Mailing List AE-List@media-motion.tv — Message #48251
From: Anders Sundstedt <sundstedt@hotmail.com>
Subject: Layers to follow puppet tool comp as if it was in the puppet tool comp?
Date: Tue, 26 Mar 2013 15:14:49 -0000
To: <ae-list@media-motion.tv>
Hi,
 
I have for a long time wondered, that if I for example want to use the same puppet tool comp I have animated already, let’s say a character animation, but I want to now add let’s say a hat on his head, or a briefcase in his hand (or let’s say a really crazy long hairstyle).
I need the new layer (let’s stick to the hat example) on top of the puppet comp to just stay in place, as if it was indeed part of the puppet comp (with deform as an option, for example solid objects should often not deform like the briefcase.)
 
So, basically, how do I have a layer object act (stay in place) like if was part of the comp that is puppet animated but afterwards, as I don’t want to change the original puppet animation / mesh.

This is of course a non issue if the object is static inside of the puppet mesh, then I would just add an extra layer in the puppet comp, but doesn’t work for objects larger than the mesh.
 
I have tried things like using an expression to have a layer follow a single puppet pin number, but that doesn’t do the trick at all. I just want another layer on top, like if I could add the layer in the puppet comp but have it invisible so the puppet tool could not “see” that layer just draw it.
 
I bet there is an easy way that I just have not figured out.

Thanks
Anders
 
 
 
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