Return-Path: Received: from mail-ee0-f44.google.com ([74.125.83.44] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5026051 for AE-List@media-motion.tv; Thu, 04 Apr 2013 21:54:05 +0200 Received: by mail-ee0-f44.google.com with SMTP id c41so215414eek.31 for ; Thu, 04 Apr 2013 13:01:49 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=x-received:message-id:date:from:user-agent:mime-version:to:subject :references:in-reply-to:content-type; bh=sWPlnpt/QS5XHpZydUqYxZhVZCA9nqUdCQolFcd2b2g=; b=TPt8vtum7oZN5oaYYl1eK/2MwpuSbbMpgyQCwtDhTQfWKjnTqFSMkcyocKJ7bXZJPG dmFQO+GeanLDuUcjFUniaVPY01TcmBKesLXp1tYOxh+xLLbirA5hcId5mx+qBwboaNyz UTKkxz2Sw3HnqSxGuQiO+j5/07ji8NPkrMzZh/z8MLFC1XrtxcB63GWSL8hcPNLPh59b F354RdQYAZnGHIvqd+j/3laUIGmo0wwN4UPPgoPHCQvodgieGFrKXDixRs74kJEmR6/5 ANz4Y4hmlASmeW4ruaHB6/SbQoMto6I5eFcuq6WAeGm/6uKgQYrpNeIaqEiEl5zaUCEg N1qw== X-Received: by 10.14.179.5 with SMTP id g5mr13424571eem.41.1365105708976; Thu, 04 Apr 2013 13:01:48 -0700 (PDT) Return-Path: Received: from Gergelys-MacBook-Pro.local (catv-80-99-43-192.catv.broadband.hu. [80.99.43.192]) by mx.google.com with ESMTPS id t4sm12376666eel.0.2013.04.04.13.01.46 (version=TLSv1 cipher=ECDHE-RSA-RC4-SHA bits=128/128); Thu, 04 Apr 2013 13:01:48 -0700 (PDT) Message-ID: <515DDC27.2040709@gmail.com> Date: Thu, 04 Apr 2013 22:01:43 +0200 From: =?ISO-8859-1?Q?Szab=F3_Gergely?= User-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.7; rv:17.0) Gecko/20130328 Thunderbird/17.0.5 MIME-Version: 1.0 To: After Effects Mail List Subject: Re: [AE] [OT] Cinema 4D modelling question References: In-Reply-To: Content-Type: multipart/alternative; boundary="------------050705060405030701080306" This is a multi-part message in MIME format. --------------050705060405030701080306 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 8bit Thanks for the answer. I will try It. Gary 4/4/13 9:49 PM keltezéssel, Teddy Gage írta: > Well first of all, there are many, many ways you could approach this. > If you are working with NURBS then n-gons are not an issue, as n-gons > are only relevent in poly modeling. unless you mean n-gons on > converting from nurbs to poly. You could definitely create cross > sections and loft the nurbs, but that is pretty time consuming to get > all the proportions correct. Also texture mapping can be trickier. > > I know maya's modeling tools much better, but the principles should > be the same. For speed, if it were me, I'd take photos from top down > and side, then set them as image planes for reference. Then I would > take a poly sphere and rotate it so that the poles were aligned along > the horizontal x-axis (lying on it's side). Then I'd create a loose > grid deformer around the sphere and push vertices around to match the > reference frames > > OR > > you could also begin with a subdivided cube, and model half the unit > (cut in half along x-axis). Again, using the images as reference and > enough vertices to approximate curves, you push the vertices around > until it's an oblong squashed shape. Then you mirror the model, merge > the vertices and apply a subdivision smooth. This would better allow > you to model the inset cutaway > > > On Thu, Apr 4, 2013 at 3:34 PM, Gergely Szabo > wrote: > > Hey guys, > > I learn the Cinema 4D (prepairing for the CS6.5? ;)) and I ran > into a challenge. I usually study as I make a challenge for myself > and working on the solution. Maybe now I made a mistake :) > > I try to modell my wife's Blood Sugar monitoring device. And the > shape of the body makes me a headache. > > The front of the device looks like this: > > http://www.mojacukrzyca.org/pliki/glukometry/onetouch_select_mini_2.jpg > > > And a youtube video: > http://www.youtube.com/watch?v=sY-tIAib_sg > > I thought maybe I could use Loft Nurbs. But I guess the output > would be too much N-gone... > > Could you give me the "spark" to achieve my challenge ;) > > Thanks > Gary > > +---End of message---+ > To unsubscribe send any message to > > > > > > -- > Animator & Editor > www.teddygage.com > Brooklyn --------------050705060405030701080306 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit
Thanks for the answer. I will try It.

Gary

4/4/13 9:49 PM keltezéssel, Teddy Gage írta:
Well first of all, there are many, many ways you could approach this. If you are working with NURBS then n-gons are not an issue, as n-gons are only relevent in poly modeling. unless you mean n-gons on converting from nurbs to poly. You could definitely create cross sections and loft the nurbs, but that is pretty time consuming to get all the proportions correct. Also texture mapping can be trickier.

 I know maya's modeling tools much better, but the principles should be the same. For speed, if it were me, I'd take photos from top down and side, then set them as image planes for reference. Then I would take a poly sphere and rotate it so that the poles were aligned along the horizontal x-axis (lying on it's side). Then I'd create a loose grid deformer around the sphere and push vertices around to match the reference frames

OR

you could also begin with a subdivided cube, and model half the unit (cut in half along x-axis). Again, using the images as reference and enough vertices to approximate curves, you push the vertices around until it's an oblong squashed shape. Then you mirror the model, merge the vertices and apply a subdivision smooth. This would better allow you to model the inset cutaway


On Thu, Apr 4, 2013 at 3:34 PM, Gergely Szabo <formic.gergo@gmail.com> wrote:
Hey guys,

I learn the Cinema 4D (prepairing for the CS6.5? ;)) and I ran into a challenge. I usually study as I make a challenge for myself and working on the solution. Maybe now I made a mistake :)

I try to modell my wife's Blood Sugar monitoring device. And the shape of the body makes me a headache.

The front of the device looks like this:

http://www.mojacukrzyca.org/pliki/glukometry/onetouch_select_mini_2.jpg


And a youtube video:
http://www.youtube.com/watch?v=sY-tIAib_sg

I thought maybe I could use Loft Nurbs. But I guess the output would be too much N-gone...

Could you give me the "spark" to achieve my challenge ;)

Thanks
Gary

+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>



--
Animator & Editor
www.teddygage.com
Brooklyn

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