Btw if you have AE cs5 or 55 you can copy the freeform AE plugin to the cs6 folder and it works
But if you are going to use if for real I highly recommend the upgrade to the paid version. The speed improvements are ridiculous. On Feb 6, 2013, at 8:50 AM, Angie-Taylor < angie-taylor@ntlworld.com> wrote: Hi Peter,
have you tried Liquify instead? It's a fantastic warping filter.
Also, i presume you tried upping the Quality to 10?
I also miss having Freeform Ae for this kind of stuff.
On 6 Feb 2013, at 13:31, Peter Matulavich wrote: Thanks, Dean, but I'm not sure what you mean by saying the "grid size being small enough to over come the single pixel". There is a way to divide the grid into more lines which create more spaces, and I've tried more and fewer lines without success. I can actually see the image leap ahead too far when I'm tweaking the points of the grid, no matter how careful I am in tweaking. Actually, I'm trying to create an animated texture map that will be used in the alpha channel in Cinema 4d. I see nothing in C4D that will do the same thing. I'm getting decent results using other AE filters but would like to know how to get Mesh Warp to work better.
By the way, since you also work in 3D, any idea how to prolong the distortion effect? Right now, I am distorting using a combination of AE's Turbulent Displace and Bezier Warp and can get a really nice 15 second sequence of the clouds swirling around the earth. I would like to get 60 seconds but I've run out of real estate in Bezier Warp, that is I can only distort the image so far until I run out of space and all the clouds starts squishing together on one side of the image and get all weird. There is no way to cycle this, either. I could slow down the effect to get 30 seconds, but then the movement is a bit slow. I thought of extending my cloud map so that it is real wide, like a long roll of paper, but then it won't project properly on a sphere which needs a 2:1 ratio. C4D has some shaders that can create some cloud-like shapes and which can cycle forever, but the clouds aren't nearly as good as the ones from NASA of course.
Pete
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| Hi Pete,
I'm thinking from what you are describing there is a problem with the grid size being small enough to over come the single pixel shifts. This happens in Lightwave when my grid system is too large. I haven't seen a way to adjust the grid in the mesh warp tool though and that could be the issue. When working in that kind of space I stick with the 3D programs because of it. Not sure if you can do that but that's how I do it.
Hth, Dean
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