Return-Path: Received: from mail-qa0-f53.google.com ([209.85.216.53] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4964331 for AE-List@media-motion.tv; Fri, 01 Feb 2013 16:41:53 +0100 Received: by mail-qa0-f53.google.com with SMTP id z4so355200qan.19 for ; Fri, 01 Feb 2013 07:47:38 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:x-received:in-reply-to:references:date:message-id :subject:from:to:content-type; bh=2LqyUJgcgXUNe4N/3EkGGDzCFCWu0Imd9Xn0PZh88j8=; b=dhIfHJNXoJjqCf67x+iJiLdQefExuM09U6CisArbYpyAa+z9rTK2BsTZ4xlzZgRN8N NH+/kFhwuAAnKucQMEKrgKYyDsVjOfhuAyctUEHK1/PL6pHdYCuAd+1LFxKW0/iHP/Cx lcu3axlB3xJV5Nm400s+n2ug5nu6W+scXHCblVNYHkDLPBF3h93jQ+rcLQl7ZrLe7eIw xUS3rx/fK4/YeHCrzeHoJbhDOXEvSknhQH6pcEWzXCWrsMmOowLwqkLSAKM8zKvaapmD XNqygAE6mXUEE+ZxKZYyHickfl3f9JAgsTpFwdVOa54ds88wXt85nhq/CT6bi13qQSO+ sINQ== MIME-Version: 1.0 X-Received: by 10.229.197.140 with SMTP id ek12mr3189082qcb.110.1359733657798; Fri, 01 Feb 2013 07:47:37 -0800 (PST) Received: by 10.49.106.226 with HTTP; Fri, 1 Feb 2013 07:47:37 -0800 (PST) In-Reply-To: References: Date: Fri, 1 Feb 2013 10:47:37 -0500 Message-ID: Subject: [AE] The History of Adobe After Effects From: Teddy Gage To: After Effects Mail List Content-Type: multipart/alternative; boundary=0016e6d26519a98a5404d4aba9b6 --0016e6d26519a98a5404d4aba9b6 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable "When I started out as an 3d artist 19 years ago"... You wouldn't happen to be typing this from the retirement home computer, would you? You're certainly grumpy enough to be a grandfather... Sent from my iPad On Feb 1, 2013, at 10:38 AM, "mylenium@mylenium.de " > wrote: I tend to see it from a different angle, coming from a 3D graphics background. I don't think anyone was actually excluded in the past. People just take affordable equipment or things like discounted education versions for granted these days, luxuries we never had. There wasn't even something like Blender around when I started out as an 3D artist 19 years ago. And still, if you only wanted hard enough you could somehow manage to buy your tools no matter how expensive they may have been (not talking about a 50000 bucks SGI workstation and another 70000 bucks Power Animator license, obviously; more like a 3000 bucks Lightwave license). And instead of the annual upgrade death spiral we have now, they got an update every 2 years and you actually had time to learn them and hone your skills and save the money. It works in many ways, if you get my meaning.... And seeing how many people struggle with even the simplest tutorials, I'm not sure if it's just a "literacy" people can pick up or it produces more talent in any way... To me, it still comes down to this: People, who can't draw a straight line with a pencil probably shouldn't call themselves "motiongraphics artist". Or in other words: I consider a classical training/ education just as important or even more important than just hacking around on the computer or doing odd things with your digital camera.... Mylenium [Pour Myl=E8ne, ange sur terre] ----------------------------------------- www.mylenium.de James Culbertson > hat am 1. Februar 2013 um 08:37 geschrieben: You are describing film/video Production in general. And film/video production is now just another literacy, like writing, that people grow up with. So, yes, there are a lot of folks who just start doing it, and we are awash in competition. There is a tremendous amount of incompetence. But at the same time if you have the potential for talent you are not excluded by inaccessibility to tools. I'll take the trade off. I find today to be just as exciting a time as the 90's were. James On Jan 31, 2013, at 11:03 PM, mylenium@mylenium.de wrote: You're talking like people at the retirement home getting all sentimental... ;-) Things will never be the same. AE has arrived at being "just another software" that is being used by more people with no talent or skills than by ones who actually intimately know it. It's just the way it is, sadly... Mylenium [Pour Myl=E8ne, ange sur terre] ----------------------------------------- www.mylenium.de Jim Lang < james.c.lang@gmail.com > hat am 1. Februar 2013 um 06:29 geschrieben: > Darn- Totally missed it. > I've been thinking about the AE history lately. I was at a pottery > workshop, and > the teacher kept telling us that if anyone asked "how'd you do that!" > To say you don't remember. > This got me thinking about how in the beginnings of AE, that anal, > secretiveness was the polar opposite and you could go online any time > day or night, and a Trish Meyer would always help out. Or a TSassoon, > or a Brian Maffitt. And "secrets" were taboo. And because of that, > AE took off, attracted geniuses from all over, and and made history of > all of the old guard dinosaurs and their secrets and high-end > equipment. > That was a dazzling era. > Of course, nothing this great lasts. > I've been at this long enough to be able to tell the ethics of a > worker by just looking at his/her profect. One of the last projects I > worked in was unbelievably booby trapped. It was for a fast > turnaround network news show, and the dude did certain things wrong > then sneakily made layers invisible. All designed to get the > producers on t > he phone to get him back. I pointed out all of his shenanigans to the > creative director. But back to the point. Way back in the early > beginnings, what a classy group. > > > On Jan 30, 2013, at 11:46 PM, David Simons < ae@cosa.com> wrote: > > > >> In case this event tomorrow hasn't been posted on this list yet: > >> > >> ASK A VIDEO PRO: The History of Adobe After Effects > >> > >> Thursday, January 31st, 2013 at 10:00am PST > >> > >> REGISTER NOW: http://adobe.ly/p6ZMbd > >> > >> About 12 hours from now, Dan Wilk & I will present an interactive history of > >> AE, including demos of the old versions. We welcome questions from the > >> audience via the chat pod. > >> > >> -DaveS > >> > >> > >> > >> +---End of message---+ > >> To unsubscribe send any message to < ae-list-off@media-motion.tv> > > > > > > +---End of message---+ > > To unsubscribe send any message to < ae-list-off@media-motion.tv> > > +---End of message---+ > To unsubscribe send any message to < ae-list-off@media-motion.tv> --=20 Animator & Editor www.teddygage.com Brooklyn --0016e6d26519a98a5404d4aba9b6 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
"When I started out as an 3d artist 19 years ag= o"...=A0

You wouldn't happen to be typing this= from the retirement home computer, would you?=A0
You're certainly grumpy enough to be a grandfather...=

Sent from my iPad

On Feb 1, 2013, a= t 10:38 AM, "mylenium@mylenium.de" <= mylenium@mylenium.de> wrote:

=20 =20 =20 =20 =20 =20
I tend to see it from a different angle, coming from a 3D graphics backg= round. I don't think anyone was actually excluded in the past. People j= ust take affordable equipment or things like discounted education versions = for granted these days, luxuries we never had. There wasn't even someth= ing like Blender around when I started out as an 3D artist 19 years ago. An= d still, if you only wanted hard enough you could somehow manage to buy you= r tools no matter how expensive they may have been (not talking about a 500= 00 bucks SGI workstation and another 70000 bucks Power Animator license, ob= viously; more like a 3000 bucks Lightwave license). And instead of the annu= al upgrade death spiral we have now, they got an update every 2 years and y= ou actually had time to learn them and hone your skills and save the money.= It works in many ways, if you get my meaning.... And seeing how many peopl= e struggle with even the simplest tutorials, I'm not sure if it's j= ust a "literacy" people can pick up or it produces more talent in= any way... To me, it still comes down to this: People, who can't draw = a straight line with a pencil probably shouldn't call themselves "= motiongraphics artist". Or in other words: I consider a classical trai= ning/ education just as important or even more important than just hacking = around on the computer or doing odd things with your digital camera....
=20
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Mylenium
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[Pour Myl=E8ne, ange sur terre]
-----------------------------------------
www.mylenium.de=
=20

James Culbertson <albion@speakeasy.net&= gt; hat am 1. Februar 2013 um 08:37 geschrieben:
=20
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You are describing film/video Production in general. And film/video pr= oduction is now just another literacy, like writing, that people grow up wi= th. So, yes, there are a lot of folks who just start doing it, and we are a= wash in competition.=A0There is a tremendous amount of incompetence.=A0But = at the same time if you have the potential for talent you are not excluded = by inaccessibility to tools. I'll take the trade off. I find today to b= e just as exciting a time as the 90's were.
=20
=A0
=20
James
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=A0
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On Jan 31, 2013, at 11:03 PM,=20 mylenium@mylenium.de wrote:
=20
=20
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=20
You're talking like people at the retirement home getting all s= entimental... ;-) Things will never be the same. AE has arrived at being &q= uot;just another software" that is being used by more people with no t= alent or skills than by ones who actually intimately know it. It's just= the way it is, sadly...
=20
=A0
=20
Mylenium
=20
=A0
=20
[Pour Myl=E8ne, ange sur terre] =A0
----------------------------------------- =A0
www.mylenium.= de
=20

Jim Lang < james.c.lang@gmail.com> hat am 1. Fe= bruar 2013 um 06:29 geschrieben: =A0
> Darn- Totally missed it. =A0
> I've been thinking about the AE history lately. I was = at a pottery =A0
> workshop, and =A0
> the teacher kept telling us that if anyone asked "how= 'd you do that!" =A0
> To say you don't remember. =A0
> This got me thinking about how in the beginnings of AE, th= at anal, =A0
> secretiveness was the polar opposite and you could go onli= ne any time =A0
> day or night, and a Trish Meyer would always help out. Or = a TSassoon, =A0
> or a Brian Maffitt. And "secrets" were taboo. An= d because of that, =A0
> AE took off, attracted geniuses from all over, and and mad= e history of =A0
> all of the old guard dinosaurs and their secrets and high-= end =A0
> equipment. =A0
> That was a dazzling era. =A0
> Of course, nothing this great lasts. =A0
> I've been at this long enough to be able to tell the e= thics of a =A0
> worker by just looking at his/her profect. One of the last= projects I =A0
> worked in was unbelievably booby trapped. It was for a fas= t =A0
> turnaround network news show, and the dude did certain thi= ngs wrong =A0
> then sneakily made layers invisible. All designed to get t= he =A0
> producers on t =A0
> he phone to get him back. I pointed out all of his shenani= gans to the =A0
> creative director. But back to the point. Way back in the = early =A0
> beginnings, what a classy group. =A0
> =A0
> > On Jan 30, 2013, at 11:46 PM, David Simons < ae@cosa.com> wrote: =A0
> > =A0
> >> In case this event tomorrow hasn't been poste= d on this list yet: =A0
> >> =A0
> >> ASK A VIDEO PRO: The History of Adobe After Effec= ts =A0
> >> =A0
> >> Thursday, January 31st, 2013 at 10:00am PST =A0
> >> =A0
> >> REGISTER NOW: =A0 http://adobe.l= y/p6ZMbd =A0
> >> =A0
> >> About 12 hours from now, Dan Wilk & I will pr= esent an interactive history of =A0
> >> AE, including demos of the old versions. We welco= me questions from the =A0
> >> audience via the chat pod. =A0
> >> =A0
> >> -DaveS =A0
> >> =A0
> >> =A0
> >> =A0
> >> +---End of message---+ =A0
> >> To unsubscribe send any message to < ae-list-off@media-motion.tv> =A0
> > =A0
> > =A0
> > +---End of message---+ =A0
> > To unsubscribe send any message to < ae-list-off@media-motion.tv> =A0
> =A0
> +---End of message---+ =A0
> To unsubscribe send any message to < ae-list-off@media-motion.tv>
=20
=20
=20
=20
=20
=A0
=20


--
An= imator & Editor
www.t= eddygage.com
Brooklyn

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