Return-Path: Received: from mtaout03-winn.ispmail.ntl.com ([81.103.221.49] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4964500 for AE-List@media-motion.tv; Fri, 01 Feb 2013 20:09:49 +0100 Received: from aamtaout02-winn.ispmail.ntl.com ([81.103.221.35]) by mtaout03-winn.ispmail.ntl.com (InterMail vM.7.08.04.00 201-2186-134-20080326) with ESMTP id <20130201191535.ONVQ1579.mtaout03-winn.ispmail.ntl.com@aamtaout02-winn.ispmail.ntl.com> for ; Fri, 1 Feb 2013 19:15:35 +0000 Received: from [192.168.0.8] (really [82.2.184.89]) by aamtaout02-winn.ispmail.ntl.com (InterMail vG.3.00.04.00 201-2196-133-20080908) with ESMTP id <20130201191535.BXBA12753.aamtaout02-winn.ispmail.ntl.com@[192.168.0.8]> for ; Fri, 1 Feb 2013 19:15:35 +0000 Content-Type: text/plain; charset=us-ascii Mime-Version: 1.0 (Apple Message framework v1283) Subject: Re: [AE] The History of Adobe After Effects From: Angie-Taylor In-Reply-To: Date: Fri, 1 Feb 2013 19:15:32 +0000 Content-Transfer-Encoding: quoted-printable Message-Id: References: To: "After Effects Mail List" X-Mailer: Apple Mail (2.1283) X-Cloudmark-Analysis: v=1.1 cv=AUhbpHVS+xhHrj9wLCYAQoYnFLYUZdbP8UM0GmH2jwk= c=1 sm=0 a=aTgJd0r-cjYA:10 a=uObrxnre4hsA:10 a=kj9zAlcOel0A:10 a=Lf6Kwb3dICyOVnMBsZcA:9 a=CjuIK1q_8ugA:10 a=6xSMgD1W8n4A:10 a=HpAAvcLHHh0Zw7uRqdWCyQ==:117 Sad to say I remember creating rolling credits by wrapping the txt round = a drum and rotating it in front of a real camera! Hang on, where's my = walking stick! ;-) On 1 Feb 2013, at 19:10, Paul Miller wrote: > On 2/1/2013 9:37 AM, mylenium@mylenium.de wrote: >> I tend to see it from a different angle, coming from a 3D graphics >> background. I don't think anyone was actually excluded in the past. >> People just take affordable equipment or things like discounted >> education versions for granted these days, luxuries we never had. = There >> wasn't even something like Blender around when I started out as an 3D >> artist 19 years ago. >=20 > My first 3D work was in 1988, using an Amiga program called = Videoscape. It didn't have a UI - you had to type everything into a text = file, including the data for your models, animation paths, etc. I = plotted everything out on graph paper and then converted it to numbers = as I typed it in. Then you waited 2 hours for your spheres and boxes to = render at 320x240. >=20 > Yeah - it really is amazing how much things have changed since then. >=20 > And the renders *still* take 2 hours! >=20 >=20 > +---End of message---+ > To unsubscribe send any message to