Return-Path: Received: from mail-qa0-f44.google.com ([209.85.216.44] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5015047 for AE-List@media-motion.tv; Tue, 26 Mar 2013 18:29:39 +0100 Received: by mail-qa0-f44.google.com with SMTP id o13so408570qaj.17 for ; Tue, 26 Mar 2013 10:37:04 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=x-received:mime-version:in-reply-to:references:from:date:message-id :subject:to:content-type; bh=Nhr//c87BtaZVlMbGFrXdpZ+X+0jENIAT/jBZcaUVxE=; b=koKg6z/lCWAenOFLrd9OIV4lTLRe7tpvihz+oeq29EwzkZehxtKZBXHeYVyyqEhn1r EDpgBMRKcjEwYP/CHopzwutuYJQRQffqIM26VQeqYQSug8HfgZLPaQ6DxxDMVLR6Khcx vtqVFvr1Q9p6TI17S2PZn5OVQozl0p1O6baLkupEuVb5jyhTcTl7QmYzq9PjD9llpeKS MziCRY0GEHsk0qmx7CSax6RFJNQ/+7zDypRVkusOH4bMw9CQ/S+94TX0zvArXrXa6sLl lH7tygaG6t7QPpKSww7TWRloTF/WHN6yced4EZmKIux8Z2bl3eQYuHZOhPoY/3PAcx09 tDJQ== X-Received: by 10.224.9.129 with SMTP id l1mr7717154qal.4.1364319424392; Tue, 26 Mar 2013 10:37:04 -0700 (PDT) MIME-Version: 1.0 Received: by 10.49.127.107 with HTTP; Tue, 26 Mar 2013 10:36:24 -0700 (PDT) In-Reply-To: References: From: Teddy Gage Date: Tue, 26 Mar 2013 13:36:24 -0400 Message-ID: Subject: Re: [AE] Layers to follow puppet tool comp as if it was in the puppet tool comp? To: After Effects Mail List , Anders Sundstedt Content-Type: multipart/alternative; boundary=bcaec51dda2da6b35404d8d75e5f --bcaec51dda2da6b35404d8d75e5f Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable There is no "easy" way to do this directly within AE. However, there is a script available that will convert pins to nulls. From there you can parent your objects directly to the nulls. You may also want to look up duIK script http://aescripts.com/gg_puppettools/ On Tue, Mar 26, 2013 at 11:14 AM, Anders Sundstedt w= rote: > Hi, > > I have for a long time wondered, that if I for example want to use the > same puppet tool comp I have animated already, let=92s say a character > animation, but I want to now add let=92s say a hat on his head, or a > briefcase in his hand (or let=92s say a really crazy long hairstyle). > I need the new layer (let=92s stick to the hat example) on top of the pup= pet > comp to just stay in place, as if it was indeed part of the puppet comp > (with deform as an option, for example solid objects should often not > deform like the briefcase.) > > So, basically, how do I have a layer object act (stay in place) like if > was part of the comp that is puppet animated but afterwards, as I don=92t > want to change the original puppet animation / mesh. > > This is of course a non issue if the object is static inside of the puppe= t > mesh, then I would just add an extra layer in the puppet comp, but doesn= =92t > work for objects larger than the mesh. > > I have tried things like using an expression to have a layer follow a > single puppet pin number, but that doesn=92t do the trick at all. I just = want > another layer on top, like if I could add the layer in the puppet comp bu= t > have it invisible so the puppet tool could not =93see=94 that layer just = draw > it. > > I bet there is an easy way that I just have not figured out. > > Thanks > Anders > > > --=20 Animator & Editor www.teddygage.com Brooklyn --bcaec51dda2da6b35404d8d75e5f Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable There is no "easy" way to do this directly within AE. However, th= ere is a script available that will convert pins to nulls. From there you c= an parent your objects directly to the nulls. You may also want to look up = duIK script

http://aescripts.com/g= g_puppettools/

On Tue, Mar 26, 2013 a= t 11:14 AM, Anders Sundstedt <sundstedt@hotmail.com> wro= te:
Hi,
=A0
I have for a long time wondered, that if I for example want to use the= same=20 puppet tool comp I have animated already, let=92s say a character animation= , but I=20 want to now add let=92s say a hat on his head, or a briefcase in his hand (= or=20 let=92s say a really crazy long hairstyle).
I need the new layer (let=92= s stick=20 to the hat example) on top of the puppet comp to just stay in place, as if = it=20 was indeed part of the puppet comp (with deform as an option, for example s= olid=20 objects should often not deform like the briefcase.)
=A0
So, basically, how do I have a layer object act (stay in place) like i= f was=20 part of the comp that is puppet animated but afterwards, as I don=92t want = to=20 change the original puppet animation / mesh.

This is of course a non= =20 issue if the object is static inside of the puppet mesh, then I would just = add=20 an extra layer in the puppet comp, but doesn=92t work for objects larger th= an the=20 mesh.
=A0
I have tried things like using an expression to have a layer follow a= =20 single puppet pin number, but that doesn=92t do the trick at all. I just wa= nt=20 another layer on top, like if I could add the layer in the puppet comp but = have=20 it invisible so the puppet tool could not =93see=94 that layer just draw it= .
=A0
I bet there is an easy way that I just have not figured=20 out.

Thanks
Anders=
=A0
=A0



--
Animator & Editor
www.teddygage.com
Brooklyn
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