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On 2/1/2013 9:37 AM, mylenium@mylenium.de wrote:
I tend to see it from a different angle, coming from a 3D graphics
background. I don't think anyone was actually excluded in the past.
People just take affordable equipment or things like discounted
education versions for granted these days, luxuries we never had. There
wasn't even something like Blender around when I started out as an 3D
artist 19 years ago.
My first 3D work was in 1988, using an Amiga program called Videoscape. It didn't have a UI - you had to type everything into a text file, including the data for your models, animation paths, etc. I plotted everything out on graph paper and then converted it to numbers as I typed it in. Then you waited 2 hours for your spheres and boxes to render at 320x240.
Yeah - it really is amazing how much things have changed since then.
And the renders *still* take 2 hours!
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