Return-Path: Received: from mail-ee0-f48.google.com ([74.125.83.48] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4975593 for AE-List@media-motion.tv; Thu, 14 Feb 2013 01:12:16 +0100 Received: by mail-ee0-f48.google.com with SMTP id t10so990065eei.21 for ; Wed, 13 Feb 2013 16:18:25 -0800 (PST) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=google.com; s=20120113; h=mime-version:x-received:in-reply-to:references:date:message-id :subject:from:to:content-type:x-gm-message-state; bh=rZiA8FwitEAiIhwIgWAl8OMJFJLqzQNkvz33jT27rpQ=; b=LtlHnb/Rr0ZbFDl3aGUnWJ5yB20k+qEQ/dk2VPKORpi6GBsxPjfVZco9an3IlaHKG5 8cS66FzyY9s+fz3ueva0G1plmPe0El7RhzTWITFSk1FZsased9k6psJAPFSJU70ysOas RF9KsnlwE7Zmw72oMxZ2o0PAcKK7AzyklXl1awm5z6Y8XyKpjR4lk+XUy5A3UlE8mKNC tU7+vWQYcHa9LrFuUyNPUv2Ol1bbEXXKqT93HekUYiMEGSv/MxzvlpRpXDt8rZtODySq iwgWDh2+Y6jDBZCfCdpYsbL+YkfqqWYvdp8suA8MYkos9nDP6KZ9PIf/jyiOoaWIfUyK DhWA== MIME-Version: 1.0 X-Received: by 10.14.179.5 with SMTP id g5mr80597259eem.41.1360801105137; Wed, 13 Feb 2013 16:18:25 -0800 (PST) Received: by 10.14.133.140 with HTTP; Wed, 13 Feb 2013 16:18:24 -0800 (PST) In-Reply-To: References: Date: Wed, 13 Feb 2013 18:18:24 -0600 Message-ID: Subject: Re: [AE] Scaling up SD to HD in Premiere From: Brian Higgins To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7b603fe67b51d604d5a43200 X-Gm-Message-State: ALoCoQmjwXgVG5vqFq1aL5yXWLatjrQkD7iXBfd/g6yXBynQYfOs4lZu9M08vIuSTrk1AMI0Mqmo --047d7b603fe67b51d604d5a43200 Content-Type: text/plain; charset=ISO-8859-1 Awesome. Thanks very much for the detailed explanation, Jack! -bH On Wed, Feb 13, 2013 at 5:22 PM, Jack Tunnicliffe wrote: > You can use a Red Rocket but we don't use Red Rocket with our Davinci > suites. Instead we use a Red Rocket in a suite that is designed for doing > digital dailies, debayering Red to ProRes for the editor to use. We bought > our first Red Rocket a few years ago and as I said, we seem to burn them > out. They run really hot and if I was asked today do you need a Red Rocket, > I might say no. > > Davinci can do the debayering of the Red files in GPU. Now we tend to work > at quarter resolution for say a feature film. But remember if you are > working with say Epic Red at 5K, a quarter resolution image viewed at HD, > doesn't look too bad and we're talking real time with several nodes of > correction. Once you spill over and lose real time, say the GPU drops below > 24, then you can designate shots, user selected, to render. These files > remain rendered and real time, regardless of number of nodes, etc, until > you close the session. > > When you render the final movie out you turn up your Red resolution to > full premium and the renders out at 2K or HD will drop down to 4-6 frames > per second, but still not bad compared to what we've been used to over the > years. > > > Jack Tunnicliffe > > Java Post Production > > 402, 2206 Dewdney ave. > > Regina, SK > > Canada > > S4R 1H3 > > P. 306-777-0150 > > cell. 306-536-4321 > > www.javapost.ca > > ______________ > > > > On Feb 13, 2013, at 4:27 PM, Brian Higgins > wrote: > > > > On Wed, Feb 13, 2013 at 3:22 PM, Jack Tunnicliffe wrote: > >> Davinci will handle all the calculations with your new Cuda card. >> >> > I haven't been following Resolve super closely. Will Resolve use a CUDA > card to accelerate Red debayering as well, or do you need a Rocket for that? > > -bH > > > -- > *brian higgins | creative director > Sol Design > 312.706.5500 > higgins@soldesignfx.com > soldesignfx.com > * > > > > > > -- *brian higgins | creative director Sol Design 312.706.5500 higgins@soldesignfx.com soldesignfx.com * --047d7b603fe67b51d604d5a43200 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Awesome. =A0Thanks very much for the detailed explanation, Jack!

-bH

On Wed, Feb 13, 2013 at 5:22= PM, Jack Tunnicliffe <jack@javapost.ca> wrote:
You can = use a Red Rocket but we don't use Red Rocket with our Davinci suites. I= nstead we use a Red Rocket in a suite that is designed for doing digital da= ilies, debayering Red to ProRes for the editor to use. We bought our first = Red Rocket a few years ago and as I said, we seem to burn them out. They ru= n really hot and if I was asked today do you need a Red Rocket, I might say= no.=A0

Davinci can do the debayering of the Red files in GPU. Now w= e tend to work at quarter resolution for say a feature film. But remember i= f you are working with say Epic Red at 5K, a quarter resolution image viewe= d at HD, doesn't look too bad and we're talking real time with seve= ral nodes of correction. Once you spill over and lose real time, say the GP= U drops below 24, then you can designate shots, user selected, to render. T= hese files remain rendered and real time, regardless of number of nodes, et= c, until you close the session.=A0

When you render the final movie out you turn up your Re= d resolution to full premium and the renders out at 2K or HD will drop down= to 4-6 frames per second, but still not bad compared to what we've bee= n used to over the years.=A0


Jack Tunnicliffe

Java Post Production

402, 2206 Dewdney ave.

Regina, SK

Canada

S4R 1H3

P. 306-777-0150

cell. 306-536-4321

www.javapost.ca

______________




On Feb 13, 2013, at 4:27 PM, Bri= an Higgins <higgins@soldesignfx.com> wrote:

=

On Wed, Feb 13, 2013 at 3:22 PM, Jack Tunnic= liffe <jack@javapost.ca> wrote:
Davinci will handle all the calculation= s with your new Cuda card.


I hav= en't been following Resolve super closely. =A0Will Resolve use a CUDA c= ard to accelerate Red debayering as well, or do you need a Rocket for that?=

-bH


--
= brian higgins | creative director=
Sol =A0Design
312.706.5500
higgins@soldesignfx.com
soldesignfx.com






--
brian higgins | creative director Sol =A0Design
312.706.5500
higgins@soldesignfx.com
soldesignfx.com


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