Return-Path: Received: from p3plwbeout04-03.prod.phx3.secureserver.net ([72.167.218.224] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4966181 for ae-list@media-motion.tv; Sun, 03 Feb 2013 00:31:50 +0100 Received: from localhost ([72.167.218.243]) by p3plwbeout04-03.prod.phx3.secureserver.net with bizsmtp id vbdd1k0045FgiYg01bddDM; Sat, 02 Feb 2013 16:37:37 -0700 X-SID: vbdd1k0045FgiYg01 Received: (qmail 20960 invoked by uid 99); 2 Feb 2013 23:37:37 -0000 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset="utf-8" X-Originating-IP: 75.83.121.31 User-Agent: Workspace Webmail 5.6.32 Message-Id: <20130202163736.89259f98f291d771214680e8971719cb.c5c05cb66c.wbe@email04.secureserver.net> From: "Robert W. Walker" To: "After Effects Mail List" Subject: RE: [AE] Render queue issue Date: Sat, 02 Feb 2013 16:37:36 -0700 Mime-Version: 1.0 While you're at it, get the "Queue Work Area" script. It lets you set=0Amu= ltiple Work Area ranges in your timeline as individual render items. =0AInc= redibly useful. http://aescripts.com/queue-work-area/=0A=0ARobert W. Walke= r=0ALos Angeles=0A=0A=0A> -------- Original Message --------=0A> Subject: R= e: [AE] Render queue issue=0A> From: Robert Kjettrup = =0A> Date: Sat, February 02, 2013 6:04 pm=0A> To: "After Effects Mail List"= =0A> =0A> =0A> The easiest way to do it with stan= dard AE tools, is the way Phil describes,=0A> delete the frames you want to= overwrite and set it to "skip existing=0A> frames".=0A> =0A> But if you re= nder seqences alot, like i do, then get the BG Renderer script=0A> from aes= cripts.com. With this i just set the job up in the Render Queue and=0A> lau= nch several instances of the BG Render to overwrite the segments of the=0A>= sequence, one at a time changing the workarea in/out.=0A> Launching severa= l aerender processes ofcourse make them each load the=0A> project, and you = can get into RAM shortage or they will fight over CPU=0A> resources if it i= s a heavy project. But it is a workflow i use alot, since=0A> i can set at = segement up to render while i keep working on another part of=0A> the timel= ine.=0A> If you have fast CPUs and plenty of ram, you will love this :-)=0A= > =0A> There even is a demo version of the script that i think is full func= tional=0A> for a few days/weeks.=0A> =0A> - Robert=0A> =0A> =0A> 2013/2/2 P= hil Spitler =0A> =0A> > Yup=0A> > delete the bad file= s from your drive then click the "skip existing frames"=0A> > button in the= render settings.=0A> >=0A> > Set the range to be from 0-5000 and AE will o= nly render the missing frames.=0A> >=0A> > Sounds like this is just what yo= u need.=0A> >=0A> > Phil=0A> >=0A> >=0A> >=0A> > *Phil Spitler* | Creativ= e Technologist | *Bonfire Labs* | t :=0A> > 415.394.8200 m : 415.571.= 3139=0A> >=0A> > Website | Facebook|=0A> > LinkedIn =0A> >=0A> > On Feb 2, 2013, at 2:33 PM, Elliot Steele wrot= e:=0A> >=0A> > Right chaps/chapesses, this is something that has been bugg= ing me for=0A> > ages & I=E2=80=99m pretty sure I=E2=80=99m just missing so= mething obvious...=0A> >=0A> > Example:=0A> > I have a comp which is 5000 f= rames long.=0A> > I=E2=80=99ve already rendered this to a folder as sequent= ial tiffs.=0A> > I need to change various parts of the comp & re-render the= frames which=0A> > are different.=0A> > For example frame 0-750, 1250-2500= & 4000-5000.=0A> > I set up 3 render jobs, one for each chunk of files, ho= wever AE won=E2=80=99t let=0A> > me set of the queue & go to bed & gives me= the message *=E2=80=9Cthe name of the=0A> > selected output module is alre= ady in use. please choose another name.=E2=80=9D*which I can=E2=80=99t beca= use all the files have to have the same names.=0A> >=0A> > I=E2=80=99m curr= ently having to wait for each part to finish before submitting the=0A> > ne= xt job, which is a bit of a pain as I want to go & watch telly.=0A> >=0A> >= Is there any solution to this, just using the render queue (without=0A> > = net-rendering, command-line rendering etc.)?=0A> >=0A> > Many thanks in adv= ance!=0A> >=0A> > Cheers=0A> >=0A> > Elliot=0A> >=0A> >=0A> >