| Hi everyone
Thanks so much for the advice. The last export which I submitted was accepted - from a 1920 x 1080 square project dropped into a 720 PAL (1.09 pixel aspect ratio) project for output. So basically the 16:9 flag issue I assume. Now the finger-pointing and arse-covering has started but going through their spec sheet I cannot find anything relating to 16:9 material or pixel aspect ratios other than that they should be "non-square".
Thanks again everyone!!!
Oh, bit of a laugh - the station rejected one of the clips because there was a smudge. Turns out that the "smudge" was some grime that the client and I had lovingly tracked and inserted onto the farm vehicle's windscreen. I guess realism isn't called for anymore.
On 6 March 2013 03:26, Chris Meyer <chris@crishdesign.com> wrote:
Search their spec sheet (or ask them outright!) about the final Image Aspect Ratio (IAR, as opposed to PAR) - is it 4:3, or 16:9? The other key word you may see/hear is "anamorphic" which tends to imply 16:9 squeeze/stretch in the video world (and 2:1 in the filmic world).
- Chris
On Mar 4, 2013, at 9:14 PM, jarret langmeire wrote: Ok, it seems that last one did the trick. Now I'm wondering how I should have known that based on their spec sheet - does the line "CCIR Pixel Aspect - PAL CCIR
720 x 576 non-squared" (from their spec sheet) make this clear, ie. that I need to output a D1/DV PAL (1.09 pixel aspect ratio) project as opposed to a 1.46 project?
Thanks again everyone.
On 5 March 2013 13:10, jarret langmeire <langmeire@gmail.com> wrote:
I've now generated a 720 x 576 non-widescreen project in AE and have rendered that out - let's see if that does the trick.
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Jarret
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