Return-Path: Received: from mtaout03-winn.ispmail.ntl.com ([81.103.221.49] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4968947 for AE-List@media-motion.tv; Wed, 06 Feb 2013 14:45:08 +0100 Received: from aamtaout03-winn.ispmail.ntl.com ([81.103.221.35]) by mtaout03-winn.ispmail.ntl.com (InterMail vM.7.08.04.00 201-2186-134-20080326) with ESMTP id <20130206135103.PIGZ1579.mtaout03-winn.ispmail.ntl.com@aamtaout03-winn.ispmail.ntl.com> for ; Wed, 6 Feb 2013 13:51:03 +0000 Received: from [192.168.0.6] (really [82.2.184.89]) by aamtaout03-winn.ispmail.ntl.com (InterMail vG.3.00.04.00 201-2196-133-20080908) with ESMTP id <20130206135103.RNOA4627.aamtaout03-winn.ispmail.ntl.com@[192.168.0.6]> for ; Wed, 6 Feb 2013 13:51:03 +0000 From: Angie-Taylor Mime-Version: 1.0 (Apple Message framework v1283) Content-Type: multipart/alternative; boundary="Apple-Mail=_EB84BD05-5652-4295-A674-2A5EA85EFAA0" Subject: Re: [AE] Mesh Warp Not Smooth Date: Wed, 6 Feb 2013 13:50:58 +0000 In-Reply-To: To: "After Effects Mail List" References: Message-Id: <0ABCBDBC-17F6-45FE-8FB8-4465691CD837@ntlworld.com> X-Mailer: Apple Mail (2.1283) X-Cloudmark-Analysis: v=1.1 cv=GaEGOwq9FwezmTggA+b6yC6zDZF2HYaK6RN/tSqdnVA= c=1 sm=0 a=uObrxnre4hsA:10 a=Ugr7SBOdAAAA:8 a=qY_VdpSXWJyVYR7NCnYA:9 a=CjuIK1q_8ugA:10 a=7uKmJA6l2R1jb7j0:21 a=fb0ikJo0DVTaC5kq:21 a=JqEG_dyiAAAA:8 a=jU4qhlNgAAAA:8 a=3j4BkbkPAAAA:8 a=ZgFmqT6sAAAA:8 a=yLiG6_4jAAAA:20 a=vyzqc4co70wXfzGMr3sA:9 a=_W_S_7VecoQA:10 a=gOUN9CHo7jv7x0Ga:21 a=HpAAvcLHHh0Zw7uRqdWCyQ==:117 --Apple-Mail=_EB84BD05-5652-4295-A674-2A5EA85EFAA0 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii Hi Peter, have you tried Liquify instead? It's a fantastic warping filter.=20 Also, i presume you tried upping the Quality to 10? I also miss having Freeform Ae for this kind of stuff. cheers, Angie Angie Taylor - Creative Ideas Subscribe to my newsletter for lots of software tips and tricks! http://www.angietaylor.co.uk Twitter: theangietaylor Linkedin: theangietaylor Facebook: Angie-Taylor Vimeo: angietaylor Youtube: MacDonna On 6 Feb 2013, at 13:31, Peter Matulavich wrote: > Thanks, Dean, but I'm not sure what you mean by saying the "grid size = being small enough to over come the single pixel". There is a way to = divide the grid into more lines which create more spaces, and I've tried = more and fewer lines without success. I can actually see the image leap = ahead too far when I'm tweaking the points of the grid, no matter how = careful I am in tweaking. Actually, I'm trying to create an animated = texture map that will be used in the alpha channel in Cinema 4d. I see = nothing in C4D that will do the same thing. I'm getting decent results = using other AE filters but would like to know how to get Mesh Warp to = work better. >=20 > By the way, since you also work in 3D, any idea how to prolong the = distortion effect? Right now, I am distorting using a combination of = AE's Turbulent Displace and Bezier Warp and can get a really nice 15 = second sequence of the clouds swirling around the earth. I would like = to get 60 seconds but I've run out of real estate in Bezier Warp, that = is I can only distort the image so far until I run out of space and all = the clouds starts squishing together on one side of the image and get = all weird. There is no way to cycle this, either. I could slow down = the effect to get 30 seconds, but then the movement is a bit slow. I = thought of extending my cloud map so that it is real wide, like a long = roll of paper, but then it won't project properly on a sphere which = needs a 2:1 ratio. C4D has some shaders that can create some cloud-like = shapes and which can cycle forever, but the clouds aren't nearly as good = as the ones from NASA of course. >=20 > Pete >=20 >=20 >=20 >=20 >=20 >=20 > Hi Pete, >=20 > I'm thinking from what you are describing there is a problem with the = grid size being small enough to over come the single pixel shifts. This = happens in Lightwave when my grid system is too large. I haven't seen a = way to adjust the grid in the mesh warp tool though and that could be = the issue. When working in that kind of space I stick with the 3D = programs because of it. Not sure if you can do that but that's how I do = it. >=20 > Hth, > Dean >=20 --Apple-Mail=_EB84BD05-5652-4295-A674-2A5EA85EFAA0 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=us-ascii Hi = Peter,

have you tried Liquify instead? It's a = fantastic warping filter. 

Also, i presume = you tried upping the Quality to 10?

I also miss = having Freeform Ae for this kind of stuff.

cheers,


Angie


Angie Taylor - Creative = Ideas


Subscribe&n= bsp;to my newsletter for lots of software tips and = tricks!


http://www.angietaylor.co.uk

Twitter: Linkedin: Facebook: Vimeo: Youtube: 

Thanks, Dean, but I'm not sure what you mean = by saying the "grid size being small enough to over come the single = pixel".  There is a way to divide the grid into more lines which = create more spaces, and I've tried more and fewer lines without success. =  I can actually see the image leap ahead too far when I'm tweaking = the points of the grid, no matter how careful I am in tweaking. =  Actually, I'm trying to create an animated texture map that will = be used in the alpha channel in Cinema 4d.  I see nothing in C4D = that will do the same thing.  I'm getting decent results using = other AE filters but would like to know how to get Mesh Warp to work = better.

By the way, since you also work in 3D, any idea how to prolong = the distortion effect?  Right now, I am distorting using a = combination of  AE's Turbulent Displace and Bezier Warp and can get = a really nice 15 second sequence of the clouds swirling around the = earth.  I would like to get 60 seconds but I've run out of real = estate in Bezier Warp, that is I can only distort the image so far until = I run out of space and all the clouds starts squishing together on one = side of the image and get all weird.  There is no way to cycle = this, either.  I could slow down the effect to get 30 seconds, but = then the movement is a bit slow.  I thought of extending my cloud = map so that it is real wide, like a long roll of paper, but then it = won't project properly on a sphere which needs a 2:1 ratio.  C4D = has some shaders that can create some cloud-like shapes and which can = cycle forever, but the clouds aren't nearly as good as the ones from = NASA of course.

Pete






Hi = Pete,

I'm thinking from what you are describing there = is a problem with the grid size being small enough to over come the = single pixel shifts. This happens in Lightwave when my grid system is = too large. I haven't seen a way to adjust the grid in the mesh warp tool = though and that could be the issue. When working in that kind of space I = stick with the 3D programs because of it. Not sure if you can do that = but that's how I do = it.

Hth,
Dean


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