Return-Path: Received: from host23.canaca.com ([66.49.161.151] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4969025 for AE-List@media-motion.tv; Wed, 06 Feb 2013 15:39:04 +0100 Received: from static24-89-101-87.r.rev.accesscomm.ca ([24.89.101.87]:41375 helo=[192.168.1.28]) by host23.canaca.com with esmtpsa (TLSv1:AES128-SHA:128) (Exim 4.80) (envelope-from ) id 1U36F6-0003Sf-Nm for AE-List@media-motion.tv; Wed, 06 Feb 2013 09:44:57 -0500 From: Jack Tunnicliffe Content-Type: multipart/alternative; boundary="Apple-Mail=_5550733A-8965-45BA-BC4F-435015094D32" Message-Id: Mime-Version: 1.0 (Mac OS X Mail 6.2 \(1499\)) Subject: Re: [AE] Mesh Warp Not Smooth Date: Wed, 6 Feb 2013 08:44:57 -0600 References: To: "After Effects Mail List" In-Reply-To: X-Mailer: Apple Mail (2.1499) X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - host23.canaca.com X-AntiAbuse: Original Domain - media-motion.tv X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - javapost.ca X-Get-Message-Sender-Via: host23.canaca.com: authenticated_id: jack+javapost.ca/only user confirmed/virtual account not confirmed X-Source: X-Source-Args: X-Source-Dir: --Apple-Mail=_5550733A-8965-45BA-BC4F-435015094D32 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii Have you tried Freeform? http://www.mettle.com Its a much higher quality mesh tool. I don't know its status. It used to = ship bundled with CS5, so maybe you can move it forward to a new host or = maybe you have to buy it. Jack Tunnicliffe Java Post Production 402, 2206 Dewdney ave. Regina, SK Canada S4R 1H3 P. 306-777-0150 cell. 306-536-4321 www.javapost.ca ______________ On Feb 6, 2013, at 5:57 AM, Peter Matulavich = wrote: > I've tried doing some distortions with Mesh Warp and find that the = movement is always a bit herky-jerky no matter how careful I am in = moving points of the mesh grid. Anyone know if there are any tricks to = doing this? I find that it works better using smaller images with = large, simple shapes, but even then what looks smooth at first glance = really isn't when when I do a frame by frame, up-close examination -- = small parts of an image will suddenly leap ahead a few pixels when it = should be moving at a steady one or two pixels a frame. Im beginning to = think this effect just isn't capable of doing good tweening. What I'm = trying to do is create an animated sequence of clouds circling the = earth, using a NASA image shot from space. I'm moving each point of the = mesh grid a little at a time and keyframing every 2 seconds or so, and = it seems to start out o.k., but quickly gets jerky. It is definitely = not just a playback issue, it's baked into the render. By the way, it = works fine, even with larger images, when using Wave Warp and similar = automated effects, but with those effects, there is no control over = specific parts of an image -- it's just am automated wave that passes = through the image -- so, while smooth, it doesn't give me the same = results that Mesh Warp could. I've tried more points with smaller = movements and more keyframes, and fewer points with bigger movements and = fewer keyframes, but nothing really works as precisely as it should. >=20 > Pete > +---End of message---+ > To unsubscribe send any message to --Apple-Mail=_5550733A-8965-45BA-BC4F-435015094D32 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=us-ascii Have = you tried Freeform? http://www.mettle.com

Its a much higher quality mesh tool. I don't know its status. It used = to ship bundled with CS5, so maybe you can move it forward to a new host = or maybe you have to buy it.

Jack = Tunnicliffe

402, 2206 = Dewdney ave.

Regina, SK

Canada

S4R 1H3

P. 306-777-0150

cell. = 306-536-4321

www.javapost.ca


On Feb 6, 2013, at 5:57 AM, Peter Matulavich <matulavich@ameritech.net> = wrote:

I've tried doing some distortions with Mesh Warp and find = that the movement is always a bit herky-jerky no matter how careful I am = in moving points of the mesh grid.  Anyone know if there are any = tricks to doing this?  I find that it works better using smaller = images with large, simple shapes, but even then what looks smooth at = first glance really isn't when when I do a frame by frame, up-close = examination -- small parts of an image will suddenly leap ahead a few = pixels when it should be moving at a steady one or two pixels a frame. =  Im beginning to think this effect just isn't capable of doing good = tweening.  What I'm trying to do is create an animated sequence of = clouds circling the earth, using a NASA image shot from space.  I'm = moving each point of the mesh grid a little at a time and keyframing = every 2 seconds or so, and it seems to start out o.k., but quickly gets = jerky.  It is definitely not just a playback issue, it's baked into = the render.  By the way, it works fine, even with larger images, = when using Wave Warp and similar automated effects, but with those = effects, there is no control over specific parts of an image -- it's = just am automated wave that passes through the image -- so, while = smooth, it doesn't give me the same results that Mesh Warp could. =   I've tried more points with smaller movements and more = keyframes, and fewer points with bigger movements and fewer keyframes, = but nothing really works as precisely as it = should.

Pete
+---End of message---+
To unsubscribe send any = message to <ae-list-off@media-motion.tv>

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