AE has arrived= at > > > being "just another software" that is being used by more people = with > > > no talent or skills than by ones who actually intimately know it= . > > > It's just the way it is, sadly... > >=20 > > Mylenium > >=20 > > [Pour Myl=C3=A8ne, ange sur terre] > > ----------------------------------------- > > www.mylenium.de > >=20 > > Jim Lang < james.c.lang@gmail.com = > hat > > am 1. Februar 2013 um 06:29 geschrieben: > > > Darn- Totally missed it. > > > I've been thinking about the AE history lately. I was at a potte= ry > > > workshop, and > > > the teacher kept telling us that if anyone asked "how'd you do t= hat!" > > > To say you don't remember. > > > This got me thinking about how in the beginnings of AE, that ana= l, > > > secretiveness was the polar opposite and you could go online any= time > > > day or night, and a Trish Meyer would always help out. Or a TSas= soon, > > > or a Brian Maffitt. And "secrets" were taboo. And because of tha= t, > > > AE took off, attracted geniuses from all over, and and made hist= ory > > > of > > > all of the old guard dinosaurs and their secrets and high-end > > > equipment. > > > That was a dazzling era. > > > Of course, nothing this great lasts. > > > I've been at this long enough to be able to tell the ethics of a > > > worker by just looking at his/her profect. One of the last proje= cts I > > > worked in was unbelievably booby trapped. It was for a fast > > > turnaround network news show, and the dude did certain things wr= ong > > > then sneakily made layers invisible. All designed to get the > > > producers on t > > > he phone to get him back. I pointed out all of his shenanigans t= o the > > > creative director. But back to the point. Way back in the early > > > beginnings, what a classy group. > > >=20 > > > > On Jan 30, 2013, at 11:46 PM, David Simons < ae@cosa.com > > > > > wrote: > > > >=20 > > > >> In case this event tomorrow hasn't been posted on this list y= et: > > > >>=20 > > > >> ASK A VIDEO PRO: The History of Adobe After Effects > > > >>=20 > > > >> Thursday, January 31st, 2013 at 10:00am PST > > > >>=20 > > > >> REGISTER NOW: http://adobe.ly/p6ZMbd > > > >>=20 > > > >> About 12 hours from now, Dan Wilk & I will present an interac= tive > > > >> history of > > > >> AE, including demos of the old versions. We welcome questions= from > > > >> the > > > >> audience via the chat pod. > > > >>=20 > > > >> -DaveS > > > >>=20 > > > >>=20 > > > >>=20 > > > >> +---End of message---+ > > > >> To unsubscribe send any message to < ae-list-off@media-motion= .tv > > > >> > > > > >=20 > > > >=20 > > > > +---End of message---+ > > > > To unsubscribe send any message to < ae-list-off@media-motion.= tv > > > > > > > >=20 > > > +---End of message---+ > > > To unsubscribe send any message to < ae-list-off@media-motion.tv > > > > > >=20 > > >=20 ------=_Part_59847_1515589482.1359733037729 MIME-Version: 1.0 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable =20 =20 =20 =20
I tend to see it from a different angle, coming from a 3D graphics backg= round. I don't think anyone was actually excluded in the past. People j= ust take affordable equipment or things like discounted education versions = for granted these days, luxuries we never had. There wasn't even someth= ing like Blender around when I started out as an 3D artist 19 years ago. An= d still, if you only wanted hard enough you could somehow manage to buy you= r tools no matter how expensive they may have been (not talking about a 500= 00 bucks SGI workstation and another 70000 bucks Power Animator license, ob= viously; more like a 3000 bucks Lightwave license). And instead of the annu= al upgrade death spiral we have now, they got an update every 2 years and y= ou actually had time to learn them and hone your skills and save the money.= It works in many ways, if you get my meaning.... And seeing how many peopl= e struggle with even the simplest tutorials, I'm not sure if it's j= ust a "literacy" people can pick up or it produces more talent in a= ny way... To me, it still comes down to this: People, who can't draw a = straight line with a pencil probably shouldn't call themselves "mot= iongraphics artist". Or in other words: I consider a classical training= / education just as important or even more important than just hacking arou= nd on the computer or doing odd things with your digital camera....
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Mylenium
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[Pour Mylène, ange sur terre]
-----------------------------------------
www.mylenium.de
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James Culbertson <albion@speakeasy.net> hat am 1. Februar 2= 013 um 08:37 geschrieben:
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You are describing film/video Production in general. And film/video pr= oduction is now just another literacy, like writing, that people grow up wi= th. So, yes, there are a lot of folks who just start doing it, and we are a= wash in competition. There is a tremendous amount of incompetence.= 0;But at the same time if you have the potential for talent you are not exc= luded by inaccessibility to tools. I'll take the trade off. I find toda= y to be just as exciting a time as the 90's were.
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James
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On Jan 31, 2013, at 11:03 PM,=20 mylenium@mylenium.de wrot= e:
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You're talking like people at the retirement home getting all s= entimental... ;-) Things will never be the same. AE has arrived at being &#= 34;just another software" that is being used by more people with no tal= ent or skills than by ones who actually intimately know it. It's just t= he way it is, sadly...
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Mylenium
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[Pour Mylène, ange sur terre]  
-----------------------------------------  
www.mylenium.de
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Jim Lang < james.c.lang@gmail.com> hat am 1. Februar 2013 um 06:29 geschrieben:  
> Darn- Totally missed it.  
> I've been thinking about the AE history lately. I wa= s at a pottery  
> workshop, and  
> the teacher kept telling us that if anyone asked "ho= w'd you do that!"  
> To say you don't remember.  
> This got me thinking about how in the beginnings of AE, = that anal,  
> secretiveness was the polar opposite and you could go on= line any time  
> day or night, and a Trish Meyer would always help out. O= r a TSassoon,  
> or a Brian Maffitt. And "secrets" were taboo. An= d because of that,  
> AE took off, attracted geniuses from all over, and and m= ade history of  
> all of the old guard dinosaurs and their secrets and hig= h-end  
> equipment.  
> That was a dazzling era.  
> Of course, nothing this great lasts.  
> I've been at this long enough to be able to tell the= ethics of a  
> worker by just looking at his/her profect. One of the la= st projects I  
> worked in was unbelievably booby trapped. It was for a f= ast  
> turnaround network news show, and the dude did certain t= hings wrong  
> then sneakily made layers invisible. All designed to get= the  
> producers on t  
> he phone to get him back. I pointed out all of his shena= nigans to the  
> creative director. But back to the point. Way back in th= e early  
> beginnings, what a classy group.  
>  
> > On Jan 30, 2013, at 11:46 PM, David Simons <
ae@cosa.com> wrote:  
> >  
> >> In case this event tomorrow hasn't been p= osted on this list yet:  
> >>  
> >> ASK A VIDEO PRO: The History of Adobe After E= ffects  
> >>  
> >> Thursday, January 31st, 2013 at 10:00am PST  
> >>  
> >> REGISTER NOW:   http://adobe.ly/p6ZMbd  
> >>  
> >> About 12 hours from now, Dan Wilk & I wil= l present an interactive history of  
> >> AE, including demos of the old versions. We w= elcome questions from the  
> >> audience via the chat pod.  
> >>  
> >> -DaveS  
> >>  
> >>  
> >>  
> >> +---End of message---+  
> >> To unsubscribe send any message to < ae-list-off@media-mo= tion.tv>  
> >  
> >  
> > +---End of message---+  
> > To unsubscribe send any message to < ae-list-off@media-mo= tion.tv>  
>  
> +---End of message---+  
> To unsubscribe send any message to < ae-list-off@media-mo= tion.tv>
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