Return-Path: Received: from nm2.bullet.mail.bf1.yahoo.com ([98.139.212.161] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with SMTP id 4981478 for ae-list@media-motion.tv; Thu, 21 Feb 2013 00:10:51 +0100 Received: from [98.139.212.149] by nm2.bullet.mail.bf1.yahoo.com with NNFMP; 20 Feb 2013 23:17:13 -0000 Received: from [98.139.212.236] by tm6.bullet.mail.bf1.yahoo.com with NNFMP; 20 Feb 2013 23:17:13 -0000 Received: from [127.0.0.1] by omp1045.mail.bf1.yahoo.com with NNFMP; 20 Feb 2013 23:17:12 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 992724.81592.bm@omp1045.mail.bf1.yahoo.com Received: (qmail 41067 invoked by uid 60001); 20 Feb 2013 23:17:12 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoo.com; s=s1024; t=1361402232; bh=46Q3sjEbX8idazDzNOmUqgnni08cDhVwQGEwGCf6ex4=; h=X-YMail-OSG:Received:X-Rocket-MIMEInfo:X-Mailer:References:Message-ID:Date:From:Reply-To:Subject:To:In-Reply-To:MIME-Version:Content-Type; b=L3b3C8fw2ceA9qEE0IxdL5Oe1WEWgVFST6WUUESTriNTGQI+OGuVFBNJoU4EasIAGs7KTtgkoFw16tmxFpYjQ4/iowWgroB803s3IQwMCjoWrjfyk3JB9imCWTm9beRYNM5EV36WuBmdFSXQI41yI8ZEZxGBE38zGvMEL7HB9jc= DomainKey-Signature:a=rsa-sha1; q=dns; c=nofws; s=s1024; d=yahoo.com; h=X-YMail-OSG:Received:X-Rocket-MIMEInfo:X-Mailer:References:Message-ID:Date:From:Reply-To:Subject:To:In-Reply-To:MIME-Version:Content-Type; b=yF+3139OdtNX93J3Usazz7jka3DbvQ2GFiix5N1+sQCGlanlXpttRTIVkGmS+YUJhsDL2kppYpE/kkFrJk11S7g1vuFVN0lqUHhWR8IcNsxIVyBOsyeMvVwftUFJtXmy7hWyJ/qXIeBb82HXz1j8nUQkjCKm4xJIS2oMt2zkhuU=; X-YMail-OSG: HNrDo0wVM1kkBe0afdoJ0wRD7otBvkMQIwSFJVwp3bjBB0w 4uOyWy0nRky32UhrGIwgd9Je.iXkiiB6N4L344M2mgkbcKqronJzZz3Hf4jO WOw7bXThMYLr3GcebAoExeFuMxWkECSHl2vtiw9L4SXbt7F8GJlWNzd.yL0z UL.CK2eio_xXUkG02WuQTh3t7_q9tbHmEsFniGiqYMZfiL0Cm7o4iVP9ty5j sedNIY2nFDSUMTvTPZX44sVcVZMPwfNQ.yQFfqnTSCltJplUj_ijiPd7pOY4 zArFEXFIOPtyPtNN_g6VG49iXwJLuIo_oLXZwIASXeBZ8LZNXsgUyFAC_z2k FZ4QJw8fxmq23aNf52KQIUQDmF60yY89DTa0H0ybgBc_AsZkQ2fER60WMzjQ j556HPcF2lIY29GT_yVVNsCHRvyEIO7qpCF.rSvvgPp0xhmbQWd9HJflIC2_ INPsQlUILTiC8sb4EAmwHhbbQ4MuYNPNg_1B33Q5y1ae2OPYuu6H94Nu9DMa kUw01SuBTJjD7pYTeycgXjpLPGPBORZ2WSmjfpj7FXt6c.80sDDPDehmvzNR kVqZRA8.bjpW.GzP_KeoRRQbeBUbzWz15YRmrZ7ubKt8KIp1rlym14re.v03 5FN9beJ1UhPnwlmvZ7oFm_mo9OBMHiJ1iBw1C3iZnKBG_h44gAMMb0MvC7vB ZQVtjLzQMdb..9gqrI0l3vFHK1KZy1ajHDX5wPVH2YBFcq7pvEtgfnO3bHMD _ttOLfKpYQwwvNT7Xv9b5vL_OXRaJxeHxhwrlCkMFILhEj8s8nBCzfrdt3ml cQYspowsqBumUX528d_ZHHR7dhdC3ieJfSko_QTKBh53goS9hdg-- Received: from [152.179.8.238] by web162701.mail.bf1.yahoo.com via HTTP; Wed, 20 Feb 2013 15:17:12 PST X-Rocket-MIMEInfo: 001.001,Tm90IHN1cmUgSSB3YW50IHRvIHRyeSBpdCBvbiBteSB3b3JrIGJveC4gwqBJbiB0aGlzIHByb2plY3QgaXQgZG9lc24ndCBtYXR0ZXIgYmVjYXVzZSB0aGUgM0QgZWxlbWVudCB3YXMgdmVyeSBzbWFsbCwgYnV0IGxpa2UgSSBkaWQgdG9kYXkgd2hlcmUgSSB3YXMgZG9pbmcgYW4gaW1hZ2Ugc2VxdWVuY2UgYW5kIG9uZSB3YXMgdXNpbmcgdGhlIEdQVSBhbmQgdGhlIG90aGVyIHdhc24ndCwgd2lsbCBJIGdldCBtYXRjaGluZyByZXN1bHRzPyDCoEkgd291bGQgaW1hZ2luZSBuby4KwqAKUmljayBFbWVyeQp3d3cBMAEBAQE- X-Mailer: YahooMailWebService/0.8.134.513 References: Message-ID: <1361402232.37285.YahooMailNeo@web162701.mail.bf1.yahoo.com> Date: Wed, 20 Feb 2013 15:17:12 -0800 (PST) From: Rick Reply-To: Rick Subject: Re: [AE] Background render script and 3d in cs6 To: After Effects Mail List In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="-350752386-188740553-1361402232=:37285" ---350752386-188740553-1361402232=:37285 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable Not sure I want to try it on my work box. =A0In this project it doesn't mat= ter because the 3D element was very small, but like I did today where I was= doing an image sequence and one was using the GPU and the other wasn't, wi= ll I get matching results? =A0I would imagine no.=0A=A0=0ARick Emery=0Awww.= rickemery.com=0A=0A=0A________________________________=0A From: rendernyc <= rendernyc@gmail.com>=0ATo: After Effects Mail List =0ASent: Wednesday, February 20, 2013 6:00 PM=0ASubject: Re: [AE] Backgro= und render script and 3d in cs6=0A =0A=0Ayou can attempt GPU BG renderers b= ut doing the following adjustment=0A=0Ahttp://www.loopoutcontinue.com/2012/= 05/faster-raytracing-in-cs6-while-rendering-in-the-background-ymmv/=0A=0A= =0Aid be wary of doing more than 1 BG render but you can try=0A=0A=0A=0AOn = Wed, Feb 20, 2013 at 5:28 PM, Lloyd Alvarez wrote:=0A= =0AHi Rick,=0A>=0A>=0A>Unfortunately aerender (the command line renderer th= at BG Renderer uses) does not have access to the GPU. Btw multi-processing = in After Effects does not either since it also uses aerender. =A0If you wou= ld like Adobe to add GPU access to aerender please request it from them her= e: =A0http://adobe.com/go/wish=0A>=0A>=0A>=0A>On Wed, Feb 20, 2013 at 5:26 = PM, Rick wrote:=0A>=0A>Does the background render scr= ipt not use the GPU for rendering 3d created inside of AE? =A0Normally ever= y render I do is with the background render script to image sequences, then= it goes into AME if I'm rendering out video for a server or into Vegas if = I'm going to mix. With my z620 with dual 6core Xeon's I can usually get 10 = different renders going of the same comp if it isn't GPU or too CPU intensi= ve.=0A>>=0A>>=0A>>Today I had a 3D rotating cube in a comp and I did one ba= ckground render then started the regular render que and After Effects rende= red between 5-8 frames for each of the one that the background render did.= =0A>>=0A>>=0A>>AE CS6=0A>>HP Z620=0A>>Dual 6core Xeon=0A>>32GB's ram=0A>>GT= X680=0A>>=0A>>=0A>>Thanks,=0A>>=0A>>=0A>>=A0=0A>>Rick Emery=0A>>www.rickeme= ry.com=0A>=0A=0A=0A-- =0Adanny princz=0A=0Aexposedideas.com ---350752386-188740553-1361402232=:37285 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable
Not sure I want to tr= y it on my work box.  In this project it doesn't matter because the 3D= element was very small, but like I did today where I was doing an image se= quence and one was using the GPU and the other wasn't, will I get matching = results?  I would imagine no.
 
=
Rick Emery
www.rickemery.com

From: rendernyc <rendernyc@gmail.com&g= t;
To: After Effects M= ail List <AE-List@media-motion.tv>
Sent: Wednesday, February 20, 2013 6:00 PM
Subject: Re: [AE] Background render= script and 3d in cs6

=0A
<= div dir=3D"ltr">you can attempt GPU BG renderers but doing the following ad= justment

http://www.loopoutcontinue.com/2012/05/faster-r= aytracing-in-cs6-while-rendering-in-the-background-ymmv/
=0A
<= br>
id be wary of doing more than 1 BG render but you = can try


On Wed, Feb 20, 2013 at 5:28 PM, Lloyd Alva= rez <lists@aescr= ipts.com> wrote:
=0A
Hi Rick,

Unfortunately aerender = (the command line renderer that BG Renderer uses) does not have access to t= he GPU. Btw multi-processing in After Effects does not either since it also= uses aerender.  If you would like Adobe to add GPU access to aerender= please request it from them here:  http://adobe.com/go/wish
=0A= =0A=0A


On Wed, Feb 20, 2013 at 5:26 PM, Rick <= ;a_pmb_fan@yahoo.com> w= rote:
=0A=0A
=0A
Does the background render script not use the GPU for rendering 3d crea= ted inside of AE?  Normally every render I do is with the background r= ender script to image sequences, then it goes into AME if I'm rendering out= video for a server or into Vegas if I'm going to mix. With my z620 with du= al 6core Xeon's I can usually get 10 different renders going of the same co= mp if it isn't GPU or too CPU intensive.
=0A=0A=0A

=0A=0A=0AToday I had a 3D rotati= ng cube in a comp and I did one background render then started the regular= =0A render que and After Effects rendered between 5-8 frames for each of th= e one that the background render did.
=0A=0A=0A
AE CS6
=0A=0A=0AHP Z620
Dual 6core Xeon
=0A=0A=0A32GB's ram
GTX680
=0A=0A=0A
Thanks,
=0A=0A=0A<= br>
 
Rick Emery
www.rickemery.com=

=0A
=



--
danny princz

exposedi= deas.com=0A
=0A


---350752386-188740553-1361402232=:37285--