A different Channel Mixer setup can pull a good spill matte. In the case of a straight up average R+B spill suppression you'd zero out all the fields in Channel Mixer and enter for the Green channels:
Green-Red: -50
Green-Green: 100
Green-Blue: -50
Then the green channel will contain the spill matte. Shift Channels can move that information around to use for either an Alpha or Luma matte. Sure it's not as easy as having a one stop solution, but it's not too much of a pain either :)