|
|
There is an untested and unsupported way to force this behavior for After Effects. I'm not recommending that you use it, but...
http://www.loopoutcontinue.com/2012/05/faster-raytracing-in-cs6-while-rendering-in-the-background-ymmv/
Use at your own risk.
________________________________________
From: After Effects Mail List [AE-List@media-motion.tv] On Behalf Of Dean Forss [deanforss@gmail.com]
Sent: Thursday, March 14, 2013 9:56 AM
To: After Effects Mail List
Subject: Re: [AE] transcoding in AE or Premiere
Thanks Todd. The day we can start using "headless" versions that do utilize the GPU will be wonderful for our work. We do hundreds of clips a day in clusters now. It would exponentially increase our productivity if that were to happen.
Regards,
Dean
On Wed, Mar 13, 2013 at 5:58 PM, Todd Kopriva <kopriva@adobe.com<mailto:kopriva@adobe.com>> wrote:
Yes, the GPU is used for all rendering operations, whether those rendering operations are for final output or for previewing within the application.
This is not true of the "headless" version of the application that serves frames over Dynamic Link; it uses just the CPU. This means, for example, that rendering an After Effects composition in Adobe Media Encoder will only use the CPU.
Also, no decoding or encoding is done on the GPU. Rendering, yes; encoding, no.
________________________________________
From: After Effects Mail List [AE-List@media-motion.tv<mailto:AE-List@media-motion.tv>] On Behalf Of Dean Forss [deanforss@gmail.com<mailto:deanforss@gmail.com>]
Sent: Wednesday, March 13, 2013 6:41 AM
To: After Effects Mail List
Subject: Re: [AE] transcoding in AE or Premiere
Hey folks,
Does anyone know if/how the GPU is utilized in transcoding files on output in Premiere or AE with cuda support? In other words are the GPUs being utilized other than when editing?
|
|