Return-Path: Received: from mail-vb0-f43.google.com ([209.85.212.43] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4968892 for AE-List@media-motion.tv; Wed, 06 Feb 2013 13:24:32 +0100 Received: by mail-vb0-f43.google.com with SMTP id fs19so790458vbb.16 for ; Wed, 06 Feb 2013 04:30:25 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:x-received:in-reply-to:references:date:message-id :subject:from:to:content-type; bh=sSIqmAlztFgcSe6t8WPfDm/44TLuWj/XCP4Vi+dTosc=; b=aiTknEZXaC0ehTcqlPH2LRP8mzLtfOJl9CiCd1q5DiDnr5UUygfEks+9+C5zPVNDM0 CydxM5dgXnPWkZsT8G+YhJNMR5XHt7DGL5fnFkTV2fz5c1uUoBe53FMEJOytL0SNlviZ pSIiPXByn8gf2NbrTfHlgnuC2XW0jXJgIASCP2uFPDH0qr6zp0/LIpBZE3zWbgxOwdj9 pYrTOnog1ZHiDYOhiRQ8WkpkIf3nyViwh7DbtUojjQpI143JlNqFSGtdkNWlFk3ra0nA wDU063yDikHI6gWZrSKTReG+ZORIcFB5Wcds4SmKkwtEvKGKykKTYlsyJvxXyFLRMG6n oI3g== MIME-Version: 1.0 X-Received: by 10.58.247.132 with SMTP id ye4mr29025028vec.9.1360153825046; Wed, 06 Feb 2013 04:30:25 -0800 (PST) Received: by 10.58.34.98 with HTTP; Wed, 6 Feb 2013 04:30:24 -0800 (PST) In-Reply-To: References: Date: Wed, 6 Feb 2013 07:30:24 -0500 Message-ID: Subject: Re: [AE] Mesh Warp Not Smooth From: Dean Forss To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7bf0ecc894ef0104d50d7d19 --047d7bf0ecc894ef0104d50d7d19 Content-Type: text/plain; charset=ISO-8859-1 Hi Pete, I'm thinking from what you are describing there is a problem with the grid size being small enough to over come the single pixel shifts. This happens in Lightwave when my grid system is too large. I haven't seen a way to adjust the grid in the mesh warp tool though and that could be the issue. When working in that kind of space I stick with the 3D programs because of it. Not sure if you can do that but that's how I do it. Hth, Dean On Wed, Feb 6, 2013 at 6:57 AM, Peter Matulavich wrote: > I've tried doing some distortions with Mesh Warp and find that the > movement is always a bit herky-jerky no matter how careful I am in moving > points of the mesh grid. Anyone know if there are any tricks to doing > this? I find that it works better using smaller images with large, simple > shapes, but even then what looks smooth at first glance really isn't when > when I do a frame by frame, up-close examination -- small parts of an image > will suddenly leap ahead a few pixels when it should be moving at a steady > one or two pixels a frame. Im beginning to think this effect just isn't > capable of doing good tweening. What I'm trying to do is create an > animated sequence of clouds circling the earth, using a NASA image shot > from space. I'm moving each point of the mesh grid a little at a time and > keyframing every 2 seconds or so, and it seems to start out o.k., but > quickly gets jerky. It is definitely not just a playback issue, it's baked > into the render. By the way, it works fine, even with larger images, when > using Wave Warp and similar automated effects, but with those effects, > there is no control over specific parts of an image -- it's just am > automated wave that passes through the image -- so, while smooth, it > doesn't give me the same results that Mesh Warp could. I've tried more > points with smaller movements and more keyframes, and fewer points with > bigger movements and fewer keyframes, but nothing really works as precisely > as it should. > > Pete > +---End of message---+ > To unsubscribe send any message to > -- *Dean Forss Technology Consultant, 3D Artist, Interactive Designer Direct 904.557.4189* * * Life is a wondrous adventure; embrace it, leave yesterday behind, take risks - not to escape today's life, but to prevent it from escaping you! --047d7bf0ecc894ef0104d50d7d19 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
Hi Pete,

I'm thinking from wh= at you are describing there is a problem with the grid size being small eno= ugh to over come the single pixel shifts. This happens in Lightwave when my= grid system is too large. I haven't seen a way to adjust the grid in t= he mesh warp tool though and that could be the issue. When working in that = kind of space I stick with the 3D programs because of it. Not sure if you c= an do that but that's how I do it.

Hth,
Dean


On Wed, Feb 6, 2013= at 6:57 AM, Peter Matulavich <matulavich@ameritech.net> wrote:
I've tried doing some distortions with M= esh Warp and find that the movement is always a bit herky-jerky no matter h= ow careful I am in moving points of the mesh grid. =A0Anyone know if there = are any tricks to doing this? =A0I find that it works better using smaller = images with large, simple shapes, but even then what looks smooth at first = glance really isn't when when I do a frame by frame, up-close examinati= on -- small parts of an image will suddenly leap ahead a few pixels when it= should be moving at a steady one or two pixels a frame. =A0Im beginning to= think this effect just isn't capable of doing good tweening. =A0What I= 'm trying to do is create an animated sequence of clouds circling the e= arth, using a NASA image shot from space. =A0I'm moving each point of t= he mesh grid a little at a time and keyframing every 2 seconds or so, and i= t seems to start out o.k., but quickly gets jerky. =A0It is definitely not = just a playback issue, it's baked into the render. =A0By the way, it wo= rks fine, even with larger images, when using Wave Warp and similar automat= ed effects, but with those effects, there is no control over specific parts= of an image -- it's just am automated wave that passes through the ima= ge -- so, while smooth, it doesn't give me the same results that Mesh W= arp could. =A0 I've tried more points with smaller movements and more k= eyframes, and fewer points with bigger movements and fewer keyframes, but n= othing really works as precisely as it should.

Pete
+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>



--
Dean Forss
Technology Consultant, 3D Artist, Interactive De= signer
Direct 904.557.4189

Life is a wondrous adventure; embrace it= , leave yesterday behind, take risks - not to escape today's life, but = to prevent it from escaping you!

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