Return-Path: Received: from nm23.access.bullet.mail.sp2.yahoo.com ([98.139.44.150] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4968934 for AE-List@media-motion.tv; Wed, 06 Feb 2013 14:25:46 +0100 Received: from [98.139.44.96] by nm23.access.bullet.mail.sp2.yahoo.com with NNFMP; 06 Feb 2013 13:31:39 -0000 Received: from [98.138.84.53] by tm1.access.bullet.mail.sp2.yahoo.com with NNFMP; 06 Feb 2013 13:31:39 -0000 Received: from [127.0.0.1] by smtp110.sbc.mail.ne1.yahoo.com with NNFMP; 06 Feb 2013 13:31:38 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=ameritech.net; s=s1024; t=1360157498; bh=MXz061vj5Mf7uN/0JO93x+0yoeYS36ct0X4TRzwGnwQ=; h=X-Yahoo-Newman-Id:X-Yahoo-Newman-Property:X-YMail-OSG:X-Yahoo-SMTP:Received:From:Mime-Version:Content-Type:Subject:Date:In-Reply-To:To:References:Message-Id:X-Mailer; b=MBHmFaRhOVrkXmi7hEFrBaC2jCdP5VzUJqbZwSa9LXASg61KkCiUoMmyoT0TokHXQD+FInPJnm5xCAigtb+eGAlgs1tx4/xqwJaf/e28RFBKD4Fd0xtgrPaLcpvXeP/k/OtzkU0QJhn93wk2dL5idR7/ljG56vtEgrJ7pSQFzVY= X-Yahoo-Newman-Id: 986828.57500.bm@smtp110.sbc.mail.ne1.yahoo.com X-Yahoo-Newman-Property: ymail-3 X-YMail-OSG: mKpLySYVM1kmcDrqapbjClhbG4xmf4cT6mJYUMIB8akvWiA lR0CYPrlcRGbr5LT_o9wFgwy8ZBI9OEUMUc2tuCirdOWyjmkGVOt3jeHXnRI 09iCrTPasf_Mz.jd6fJLtFyxyHK1taU2f74CD1QhsJNnyQtN2oAxVE4mCvXn KYUgAxkdUyrhbea.M7iNXfmxWrANdDy_816TEWKdS9lvsKdos7KLUt2O53hv XtcZ20gGQZUXs2BfIZWau0seYAC1IxRAp5VRR95mc12YfGDITIMq7zvrpcZ8 91CJ4GFV5InoaYw8FgAX.UWft3sP4e4TaNr_lqBIKmuh78763iBUKEUuqa0H _B2VGzDdBjdpkrS9rJu0E_KSV0nMcT.TFUUX1xeF9gcKUT0_QFapJT57HKnS 1EG_WjuD7NJDupCAyekh4pNiUF0Oww1rK3S_ZGTMW9sAjC2zzpAg2.b624lz 83sV_1VzFOS5iyyrnylGmRkRuDqhGopHisEw2 X-Yahoo-SMTP: EcDW2a2swBB9hFO65S9OhozNocWo6fjqQAGm5CKel5poc8vyhQ-- Received: from [10.0.1.4] (matulavich@99.233.224.53 with plain) by smtp110.sbc.mail.ne1.yahoo.com with SMTP; 06 Feb 2013 05:31:38 -0800 PST From: Peter Matulavich Mime-Version: 1.0 (Apple Message framework v1084) Content-Type: multipart/alternative; boundary=Apple-Mail-16--401791608 Subject: Re: Mesh Warp Not Smooth Date: Wed, 6 Feb 2013 08:31:37 -0500 In-Reply-To: To: After Effects Mail List References: Message-Id: <5C7B4BAC-1D00-4107-A285-6C42AFFC80B2@ameritech.net> X-Mailer: Apple Mail (2.1084) --Apple-Mail-16--401791608 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii Thanks, Dean, but I'm not sure what you mean by saying the "grid size = being small enough to over come the single pixel". There is a way to = divide the grid into more lines which create more spaces, and I've tried = more and fewer lines without success. I can actually see the image leap = ahead too far when I'm tweaking the points of the grid, no matter how = careful I am in tweaking. Actually, I'm trying to create an animated = texture map that will be used in the alpha channel in Cinema 4d. I see = nothing in C4D that will do the same thing. I'm getting decent results = using other AE filters but would like to know how to get Mesh Warp to = work better. By the way, since you also work in 3D, any idea how to prolong the = distortion effect? Right now, I am distorting using a combination of = AE's Turbulent Displace and Bezier Warp and can get a really nice 15 = second sequence of the clouds swirling around the earth. I would like = to get 60 seconds but I've run out of real estate in Bezier Warp, that = is I can only distort the image so far until I run out of space and all = the clouds starts squishing together on one side of the image and get = all weird. There is no way to cycle this, either. I could slow down = the effect to get 30 seconds, but then the movement is a bit slow. I = thought of extending my cloud map so that it is real wide, like a long = roll of paper, but then it won't project properly on a sphere which = needs a 2:1 ratio. C4D has some shaders that can create some cloud-like = shapes and which can cycle forever, but the clouds aren't nearly as good = as the ones from NASA of course. Pete Hi Pete, I'm thinking from what you are describing there is a problem with the = grid size being small enough to over come the single pixel shifts. This = happens in Lightwave when my grid system is too large. I haven't seen a = way to adjust the grid in the mesh warp tool though and that could be = the issue. When working in that kind of space I stick with the 3D = programs because of it. Not sure if you can do that but that's how I do = it. Hth, Dean --Apple-Mail-16--401791608 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=us-ascii Thanks, Dean, but I'm not = sure what you mean by saying the "grid size being small enough to over = come the single pixel".  There is a way to divide the grid into = more lines which create more spaces, and I've tried more and fewer lines = without success.  I can actually see the image leap ahead too far = when I'm tweaking the points of the grid, no matter how careful I am in = tweaking.  Actually, I'm trying to create an animated texture map = that will be used in the alpha channel in Cinema 4d.  I see nothing = in C4D that will do the same thing.  I'm getting decent results = using other AE filters but would like to know how to get Mesh Warp to = work better.

By the way, since you also work in 3D, any = idea how to prolong the distortion effect?  Right now, I am = distorting using a combination of  AE's Turbulent Displace and = Bezier Warp and can get a really nice 15 second sequence of the clouds = swirling around the earth.  I would like to get 60 seconds but I've = run out of real estate in Bezier Warp, that is I can only distort the = image so far until I run out of space and all the clouds starts = squishing together on one side of the image and get all weird. =  There is no way to cycle this, either.  I could slow down the = effect to get 30 seconds, but then the movement is a bit slow.  I = thought of extending my cloud map so that it is real wide, like a long = roll of paper, but then it won't project properly on a sphere which = needs a 2:1 ratio.  C4D has some shaders that can create some = cloud-like shapes and which can cycle forever, but the clouds aren't = nearly as good as the ones from NASA of = course.

Pete






Hi = Pete,

I'm thinking from what you are describing there = is a problem with the grid size being small enough to over come the = single pixel shifts. This happens in Lightwave when my grid system is = too large. I haven't seen a way to adjust the grid in the mesh warp tool = though and that could be the issue. When working in that kind of space I = stick with the 3D programs because of it. Not sure if you can do that = but that's how I do = it.

Hth,
Dean

= --Apple-Mail-16--401791608--