Return-Path: Received: from host23.canaca.com ([66.49.161.151] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4975533 for AE-List@media-motion.tv; Thu, 14 Feb 2013 00:16:15 +0100 Received: from 207-195-100-23.regn.static.sasknet.sk.ca ([207.195.100.23]:50553 helo=[192.168.1.28]) by host23.canaca.com with esmtpsa (TLSv1:AES128-SHA:128) (Exim 4.80) (envelope-from ) id 1U5lef-0005wb-7r for AE-List@media-motion.tv; Wed, 13 Feb 2013 18:22:21 -0500 From: Jack Tunnicliffe Content-Type: multipart/alternative; boundary="Apple-Mail=_6C404A7A-A293-4720-BF09-A63BBCD138FB" Message-Id: <32FA4495-91E3-4A56-BEFD-9B59C35BA70E@javapost.ca> Mime-Version: 1.0 (Mac OS X Mail 6.2 \(1499\)) Subject: Re: [AE] Scaling up SD to HD in Premiere Date: Wed, 13 Feb 2013 17:22:21 -0600 References: To: "After Effects Mail List" In-Reply-To: X-Mailer: Apple Mail (2.1499) X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - host23.canaca.com X-AntiAbuse: Original Domain - media-motion.tv X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - javapost.ca X-Get-Message-Sender-Via: host23.canaca.com: authenticated_id: jack+javapost.ca/only user confirmed/virtual account not confirmed X-Source: X-Source-Args: X-Source-Dir: --Apple-Mail=_6C404A7A-A293-4720-BF09-A63BBCD138FB Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=iso-8859-1 You can use a Red Rocket but we don't use Red Rocket with our Davinci = suites. Instead we use a Red Rocket in a suite that is designed for = doing digital dailies, debayering Red to ProRes for the editor to use. = We bought our first Red Rocket a few years ago and as I said, we seem to = burn them out. They run really hot and if I was asked today do you need = a Red Rocket, I might say no.=20 Davinci can do the debayering of the Red files in GPU. Now we tend to = work at quarter resolution for say a feature film. But remember if you = are working with say Epic Red at 5K, a quarter resolution image viewed = at HD, doesn't look too bad and we're talking real time with several = nodes of correction. Once you spill over and lose real time, say the GPU = drops below 24, then you can designate shots, user selected, to render. = These files remain rendered and real time, regardless of number of = nodes, etc, until you close the session.=20 When you render the final movie out you turn up your Red resolution to = full premium and the renders out at 2K or HD will drop down to 4-6 = frames per second, but still not bad compared to what we've been used to = over the years.=20 Jack Tunnicliffe Java Post Production 402, 2206 Dewdney ave. Regina, SK Canada S4R 1H3 P. 306-777-0150 cell. 306-536-4321 www.javapost.ca ______________ On Feb 13, 2013, at 4:27 PM, Brian Higgins = wrote: >=20 >=20 > On Wed, Feb 13, 2013 at 3:22 PM, Jack Tunnicliffe = wrote: > Davinci will handle all the calculations with your new Cuda card. >=20 >=20 > I haven't been following Resolve super closely. Will Resolve use a = CUDA card to accelerate Red debayering as well, or do you need a Rocket = for that? >=20 > -bH >=20 >=20 > --=20 > brian higgins | creative director > Sol Design > 312.706.5500 > higgins@soldesignfx.com > soldesignfx.com > =20 >=20 >=20 --Apple-Mail=_6C404A7A-A293-4720-BF09-A63BBCD138FB Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=iso-8859-1 You = can use a Red Rocket but we don't use Red Rocket with our Davinci = suites. Instead we use a Red Rocket in a suite that is designed for = doing digital dailies, debayering Red to ProRes for the editor to use. = We bought our first Red Rocket a few years ago and as I said, we seem to = burn them out. They run really hot and if I was asked today do you need = a Red Rocket, I might say no. 

Davinci can do = the debayering of the Red files in GPU. Now we tend to work at quarter = resolution for say a feature film. But remember if you are working with = say Epic Red at 5K, a quarter resolution image viewed at HD, doesn't = look too bad and we're talking real time with several nodes of = correction. Once you spill over and lose real time, say the GPU drops = below 24, then you can designate shots, user selected, to render. These = files remain rendered and real time, regardless of number of nodes, etc, = until you close the session. 

When you = render the final movie out you turn up your Red resolution to full = premium and the renders out at 2K or HD will drop down to 4-6 frames per = second, but still not bad compared to what we've been used to over the = years. 

Jack = Tunnicliffe

402, 2206 = Dewdney ave.

Regina, SK

Canada

S4R 1H3

P. 306-777-0150

cell. = 306-536-4321

www.javapost.ca


On Feb 13, 2013, at 4:27 PM, Brian Higgins <higgins@soldesignfx.com> = wrote:



On Wed, Feb 13, 2013 at = 3:22 PM, Jack Tunnicliffe <jack@javapost.ca> wrote:
Davinci will handle all the = calculations with your new Cuda = card.


I haven't been = following Resolve super closely.  Will Resolve use a CUDA card to = accelerate Red debayering as well, or do you need a Rocket for = that?

-bH


--
brian higgins | creative = director
Sol  Design
312.706.5500
higgins@soldesignfx.com
soldesignfx.com<= /span>
=



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