Return-Path: Received: from toroondcbmts07-srv.bellnexxia.net ([207.236.237.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4969135 for AE-List@media-motion.tv; Wed, 06 Feb 2013 17:25:29 +0100 Received: from toip55-bus.srvr.bell.ca ([67.69.240.141]) by toroondcbmts07-srv.bellnexxia.net (InterMail vM.8.00.01.00 201-2244-105-20090324) with ESMTP id <20130206163124.ZPSS15122.toroondcbmts07-srv.bellnexxia.net@toip55-bus.srvr.bell.ca> for ; Wed, 6 Feb 2013 11:31:24 -0500 X-IronPort-Anti-Spam-Filtered: true X-IronPort-Anti-Spam-Result: AqIBAPl9ElFGMUnn/2dsb2JhbAANNQOCSbRfAYk0gxIBAQEDAUkFBxEYCwsHBgUGLjEVAw4GCAsdAQOHahKoZZNUji2CTWEDiGaNO4EdhHWFL4gt X-IronPort-AV: E=Sophos;i="4.84,616,1355115600"; d="scan'208,217";a="318666722" Received: from unknown (HELO [192.168.2.11]) ([70.49.73.231]) by toip55-bus.srvr.bell.ca with ESMTP; 06 Feb 2013 11:31:15 -0500 From: Chris Bobotis Mime-Version: 1.0 (Apple Message framework v1082) Content-Type: multipart/alternative; boundary=Apple-Mail-8--391014584 Subject: Re: [AE] Mesh Warp Not Smooth Date: Wed, 6 Feb 2013 11:31:14 -0500 In-Reply-To: To: "After Effects Mail List" References: Message-Id: X-Mailer: Apple Mail (2.1082) --Apple-Mail-8--391014584 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii Thanks for chiming in Jack. Much appreciated. To help clear things up.... the version of FreeForm that came bundled = with CS5 + 5.5 is buggy and does not work very well in CS6 - we will not = support that.=20 FreeForm is no longer bundled with CS6 - we had to re-tool and = re-compile for CS6 and later. This is what we call FreeForm V2 and it is = not bundled with After Effects. FreeForm V2 0- Same features, much faster than the bundled version and = you can open files created with older versions of FreeForm with FreeForm = V2. See: http://www.mettle.com/freeform-v2/ Only $99.00 No GPU = dependencies FreeForm Pro is the GPU incarnation... many more features, much, much = faster but you cannot open older FreeForm projects with it - due to the = massive changes in the architecture. FreeForm Pro see: = http://www.mettle.com/freeform-pro/ $299.00 - Works on ATI + NVIDIA = Cards on WIN. Only NVIDIA on Mac (this may change if Apple ever gets = their act together). Appreciate your help Jack Cheers, Chris Mettle.com Skype: Mettlecom =20 On 2013-02-06, at 9:44 AM, Jack Tunnicliffe wrote: > Have you tried Freeform? http://www.mettle.com >=20 > Its a much higher quality mesh tool. I don't know its status. It used = to ship bundled with CS5, so maybe you can move it forward to a new host = or maybe you have to buy it. >=20 > Jack Tunnicliffe > Java Post Production > 402, 2206 Dewdney ave. > Regina, SK > Canada > S4R 1H3 > P. 306-777-0150 > cell. 306-536-4321 > www.javapost.ca > ______________ >=20 >=20 >=20 > On Feb 6, 2013, at 5:57 AM, Peter Matulavich = wrote: >=20 >> I've tried doing some distortions with Mesh Warp and find that the = movement is always a bit herky-jerky no matter how careful I am in = moving points of the mesh grid. Anyone know if there are any tricks to = doing this? I find that it works better using smaller images with = large, simple shapes, but even then what looks smooth at first glance = really isn't when when I do a frame by frame, up-close examination -- = small parts of an image will suddenly leap ahead a few pixels when it = should be moving at a steady one or two pixels a frame. Im beginning to = think this effect just isn't capable of doing good tweening. What I'm = trying to do is create an animated sequence of clouds circling the = earth, using a NASA image shot from space. I'm moving each point of the = mesh grid a little at a time and keyframing every 2 seconds or so, and = it seems to start out o.k., but quickly gets jerky. It is definitely = not just a playback issue, it's baked into the render. By the way, it = works fine, even with larger images, when using Wave Warp and similar = automated effects, but with those effects, there is no control over = specific parts of an image -- it's just am automated wave that passes = through the image -- so, while smooth, it doesn't give me the same = results that Mesh Warp could. I've tried more points with smaller = movements and more keyframes, and fewer points with bigger movements and = fewer keyframes, but nothing really works as precisely as it should. >>=20 >> Pete >> +---End of message---+ >> To unsubscribe send any message to >=20 Cheers, Chris Mettle.com Skype: Mettlecom --Apple-Mail-8--391014584 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=us-ascii http://www.mettle.com/freeform= -v2/  Only $99.00 No GPU = dependencies

FreeForm Pro is the GPU = incarnation... many more features, much, much faster but you cannot open = older FreeForm projects with it - due to the massive changes in the = architecture. FreeForm Pro see: http://www.mettle.com/freefor= m-pro/ $299.00 - Works on ATI + NVIDIA Cards on WIN. Only = NVIDIA on Mac (this may change if Apple ever gets their act = together).

Appreciate your help =  Jack

Mettle.com
Skype: = Mettlecom
 
On= 2013-02-06, at 9:44 AM, Jack Tunnicliffe wrote:

Have you tried = Freeform? http://www.mettle.com

Its a much higher quality mesh tool. I don't know its status. It used = to ship bundled with CS5, so maybe you can move it forward to a new host = or maybe you have to buy it.

Jack = Tunnicliffe
402, 2206 = Dewdney ave.
Regina, SK
Canada
S4R = 1H3
P. 306-777-0150
cell. 306-536-4321

On Feb 6, 2013, at 5:57 AM, Peter Matulavich <matulavich@ameritech.net> = wrote:

I've tried doing some distortions with Mesh Warp and find = that the movement is always a bit herky-jerky no matter how careful I am = in moving points of the mesh grid.  Anyone know if there are any = tricks to doing this?  I find that it works better using smaller = images with large, simple shapes, but even then what looks smooth at = first glance really isn't when when I do a frame by frame, up-close = examination -- small parts of an image will suddenly leap ahead a few = pixels when it should be moving at a steady one or two pixels a frame. =  Im beginning to think this effect just isn't capable of doing good = tweening.  What I'm trying to do is create an animated sequence of = clouds circling the earth, using a NASA image shot from space.  I'm = moving each point of the mesh grid a little at a time and keyframing = every 2 seconds or so, and it seems to start out o.k., but quickly gets = jerky.  It is definitely not just a playback issue, it's baked into = the render.  By the way, it works fine, even with larger images, = when using Wave Warp and similar automated effects, but with those = effects, there is no control over specific parts of an image -- it's = just am automated wave that passes through the image -- so, while = smooth, it doesn't give me the same results that Mesh Warp could. =   I've tried more points with smaller movements and more = keyframes, and fewer points with bigger movements and fewer keyframes, = but nothing really works as precisely as it = should.

Pete
+---End of message---+
To unsubscribe send any = message to <ae-list-off@media-motion.tv>


Skype: = Mettlecom



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