Return-Path: Received: from kirei.pair.com ([209.68.2.181] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4964496 for AE-List@media-motion.tv; Fri, 01 Feb 2013 20:05:09 +0100 Received: from [192.168.1.6] (71-13-6-186.static.ftbg.wi.charter.com [71.13.6.186]) by kirei.pair.com (Postfix) with ESMTPSA id 52218262A3 for ; Fri, 1 Feb 2013 14:10:54 -0500 (EST) Message-ID: <510C1337.1010706@fxtech.com> Date: Fri, 01 Feb 2013 13:10:47 -0600 From: Paul Miller User-Agent: Mozilla/5.0 (Windows NT 6.2; WOW64; rv:17.0) Gecko/20130107 Thunderbird/17.0.2 MIME-Version: 1.0 To: After Effects Mail List Subject: Re: [AE] The History of Adobe After Effects References: In-Reply-To: Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit On 2/1/2013 9:37 AM, mylenium@mylenium.de wrote: > I tend to see it from a different angle, coming from a 3D graphics > background. I don't think anyone was actually excluded in the past. > People just take affordable equipment or things like discounted > education versions for granted these days, luxuries we never had. There > wasn't even something like Blender around when I started out as an 3D > artist 19 years ago. My first 3D work was in 1988, using an Amiga program called Videoscape. It didn't have a UI - you had to type everything into a text file, including the data for your models, animation paths, etc. I plotted everything out on graph paper and then converted it to numbers as I typed it in. Then you waited 2 hours for your spheres and boxes to render at 320x240. Yeah - it really is amazing how much things have changed since then. And the renders *still* take 2 hours!