Return-Path: Received: from mail-ia0-f170.google.com ([209.85.210.170] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 4994714 for AE-List@media-motion.tv; Wed, 06 Mar 2013 01:01:53 +0100 Received: by mail-ia0-f170.google.com with SMTP id h8so1597370iaa.29 for ; Tue, 05 Mar 2013 16:08:39 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:x-received:in-reply-to:references:date:message-id :subject:from:to:content-type; bh=Z8KxJ2DA3VZCImr6oO3XDXJQpiwO/6fwDhSjofrhH1Q=; b=G6fbA944MwS4WaP2FiaoJEdDFkrtr2y7JygQNpW5Ap331j36Qa9qB/96Syt7a7t1Bb 6OyZgEqY2Kq2VNrB7XRcE03hWcU16WrDz2PSTsOgbucRcy0vq8w3CxTur73ZjnqIoTsn Zs7Hn9Bho5Xrw/rZyPrHBuF4XMIXuCTLXyBpe1Zq/wQe7TvUC8VT2dEpwHXm+jximYZq 5UrK0pRJSnZIFGXwJhxaibtmnhJJbRqRd98nmwLvHadnXZQSVJDR25/4gh/83d0anUfl UYPWImnVezoEFsUrRipipGqcg7c12f1zQY+Nkh0LCh7OgVQuAdU6LHGSPlrT2CQJADEz psLg== MIME-Version: 1.0 X-Received: by 10.50.11.229 with SMTP id t5mr8270018igb.65.1362528519091; Tue, 05 Mar 2013 16:08:39 -0800 (PST) Received: by 10.50.87.164 with HTTP; Tue, 5 Mar 2013 16:08:38 -0800 (PST) In-Reply-To: References: Date: Wed, 6 Mar 2013 11:08:38 +1100 Message-ID: Subject: Re: [AE] Pixel aspect ratio question From: jarret langmeire To: After Effects Mail List Content-Type: multipart/alternative; boundary=e89a8f646d1560cc1a04d7366459 --e89a8f646d1560cc1a04d7366459 Content-Type: text/plain; charset=ISO-8859-1 Hi everyone Thanks so much for the advice. The last export which I submitted was accepted - from a 1920 x 1080 square project dropped into a 720 PAL (1.09 pixel aspect ratio) project for output. So basically the 16:9 flag issue I assume. Now the finger-pointing and arse-covering has started but going through their spec sheet I cannot find anything relating to 16:9 material or pixel aspect ratios other than that they should be "non-square". Thanks again everyone!!! Oh, bit of a laugh - the station rejected one of the clips because there was a smudge. Turns out that the "smudge" was some grime that the client and I had lovingly tracked and inserted onto the farm vehicle's windscreen. I guess realism isn't called for anymore. On 6 March 2013 03:26, Chris Meyer wrote: > Search their spec sheet (or ask them outright!) about the final Image > Aspect Ratio (IAR, as opposed to PAR) - is it 4:3, or 16:9? The other key > word you may see/hear is "anamorphic" which tends to imply 16:9 > squeeze/stretch in the video world (and 2:1 in the filmic world). > > - Chris > > ________________________________________________ > Chris Meyer | Crish Design > http://www.crishdesign.com > > > On Mar 4, 2013, at 9:14 PM, jarret langmeire wrote: > > Ok, it seems that last one did the trick. Now I'm wondering how I should > have known that based on their spec sheet - does the line "CCIR Pixel > Aspect - PAL CCIR 720 x 576 non-squared" (from their spec sheet) make this > clear, ie. that I need to output a D1/DV PAL (1.09 pixel aspect ratio) > project as opposed to a 1.46 project? > > Thanks again everyone. > > On 5 March 2013 13:10, jarret langmeire wrote: > >> I've now generated a 720 x 576 non-widescreen project in AE and have >> rendered that out - let's see if that does the trick. > > > > > -- -- Jarret --e89a8f646d1560cc1a04d7366459 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Hi everyone

Thanks so much for the advice. The last expo= rt which I submitted was accepted - from a 1920 x 1080 square project dropp= ed into a 720 PAL (1.09 pixel aspect ratio) project for output. So basically= the 16:9 flag issue I assume. Now the finger-pointing and arse-covering ha= s started but going through their spec sheet I cannot find anything relatin= g to 16:9 material or pixel aspect ratios other than that they should be &q= uot;non-square".

Thanks again everyone!!!

Oh, b= it of a laugh - the station rejected one of the clips because there was a s= mudge. Turns out that the "smudge" was some grime that the client= and I had lovingly tracked and inserted onto the farm vehicle's windsc= reen. I guess realism isn't called for anymore.=A0

On 6 March 2013 03:26, Chris Meyer <chr= is@crishdesign.com> wrote:
Search their spec sheet (or ask them ou= tright!) about the final Image Aspect Ratio (IAR, as opposed to PAR) - is i= t 4:3, or 16:9? The other key word you may see/hear is "anamorphic&quo= t; which tends to imply 16:9 squeeze/stretch in the video world (and 2:1 in= the filmic world).

=A0- Chris

________________________________________________
Chris Meyer | Crish Design
http://www.crishdesign.com

<= /font>

On Mar 4, 2013, at 9:14 PM, jarret langmeire wrote:

=
Ok, i= t seems that last one did the trick. Now I'm wondering how I should hav= e known that based on their spec sheet - does the line "CCIR=A0Pixel A= spect - PAL CCIR 720 x 576 non-squared" (from their spec sheet)=A0make this clear, ie. = that I need to output a D1/DV PAL (1.09 pixel aspect ratio) project as oppo= sed to a 1.46 project?

Thanks again = everyone.

On 5 March 2013 13:10, j= arret langmeire <langmeire@gmail.com> wrote:
I've now generated a 720 x 576 non-wides= creen project in AE and have rendered that out - let's see if that does= the trick.=A0






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Jarret
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