Return-Path: Received: from dub0-omc2-s11.dub0.hotmail.com ([157.55.1.150] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 5014874 for ae-list@media-motion.tv; Tue, 26 Mar 2013 16:07:15 +0100 Received: from DUB112-DS12 ([157.55.1.137]) by dub0-omc2-s11.dub0.hotmail.com with Microsoft SMTPSVC(6.0.3790.4675); Tue, 26 Mar 2013 08:14:40 -0700 X-EIP: [OOV1IzEPVAm1xHFVJBGkmKH4nP1jPjPc] X-Originating-Email: [sundstedt@hotmail.com] Message-ID: Return-Path: sundstedt@hotmail.com Reply-To: "Anders Sundstedt" From: "Anders Sundstedt" To: Subject: Layers to follow puppet tool comp as if it was in the puppet tool comp? Date: Tue, 26 Mar 2013 15:14:49 -0000 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_007E_01CE2A34.A8875330" X-Priority: 3 X-MSMail-Priority: Normal Importance: Normal X-Mailer: Microsoft Windows Live Mail 15.4.3555.308 X-MimeOLE: Produced By Microsoft MimeOLE V15.4.3555.308 X-OriginalArrivalTime: 26 Mar 2013 15:14:40.0506 (UTC) FILETIME=[A333A5A0:01CE2A34] This is a multi-part message in MIME format. ------=_NextPart_000_007E_01CE2A34.A8875330 Content-Type: text/plain; charset="utf-8" Content-Transfer-Encoding: quoted-printable Hi, I have for a long time wondered, that if I for example want to use the = same puppet tool comp I have animated already, let=E2=80=99s say a = character animation, but I want to now add let=E2=80=99s say a hat on = his head, or a briefcase in his hand (or let=E2=80=99s say a really = crazy long hairstyle). I need the new layer (let=E2=80=99s stick to the hat example) on top of = the puppet comp to just stay in place, as if it was indeed part of the = puppet comp (with deform as an option, for example solid objects should = often not deform like the briefcase.) So, basically, how do I have a layer object act (stay in place) like if = was part of the comp that is puppet animated but afterwards, as I = don=E2=80=99t want to change the original puppet animation / mesh. This is of course a non issue if the object is static inside of the = puppet mesh, then I would just add an extra layer in the puppet comp, = but doesn=E2=80=99t work for objects larger than the mesh. I have tried things like using an expression to have a layer follow a = single puppet pin number, but that doesn=E2=80=99t do the trick at all. = I just want another layer on top, like if I could add the layer in the = puppet comp but have it invisible so the puppet tool could not = =E2=80=9Csee=E2=80=9D that layer just draw it. I bet there is an easy way that I just have not figured out. Thanks Anders ------=_NextPart_000_007E_01CE2A34.A8875330 Content-Type: text/html; charset="utf-8" Content-Transfer-Encoding: quoted-printable
Hi,
 
I have for a long time wondered, that if I for example want to use = the same=20 puppet tool comp I have animated already, let=E2=80=99s say a character = animation, but I=20 want to now add let=E2=80=99s say a hat on his head, or a briefcase in = his hand (or=20 let=E2=80=99s say a really crazy long hairstyle).
I need the new = layer (let=E2=80=99s stick=20 to the hat example) on top of the puppet comp to just stay in place, as = if it=20 was indeed part of the puppet comp (with deform as an option, for = example solid=20 objects should often not deform like the briefcase.)
 
So, basically, how do I have a layer object act (stay in place) = like if was=20 part of the comp that is puppet animated but afterwards, as I = don=E2=80=99t want to=20 change the original puppet animation / mesh.

This is of course a = non=20 issue if the object is static inside of the puppet mesh, then I would = just add=20 an extra layer in the puppet comp, but doesn=E2=80=99t work for objects = larger than the=20 mesh.
 
I have tried things like using an expression to have a layer follow = a=20 single puppet pin number, but that doesn=E2=80=99t do the trick at all. = I just want=20 another layer on top, like if I could add the layer in the puppet comp = but have=20 it invisible so the puppet tool could not =E2=80=9Csee=E2=80=9D that = layer just draw it.
 
I bet there is an easy way that I just have not figured=20 out.

Thanks
Anders
 
 
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