Mailing List AE-List@media-motion.tv ? Message #47569
From: Brian Maffitt <brian@totaltraining.com>
Subject: Re: [AE] The History of Adobe After Effects
Date: Fri, 1 Feb 2013 14:28:51 -0500
To: After Effects Mail List <AE-List@media-motion.tv>
While I was editing the first Total AE series, there was a guy in the room across the hall from me shooting some end credits for a film on an Oxberry animation stand. I remember thinking the work I was doing might indirectly put him out of business, and feeling more than a bit sad about that.

There's no stopping progress though.

B

> Sad to say I remember creating rolling credits by wrapping the txt round a drum and rotating it in front of a real camera! Hang on, where's my walking stick! ;-)
>
>
> On 1 Feb 2013, at 19:10, Paul Miller wrote:
>
>> On 2/1/2013 9:37 AM, mylenium@mylenium.de wrote:
>>> I tend to see it from a different angle, coming from a 3D graphics
>>> background. I don't think anyone was actually excluded in the past.
>>> People just take affordable equipment or things like discounted
>>> education versions for granted these days, luxuries we never had. There
>>> wasn't even something like Blender around when I started out as an 3D
>>> artist 19 years ago.
>>
>> My first 3D work was in 1988, using an Amiga program called Videoscape. It didn't have a UI - you had to type everything into a text file, including the data for your models, animation paths, etc. I plotted everything out on graph paper and then converted it to numbers as I typed it in. Then you waited 2 hours for your spheres and boxes to render at 320x240.
>>
>> Yeah - it really is amazing how much things have changed since then.
>>
>> And the renders *still* take 2 hours!
>>
>>
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>
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