Return-Path: Received: from toroondcbmts07-srv.bellnexxia.net ([207.236.237.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 4969170 for AE-List@media-motion.tv; Wed, 06 Feb 2013 17:55:33 +0100 Received: from toip57-bus.srvr.bell.ca ([67.69.240.184]) by toroondcbmts07-srv.bellnexxia.net (InterMail vM.8.00.01.00 201-2244-105-20090324) with ESMTP id <20130206170128.NWQ15122.toroondcbmts07-srv.bellnexxia.net@toip57-bus.srvr.bell.ca> for ; Wed, 6 Feb 2013 12:01:28 -0500 X-IronPort-Anti-Spam-Filtered: true X-IronPort-Anti-Spam-Result: AsABAIuJElFGMUnn/2dsb2JhbAANOIJJhTymC4kYAYk0gxIBAQEDAVUXCggLCwcGCwwiVwYPBIgLEqhxk06QemEDiGaHVIVngR2EdYUvAYgs X-IronPort-AV: E=Sophos;i="4.84,617,1355115600"; d="scan'208,217";a="303756219" Received: from unknown (HELO [192.168.2.11]) ([70.49.73.231]) by toip57-bus.srvr.bell.ca with ESMTP; 06 Feb 2013 12:01:12 -0500 From: Chris Bobotis Mime-Version: 1.0 (Apple Message framework v1082) Content-Type: multipart/alternative; boundary=Apple-Mail-11--389216777 Subject: Re: [AE] Mesh Warp Not Smooth Date: Wed, 6 Feb 2013 12:01:12 -0500 In-Reply-To: To: "After Effects Mail List" References: Message-Id: <80434F5A-07D4-4DF2-9BFB-FC30CCFEE2CF@mettle.com> X-Mailer: Apple Mail (2.1082) --Apple-Mail-11--389216777 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=us-ascii We found quite a few nasty bugs in our tests with CS6 so while fixing = those, we asked one of our guys working on our GPU products to give the = code a fresh look and see if he could optimize it. I had no high hopes = BUT he blew me away... I really thought that we had squeezed everything = we could out of the code for the bundled version... I was (happily) = proven very wrong :-) When building the bundled (CS5 - 5.5) version we did manage to get it = faster but the compromise in quality was really not worth the speed gain = so we canned that. All good now with FreeForm V2 HTH Cheers, Chris mettle.com On 2013-02-06, at 11:41 AM, rendernyc wrote: > gotcha chris >=20 > we dropped the old plugin in to cs6 just to test if freeform would = work for a certain project where i was freelancing and then did the = upgrade. > Its too bad this new version isnt bundled because it is so much nicer = to use >=20 >=20 > On Wed, Feb 6, 2013 at 11:35 AM, Chris Bobotis = wrote: > Thanks but I really would not risk running the bundled version in CS6 = - we will not support that sorry. As Danny sez, the speed increase alone = is well worth the $99.00. >=20 > More info on http://www.mettle.com >=20 > Cheers, > Chris > mettle.com > On 2013-02-06, at 9:43 AM, Rendernyc wrote: >=20 >> Btw if you have AE cs5 or 55 you can copy the freeform AE plugin to = the cs6 folder and it works >>=20 >> But if you are going to use if for real I highly recommend the = upgrade to the paid version. The speed improvements are ridiculous.=20 >>=20 >> On Feb 6, 2013, at 8:50 AM, Angie-Taylor = wrote: >>=20 >>> Hi Peter, >>>=20 >>> have you tried Liquify instead? It's a fantastic warping filter.=20 >>>=20 >>> Also, i presume you tried upping the Quality to 10? >>>=20 >>> I also miss having Freeform Ae for this kind of stuff. >>>=20 >>> cheers, >>>=20 >>> Angie >>>=20 >>> Angie Taylor - Creative Ideas >>>=20 >>> Subscribe to my newsletter for lots of software tips and tricks! >>>=20 >>> http://www.angietaylor.co.uk >>> Twitter: theangietaylor >>> Linkedin: theangietaylor >>> Facebook: Angie-Taylor >>> Vimeo: angietaylor >>> Youtube: MacDonna >>>=20 >>> On 6 Feb 2013, at 13:31, Peter Matulavich wrote: >>>=20 >>>> Thanks, Dean, but I'm not sure what you mean by saying the "grid = size being small enough to over come the single pixel". There is a way = to divide the grid into more lines which create more spaces, and I've = tried more and fewer lines without success. I can actually see the = image leap ahead too far when I'm tweaking the points of the grid, no = matter how careful I am in tweaking. Actually, I'm trying to create an = animated texture map that will be used in the alpha channel in Cinema = 4d. I see nothing in C4D that will do the same thing. I'm getting = decent results using other AE filters but would like to know how to get = Mesh Warp to work better. >>>>=20 >>>> By the way, since you also work in 3D, any idea how to prolong the = distortion effect? Right now, I am distorting using a combination of = AE's Turbulent Displace and Bezier Warp and can get a really nice 15 = second sequence of the clouds swirling around the earth. I would like = to get 60 seconds but I've run out of real estate in Bezier Warp, that = is I can only distort the image so far until I run out of space and all = the clouds starts squishing together on one side of the image and get = all weird. There is no way to cycle this, either. I could slow down = the effect to get 30 seconds, but then the movement is a bit slow. I = thought of extending my cloud map so that it is real wide, like a long = roll of paper, but then it won't project properly on a sphere which = needs a 2:1 ratio. C4D has some shaders that can create some cloud-like = shapes and which can cycle forever, but the clouds aren't nearly as good = as the ones from NASA of course. >>>>=20 >>>> Pete >>>>=20 >>>>=20 >>>>=20 >>>>=20 >>>>=20 >>>>=20 >>>> Hi Pete, >>>>=20 >>>> I'm thinking from what you are describing there is a problem with = the grid size being small enough to over come the single pixel shifts. = This happens in Lightwave when my grid system is too large. I haven't = seen a way to adjust the grid in the mesh warp tool though and that = could be the issue. When working in that kind of space I stick with the = 3D programs because of it. Not sure if you can do that but that's how I = do it. >>>>=20 >>>> Hth, >>>> Dean >>>>=20 >>>=20 >=20 > Cheers, > Chris > Mettle.com > Skype: Mettlecom >=20 >=20 >=20 >=20 >=20 >=20 > --=20 > danny princz >=20 > exposedideas.com Cheers, Chris Mettle.com Skype: Mettlecom --Apple-Mail-11--389216777 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=us-ascii We = found quite a few nasty bugs in our tests with CS6 so while fixing = those, we asked one of our guys working on our GPU products to give the = code a fresh look and see if he could optimize it. I had no high hopes = BUT he blew me away... I really thought that we had squeezed everything = we could out of the code for the bundled version... I was (happily) = proven very wrong :-)

When building the bundled (CS5 = - 5.5) version we did manage to get it faster but the compromise in = quality was really not worth the speed gain so we canned that. All good = now with FreeForm = V2

HTH

Cheers,
Chris

On = 2013-02-06, at 11:41 AM, rendernyc wrote:

gotcha chris

we dropped the old plugin in = to cs6 just to test if freeform would work for a certain project where i = was freelancing and then did the upgrade.
Its too bad = this new version isnt bundled because it is so much nicer to use


On Wed, Feb 6, 2013 at 11:35 AM, Chris Bobotis = <chris@mettle.com> wrote:
Thanks but I really would not risk = running the bundled version in CS6 - we will not support that sorry. As = Danny sez, the speed increase alone is well worth the $99.00.


Cheer= s,
Chris
mettle.com
On 2013-02-06, at 9:43 AM, = Rendernyc wrote:

Btw if you have AE cs5 or 55 you can copy the freeform = AE plugin to the cs6 folder and it works

But if you are going to use if for real I highly = recommend the upgrade to the paid version. The speed improvements are = ridiculous. 

On Feb 6, 2013, at 8:50 AM, Angie-Taylor <angie-taylor@ntlworld.com> wrote:

Hi = Peter,

have you tried Liquify instead? It's a = fantastic warping filter. 

Also, i presume = you tried upping the Quality to 10?

I also miss having Freeform Ae for this kind of = stuff.

On 6 Feb 2013, at 13:31, Peter Matulavich = wrote:

Thanks, Dean, but I'm not sure what you mean by = saying the "grid size being small enough to over come the single pixel". =  There is a way to divide the grid into more lines which create = more spaces, and I've tried more and fewer lines without success. =  I can actually see the image leap ahead too far when I'm tweaking = the points of the grid, no matter how careful I am in tweaking. =  Actually, I'm trying to create an animated texture map that will = be used in the alpha channel in Cinema 4d.  I see nothing in C4D = that will do the same thing.  I'm getting decent results using = other AE filters but would like to know how to get Mesh Warp to work = better.

By the way, since you = also work in 3D, any idea how to prolong the distortion effect? =  Right now, I am distorting using a combination of  AE's = Turbulent Displace and Bezier Warp and can get a really nice 15 second = sequence of the clouds swirling around the earth.  I would like to = get 60 seconds but I've run out of real estate in Bezier Warp, that is I = can only distort the image so far until I run out of space and all the = clouds starts squishing together on one side of the image and get all = weird.  There is no way to cycle this, either.  I could slow = down the effect to get 30 seconds, but then the movement is a bit slow. =  I thought of extending my cloud map so that it is real wide, like = a long roll of paper, but then it won't project properly on a sphere = which needs a 2:1 ratio.  C4D has some shaders that can create some = cloud-like shapes and which can cycle forever, but the clouds aren't = nearly as good as the ones from NASA of = course.

Pete







Hi Pete,

I'm thinking from what you = are describing there is a problem with the grid size being small enough = to over come the single pixel shifts. This happens in Lightwave when my = grid system is too large. I haven't seen a way to adjust the grid in the = mesh warp tool though and that could be the issue. When working in that = kind of space I stick with the 3D programs because of it. Not sure if = you can do that but that's how I do it.
=

Hth,
Dean



Cheers,
Chris
Skype: = Mettlecom






--
danny princz

exposedideas.com

Mettle.com
Skype: = Mettlecom



= --Apple-Mail-11--389216777--